Search Results for forged in fire

Fantasy Tabar-Shishpar for Pathfinder

Welcome to more things inspired by Forged in Fire, where I do fantasy Pathfinder version of weapons I was introduced to by the television show Forged in Fire. Given how cool many of the weapons they feature on that show are, I decided to go back to this idea do another one. And while doing so, I thought I would continue to explore the design space created by using odd-sided dice (d5s, d7s, and so on) such as those available from Impact Miniatures (who are running a Kickstarter right now for more of these dice—I have nothing to do with the campaign, but I own a lot of their dice and are very happy with them).

This is an effort at a fantasy pathfinder version of the Tabar-Shishpar, a weapon from the Deccan region of India that appears to have existed in the 17th and 18th centuries, though it was always rare. “Tabar” means axe (the tabar was a horseman’s axe) and shishpar means mace and refers to a flnged mace introduced by the Delhi Sultanate. The Tabar-Shishpar is thus an axe-mace, with a single-bladed axe at one end and a mace at the other end of a roughly 3-foot-long metal haft.  The same stats can also be used for the Tabar-Zaghnal (“axe-hammer”).

This is a game option inspired by the real-world history of the weapon, and is designed to be no more accurate than the Pathfinder versions of the longsword or falchion.

Although the Tabar-Shishpar has a weapon head at each end of the haft (like a gnomish hook-hammer), it is not a double weapon—only one end is designed to be used at a time, with the haft being flipped by the user when switching which head to attack with. As a result magic weapon properties (and abilities that emulate them) affect the entire Tabar-Shishpar, rather than only one end of it.

When the mace head is used, the axe is held facing outward to prevent self-injury.

Tabar-Shishpar (Two-Handed Martial Weapon)

Cost 20 gp     Weight 1.5 lbs.

Light: Dmg (S) 1d9 (B, S)     DMG (M) 1d11 (B, S)     Crit 20, x3     Switch-hit

Switch-Hit: The Tabar-Shishpar does either bludgeoning or slashing damage, depending on how you hold it. Changing between the two damage types is a swift or move action. If you are not proficient with the Tabar-Shishpar and you roll a natural 1 on an attack roll (a “1” shows on the d20), you must either drop the weapon or do half base weapon damage (ignoring all modifiers) to yourself.

Speaking of Going Back to Cool Things

This post is brought to you by the City of 7 Seraphs Pre-Order! If you missed the Kickstarter, you can still get in your order for the campaign capstone sourcebook now! They are a sponsor of my patreon, which supports posts like this one!

 

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Fantasy Yatagan for Pathfinder

Welcome to more things inspired by Forged in Fire, where I do fantasy Pathfinder version of weapons I was introduced to by the television show Forged in Fire. Given how cool many of the weapons they feature on that show are, I decided to do another one. And while doing so, I thought I would continue to explore the design space created by using odd-sided dice (d5s, d7s, and so on) such as those available from Impact Miniatures.

This is an effort at a fantasy pathfinder version of the Yatagan, a weapon from the Ottoman Empire often used by janissaries. This is a game option inspired by the real-world history of the weapon, and is designed to be no more accurate than the Pathfinder versions of the longsword or falchion.

A Yatagan is a single-edged, light long knife or short saber, with a pronounced forward curve and a handle with a two-lobed pommel of “ears” that make the grip easy to hold on to. Despite being a one-handed (rather than light) melee weapon, you can use a Yatagan with Weapon Finesse, and any feat or ability that allows you to use your Dexterity modifier, rather than Strength modifier, with melee weapons.

Yatagan

Cost 20 gp     Weight 1.5 lbs.

Light: Dmg (S) 1d3     DMG (M) 1d5     Crit 18-20, x2,  gripping

Gripping: Gripping weapons give you a +2 bonus to your CMD against disarm, steal, and sunder maneuvers directed at that weapon.

Speaking of Cool Options

I have a Patreon, and it’s support allows me to post longer and more frequent posts here at my blog. And sometimes Patrons get bonus content. Go check it out!

Fantasy Khanda for Pathfinder

Welcome to more things inspired by Forged in Fire. I already did a full fantasy Pathfinder version of the fascinating Akrafena (and a quick conversion for the Ida on my Patreon), both swords I was introduced to by the television show Forged in Fire. Given how cool many of the weapons they feature on that show are, I decided to do another one. And while doing so, I thought I would explore the design space created by using odd-sided dice (d5s, d7s, and so on) such as those available from Impact Miniatures.

This is an effort at a fantasy pathfinder version of the Khanda, a weapon from India with deep ties to various religions and philosophies. I am certainly not an expert on India, its history, or its religions. This is a game option inspired by the real-world history of the weapon, and is designed to be no more accurate than the Pathfinder versions of the longsword or falchion.

The Khanda is a one-handed martial weapon that is a double-edged straight sword, with a blade that widens near the tip (which is blunt). A Khanda’s grip guard is sufficiently encompassing to allow the weapon to deal damage as a gauntlet (though it still counts as a one-handed, rather than light, weapon). The blade has a reinforcement partway along the back, which is both stronger and dull (allowing the weapon to be grabbed at this point to reinforce the user’s grip for parrying powerful blows). A Khanda often has ornate religious iconography on its guard and blade, and a masterwork Khanda can act as a holy symbol for one specific deity.

Cost 20 gp     Weight 4 lbs.

1-handed: Dmg (S) 1d5     DMG (M) 1d7     Crit 19-20, x2  blocking, reinforced, trip

Reinforced: Reinforced weapons have their hardness increased by +1, and their hp increased by +25%.

Patreon Exclusive

While I was playing with odd-dice design spaces, I invented a new weapon, the “light bastard sword,” inspired by nothing but mathematical possibilities. It’s currently a patron-exclusive bit of content over at my Patreon.

Check it out!

Fantasy Akrafena for Pathfinder

So, I am a huge fan of the show “Forged in Fire.” And, to my surprise, they sometimes forge weapons I am unfamiliar with. One of those is the Akrafena.

I can’t claim to be a scholar of the Akrafena, though I am fascinated by what little I have learned so far. So this is only a stab at a fantasy version of the weapon, no more accurate than the Pathfinder versions of the longsword or falchion.

Akrafena

The Akrafena is a sword with a curved blade roughly 2-1/4 feet long with heavy round elements in the handle, and cut-outs within the blade. It can be wielded as a 1-handed martial weapon, but if Exotic Weapon Proficiency is taken with it, it also can be used as a 2-handed weapon with different damage dice (noted below). Additionally, the markings on an Akrafena and how it is carried can convey information about its use and the intent and position of its user. Anyone with Exotic Weapon Proficiency (Akrafena) can make a single special Bluff check to convey a specific message about their intent and status when they strap on an Akrafena each day. Only people with 1 or more ranks in Knowledge (nobility) and those who also have Exotic Weapon Proficiency (Akrafena) can receive this message. The character wishing to send this message can make a base attack bonus check, rather than a Bluff check, to make the desired message clear.

Cost 40 gp     Weight 8 lbs.

1-handed: Dmg (S) 2d3     DMG (M) 2d4     Crit 19-20, x2
2-handed with EWP: Dmg (S) 2d4     DMG (M) 1d4+1d6     Crit 18-20, x2

Patreon

I also have a Patreon, which helps me continue to offer this free content, and has some exclusive material as well. In this case, I made a quick rule set for another weapon from the show, the Ida.

Check it out!