Now On Patreon: Political Structure of My Longest-Running Campaign

Over at my Patreon, I’ve done a quick sketch of the political structure of my longest-running ttRPG campaign to date, the Sovereing Kingdoms. Begun way back, before I was a professional game designer, that campaign had as much stolen material as new ideas, since I wasn’t worried about things like publishing rights, or anything more than providing entertainment for my players. (Which there were many of — the Sovereign Kingdoms actually had many different games set in it — the Heroes of King’s Ford, the Squires of King’s Ford, Czardia, the Court of Aquilanne, Knight’s Watch, my wife even ran a campaign in it called The Emerald Sea.) 

Given how long ago I began setting up that campaign, it’s no shock to me that there are lots of things I did then that make me cringe now. But some of the setup still has promise in my opinion, and very little of it is neatly typed up. (I did my campaign notes by pencil in 3-ring binders at the time). In particular, there’s a lot about the core political situation I think still has a lot of promise.

The main powers of the Sovereign Kingdoms were broken into the High Court, the Royal Courts, Religion, and the Guild League. While these were not necessarily equal, none of them could afford to ignore any of the others. I go into the details over at the Patreon, and neither that article nor this preview of it are covered by the OGL.

Right now that worldbuilding sketch (and all Thursday blog posts) is Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!

Methods of Support
So, a lot of people have offered a lot of support, and I deeply, deeply appreciate it. Currently my primary plan is this Bundle of Holding offer, which runs through March 22. In addition to buying the bundle if that’s your thing, you can boost and share it on social media, which is a huge help. I may end up needing to turn to extraordinary measures, such as a GoFundMe, but I won’t be doing that until I know for certain I have to.

If you want alternative for offering support, I won’t refuse it. You can join or increase your membership tier at my Patreon, or if you prefer do one-time support through my Ko-Fi.

Thanks, folks.

Owen

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at https://www.patreon.com/OwenKCStephens

Posted on March 16, 2023, in Appendix O, Microsetting, Retrospective, System Agnostic and tagged , , , . Bookmark the permalink. Leave a comment.

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