Behold, the S.H.A.R.K. Art!
In my article about producing game products with low-to-no art budgets, I said “If you specifically need art of cybernetical-augmented anthropomorphic sharks with stun-gun-equipped mancatcher polearms… chances are you won’t find stock art to meet your needs.”
And, you know, when I wrote it, that was true.
But NOW, Michael McNeill (productionplatform3@gmail.com) has created this:

So, I suddenly feel the need to name the cybershark mancatcher mercenaries.
The best option I came up with was:
S.H.A.R.K.: Synthetic Hybrids Armed to Retrieve or Kill
Of course, there are other options.
Skirmishing Hyperpowered Advanced Recon Killteam
Special Handling Assets: Roving Knights
Strategic High-Value Assault Relief Key-forces
So, enjoy the weird idea… now fully illustrated!
[Normally my Tuesday posts are Patreon-only, in an effort to increase subscription to my Patreon. However, since this was a follow-up to my big Monday post, it felt unfair to paywall this one. But if you feel moved to Join My Patreon, I won’t object. :)]
Posted on March 7, 2023, in Appendix O, Business of Games, Makes Perfect Sense, Microsetting, System Agnostic and tagged gaming, Geekery, Worldbuilding, WTF. Bookmark the permalink. Leave a comment.
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