Category Archives: Gen Con

Life in Evansville… So Far, So Good

I have heard recently from three different friends who all said three different other friends are “sure” I hate it in Indiana, here in the Land of the Brain Eaters.

I don’t.

I’m actually settling in really well. Yes, I am sometimes lost, depressed, disconnected, moody, or in a black doldrum so dense nothing, not even cheer, can escape.

But… that’s just me, folks. I have civilian PTSD. I suffer clinical depression. I am a socially awkward introvert. None of that was going to stop because I moved to the last place in the US where you can buy a fried brain sandwich any day of the week.

I mean… maybe once I eat my first brain. I’m saving that for a special occasion.

But honestly, I am doing better than I expected, by a long shot. I have only ever lived in central Oklahoma and the Seattle region (well, and one semester in California when I was in kindergarten). Ever time I have moved, even just to a new neighborhood in the same town, it has taken me months to get comfortable. Sometimes years.

Here? I’m already pretty comfortable.

Some of that may be how I moved–for me the most grueling part was packing things up during the 5 weeks I was still in Redmond after Lj had flown out to Evansville. But that meant our possessions, including my bed, were already in place when i arrived. There was a space for me before I got here. Yes, about half of what I own is still in boxes, and we’re still figuring out which kitchen drawer has the spatulas, and the movers lost some of our furniture and ruined more–but none of that is part of Evansville. It sucks, but it’s just life.

Gen Con was shortly after my arrival, and while driving to and from the Con in a few hours was a new experience, the Con itself is familiar. The Con Crud I got was new — just a little sore throat and a tad too much mucus, combined with a fatigue that kicked my ass for three weeks. So some of the vibes people seem to have picked up may have been annoyance with how little energy I had.

The culture here is one I understand. It’s not the same as OK or WA, but it’s similar to both of them in a way. No one looks at me funny when i say ‘yes, sir” or “thank you, ma’am,” most food is fried *or* bar-b-que *or* Asian fusion, there are multiple multiplexes, lots of delivery services, and a dizzying array of test kitchen restaurants.

Roads are largely laid out on a grid with 90-degree turns and packing lots shared between businesses. Things are flat, though not Oklahoma flat. There’s real thunder, so far on a nearly-weekly basis. The sun comes up and goes down at reasonable times.

I miss my Seattle friends… but I still chat with them online. I miss my OK friends… but I just saw them last month. I enjoy being closer to friends who live in IN and adjoining states, and I expect I’ll make new friends. And if I don’t, that’s okay too.

And WOW are things cheaper than Seattle. Like, stunningly cheaper. That takes a LOT of stress off.

My wife Lj and I have begun figuring out what life here is going to be like. We took our first ever yoga class–a chair-based one, for beginners–and I think that’s going to be a huge part of the future. It’s less than 15 minutes from our apartment, we clicked with the class and instructor immediately, and it had an immediate positive effect on us. I have come to think of it as physical therapy for being human. As I claim back strength and flexibility lost to years of stress and sitting, I’ll be looking at next steps, but this first step feels very *right*, and useful, and sustainable.

I’m already in a Pathfinder game, so that’s good. 🙂 I have also already begun to carve out the new shape of my career. I’m the Game Design Expert at Lone Wolf Development, I have a real plan to produce some fiction in a way I never have before, and I have more things as settled deals which just aren’t ready for announcement yet.

There will be dark times ahead, of course. That’s a fact of my life — I am at war with my own brain, and I take that war with me anywhere I go. But I don’t think those battles will be harder here than they were elsewhere. Yes, my support network is more virtual and less direct now, but then my sources of stress are also reduced. Yes, there are some big financial challenges we put off until after the move, but we are in a good place to tackle those. A lot of the things I thought would happen now look like they aren’t going to, but I knew not all of them would–just not WHICH ones wouldn’t. And, at least at the moment, I am sanguine with my prospects.

And for a while at least, there’s a whole city to explore. Will we go to the giant bridge club building? Visit one (or more) of the many minigolf courses? Pick a “favorite” restaurant, or game store? Go back to taking the occasional evening drive in air that cool but not cold?

Find the elusive Red Cathedral? Or Storm Arsenal? Fight the Brain eaters… or join them?

I don’t know.

But I look forward to finding out.

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New Job: LWD’s Game Design Expert

I am pleased to announce I am now the Game Design Expert at Lone Wolf Development. (Sometimes, nothing beats a face-to-face meeting at #GenCon.)

While I expect to still be doing many other things as well, including freelance and running RGG, this position is now a major part of my career.

More news when it’s fit to print. 🙂

Shield Feats for PF 2E

Okay I’m at Gen Con, but I can’t help but want to play with some of the most interesting new rules of the  Pathfinder Second Edition Core Rulebook. Shields!

Here are some new shield-focused feats. I am still trying to decide how I want to present some of the new information PF2 feats need in my blog format, so here’s a first try.

Angle Shield[General][Feat 1]

Prerequisites Shield Block
You can angle your shield to deflect part of the force of a powerful blow. When you use the Shield Block feat, your shield takes 5 points less damage than normal (minimum 0).

Duck Down[General][Feat 3]

[Reaction]
Trigger: When you have your shield raised and are forced to make a saving throw.
You can duck down behind your shield, making it more difficult for spells and special abilities to target and effect you. You gain a +1 bonus to the triggering saving throw. You are no longer considered to have your shield raised.

Knock Aside [General][Feat 1]

When you are wielding a shield, you gain a +2 bonus to the Disarm, Force Open, Shove, and Trip actions of Athletics.

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Industry Insider: Guesstimating RPG Popularity/Sales

Sometimes, it’s useful to know how a given RPG is doing, both in absolute terms (how many units sold total, how many this month), and relatively (what is it doing better than? What is it doing worse than? Are it’s numbers trending up, or down?)

Especially if you are a 3pp and you are considering doing a licensed product linked to a core game, it can be useful to know how those core games are doing.

But, game companies don’t normally release numbers like that. And even if you want to compare a game to something you publish, you only have one set of those number (your units sold). (And sometimes you don’t even know that if you have things out to distributors with a returnability clause, meaning things you think you have sold might still come back to you and require a refund–but that’s another post).

So the best you can do is gather what little information the industry has, much of which is vague and anecdotal, and then make you best guess.

Since the Starfinder Roleplaying Game is a system covered by the Open Gaming License, and my blog does OGL things compatible with it, let’s see if we can figure out any sources of info to help pin down the game’s popularity.

When released at Gen Con in 2017, the Starfinder Core Rulebook sold out in 5 hours. That’s a fine start, but it doesn’t tell us much about sales now, or how many total units moved.

The Starfinder Core Rulebook is #69 for RPG gaming books on Amazon for gaming books. The Pathfinder Core Rulebook at 66. Other Starfinder books are also in the Top 100–Armory at #52, Alien Archive at #48, Armory #52, and Pact Worlds #93.

Pathfinder has one other entry, the GameMastery Guide at 94.

Battletech, Call of Cthulhu, GURPS, Savage Worlds, Shadowrun, Cortex, FATE, 13th Age, World of Darkness, Mutants and Masterminds and for that matter most other non-D&D tabletop rpgs don’t have any books that make the top 100. That’s only one seller, but it’s a big seller.

Now that’s all relative information only, but it does tell you something about whether new Starfinder books are still moving well, and how they do in physical, online sales compared to other RPGs. You can also try to use that information to guesstimate sales per month, though again you can’t really trust the quality of that data. Still, that data, iffy as it is, says the Core Rulebook is moving 290 units per month on Amazon alone.

You can also look at ICv2‘s ranking of Top 5 RPGs, keepign in mind again that the data is from just one set of courses and not gathered scientifically. ICv2 listed Starfinder at #2 for Fall 2017 and Spring 2018, (behind D&D in both cases).

Roll20 periodically does a quarterly report showing how many games and players are using it for games of various systems. The latest report I can find (June 12, 2018) says “Starfinder is growing steadily, from #16 to #11 over the course of two quarters, and we anticipate that the release of the official Starfinder sheet, as well as some excellent Starfinder products, will break it into the top 10 in no time.”

For many games, you could also look at their relative sales position on DriveThruRPG (for a relative sense of recent sales compared to other games sold on the site), and the metallic best-seller values of specific products (for a feel of total sales over that product’s lifetime). However, Paizo does not sell the Starfinder pdfs or print books on DriveThru, so the best you could do is compare various Starfinder-compatible 3pp products to the 3pp products of other games. There might be times when that kind of comparison is useful, but they are going to be rare enough I’m not going to dig up sample data just for a blog article.

NONE of these sources of info are definitive. But they do give something slightly better than a wild guess, or asking people at a single game store of convention what they *think* is doing well. It seems clear that Starfinder’s sales are healthy, and so far that appears to be a steady or growing trend. There are other things you can look at, like what kinds of products has the publisher of the game announced? The fact that Paizo has a Starfinder Beginner’s Box coming at least suggests they are looking at new customer acquisition, which may help keep Starfinder sales robust.

You can sometimes augment the utility of such things with your own sales information–if you know how well a print book of yours is selling on Amazon, you know books rated about it are moving more units than that.

And sometimes you can tease out other trends as well–but that’s a practice for people who think there’s specific information they need, and I wish them the best of luck.

It’s not GREAT data for making business decisions, but in general I do find it better than nothing.

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Gen Con Schedule

I’ll be at Gen Con! Here’s what my schedule looks light right now.

WEDNESDAY

I come in before noon. I have a few informal things planned, but you might be able to catch me someplace (like the Omni hotel lobby) if you want to.

THURSDAY

I’m open most of the day! I might try to Meet and greet hour someplace, if folks express interest (and yes, that would be a good time to have me sign stuff).

I mysterious disappear around 7pm, and likely for the rest of the night.

FRIDAY

I’m on several seminar panels!

Starfinder 101

11am   Location: ICC room 212

Introduction to the new Starfinder RPG. Learn the story of the Starfinder universe, what you need to start playing, & where to begin your own character’s legend.

Starfinder Rules Q&A

12pm   Location: ICC room 212

An up-close look at the rules of Starfinder, including differences between the Starfinder & Pathfinder rules. Ask questions & discuss the philosophy behind the Starfinder game system.

ENnies  (6pm)

I’ll be at the ENnie Awards! A great time to meet a lot of your favorite game designers, especially those with products up for awards!

SATURDAY

More seminars!

Starfinder Rules Design workshop

10am   Location: ICC room 212

Participate in a hands-on workshop focused on rules design in the Starfinder universe & assist in developing original rules from concept to execution.

Designing Starfinder Aliens

12pm   Location: ICC room 212

Learn the secrets of monster making & everything that goes into creating a truly terrifying foe.

Secrets of the Pact Worlds

1pm     Location: ICC room 212

Come explore the inner region of space in the Starfinder universe. Learn about Absalom Station & discover alien species.

Starfinder – The Digital Tools Horizon

2pm     Location: Crowne Plaza Victoria Stn B

What does the digital destiny of Starfinder look like? Leading companies answer your questions & outline their visions of the future!

I mysteriously disappear again in the evening. 😀

SUNDAY

Currently wide open!

This is the OTHER day I might schedule an open meet-and-greet, if there was interest.

MONDAY

I fly out in the afternoon, and I suspect I’ll watch the Moon eat the Sun from the airport.

On Game Industry Professionalism

I’m surprised how often this comes up, but there is often a sad lack of professionalism in the game industry. It’s not all one-way, and it’s not all intentional, and it’s not all unique to this industry… but some of it is, and that causes issues throughout the hobby. Especially as some big conventions are coming up, and those often mean new contacts and new work deals, I wanted to talk about it a bit.

I’m certainly not the gatekeeper of gaming professionalism, but there are some things that seem to be common among the industry folks I look up to who are better-known, smarter, and more graceful than I am, and I do my best to emulate the. This list isn’t comprehensive or absolute – there are important things I and missing and side cases that might be rare exceptions to these principals. But in general, this is a fair baseline for what I see as the start of game industry professionalism.

Oh, and I want it to be fun to read, so it’s broken into movie quote section.

Break a Deal, Face the Wheel

No, no one will actually put a fiberglass mask on your head and send you off to die in the desert… but if you get a reputation for not doing what you have contracted and agreed to, you may end up in an allegorical desert when all the available work dries up.

Look, the industry is often brutal. Pay is too low, deadlines too short, respect too uncommon (especially among some segments of fans). Some years not only would I have made more money spending the same amount of time doing minimum wage fast food jobs, but my main reward was to be called out and attacked by people with less experience and understanding of games than I have. It can suck.

But leaving people in a lurch makes it suck more.

If you agree to do a job, and the other side holds up their end, you need to do your best to hold up your end. I have had people I thought were promising freelancers, who I took a risk on, mentored, said nice things about and introduced to other publishers, take a contract, ask me to push back the deadline by months, then stop communicating at all, then tell me they can no longer do the project at all and give me some half-assed outline in way of recompense. All while continuing to do work for other companies.

If mental health issues has you down? Yes, that’s no different that backing out of a running job because you broke a leg. You need to be up-front and honest, and tell me as soon as possible, but I get it. But do it early, be frank, and don’t immediately prove it’s not about that by taking even more work from other people. If you need a break, take a break.

But if the job you are doing for me just got pushed back to the back of your queue so often because of better work coming along that you’ve decided it’s not fun anymore, or no longer a good use of your time? Tough. You agreed to do this project. We have a contract. Do it.

You’re not just making a publishers life more difficult when you just throw a project aside. You are boosting their missed opportunity cost, adding stress, and preventing them from paying everyone else who would be involved. It’s unprofessional, and it’s way too common among way too many freelancers.

The reverse of this is ALSO true. If you tell someone you’ll publish their work, and there’s no formal timeline, and five years alter you still haven’t? You are screwing with them. And, obviously, pay what you say you will pay, when you say you will or before. Giving feedback is optional, but smart to improve the whole industry. Bad-mouthing a freelancer to other publishers for some behavior you never told THEM was an issue/ Unprofessional. Cancelling a project and just never telling people working on turnovers? Unprofessional. Sitting on a manuscript for years? Unprofessional… and I’ve been guilty of that one.

Keep it Secret. Keep it Safe.

We rarely have information as crucial as the location of the One Ring, but there certainly are things you shouldn’t let the (various) Dark Lords know.

What information is exchanged between company and employee or freelancer as part of a work arrangement should be kept between those two, unless there’s a crime involved or an agreement that says otherwise or it’s become common knowledge. If you get to work on Ultimate Sentient Weapons, a major book that hasn’t been announced yet, you SHOULD NOT then use that information to write a book that does the same thing but better, and sell it before USW comes out. That’s screwing over your partner who got you that info, and it’s not cool. Similarly if a freelancer tells a publisher the freelancer is already working on something similar, the publisher should not take steps to trademark names involved, or change publishing dates, or badmouth them to damage their reputation, or change the project to cover the idea the freelance admitted to having.

Even without an NDA, don’t do this.

Once things are all out in the open, normal intellectual property rights can apply. And if the publisher is giving the info to lots of folks to do associated projects, there’s no reason not to ask if you can be included in that set of folks. But you can’t use info you were given to do a job for A Corp, then leverage it to sell a tie-in to B Corp before anyone even knows it has happened. Similarly, don’t leak files, even just to your friend Josh. Because you may trust Josh… but Josh may trust Wilhelm, and Wilhelm may trust Jerry, and Jerry may be an asshole. Don’t take the risk.

It is our choices, Harry, that show what we truly are, far more than our abilities.

What you do and say as a representative of yourself is your business. But if you wrote for a company’s new book, and you go to that company’s forum, and you take sole credit for things that were developed, edited, and worked on by 7 folks? Not cool. And if you badmouth it as crap the developers ruined? Not professional. And if you attack and insult customers who are annoyed? Way unprofessional.

If you can at all help it, don’t escalate conversations people who work with you are going to have to deal with. It’s like leaving a dead fish on the counter. If it’s your counter that’s gross, but you have to deal with it. If you leave it on my counter, you are making my life harder as the reward for me working with you.

Also, you will build a reputation. It will get around. Consider what you want it to be.

Be Kind. Rewind.

This industry is a meat grinder all too often. People with great talent and love of games leave both for more money, and for less stress and grief from fans.

So, try to be nice.

Yes, this is a vague hand-wave at professionalism, but give it some thought. If it takes only a tiny bit more effort to be nice to folks, why not do that? Yes, sometimes people are attacking you, or actively damaging your company or your reputation, and “nice” may not be a reasonable reply.

But if we were all nice whenever we could be? That would fix a lot of issues too.

Give more credit that you take.

Tell people when they make a positive impact on your life. Thank them.

Consider if you are being needlessly cruel in feedback. Saying you hate a game mechanic is very different from saying it’s idiotic and you don’t understand how anyone could ever think it was a good idea, and even THAT is different from saying a game’s writers are idiots who clearly only have their jobs because they are friends with the developer and the boss is so checked out he doesn’t care what gets published.

We HAVE lost people from the industry from such behavior. We’ll never stop it all, but if I can have one rock thrown at me each day or twelve, I’ll pick just one.

Self-Promotion Done Right

You can build up yourself without tearing anyone down. For example, I have a Patreon, and I’d love if you backed it.

Clinton Boomer has a Patreon. It’s awesome. You should back it too.

Liz Courts has a couple of Patreons. All worthwhile.

So does Jacob Blackmon!

I’d rather talk about how awesome these all are, and let you decide where to spend your money.

This entire post was sponsored by the Open Gaming Store. It’s awesome, too.

More Ways I Have Failed

I have, far too often and far too seriously, failed to use my position of privilege, protection, and visibility to improve the hobby I love so much. These are completely true examples where the fault is entirely mine. The list began here, but it’s not like I magically stopped failing people in this industry when I listed just the examples that leaped readily to mind.

It’s 2015. I am asked to suggest some freelancers who have done good work for me. Instead of going through actual notes or records, to create a list from complete and factual information, I rattle it off from my impressions, allowing all my biases and failings to color that list, instead of being diligent about at minimum making sure it’s robustly considered.

It’s 2016. A woman asks if she can get my opinion on the behavior of her superior in another company. I happily agree. She is being emotionally abused. I point this out, and act as a shoulder to cry on as she realized how terrible her situation is. I knock ideas around on how she can maybe eventually escape or at least mitigate her situation, since financially she can’t immediately leave it.

I do nothing to warn the next woman he might hire. I do not follow up with her. The abuse–which I entirely accept as real and serious–is out of my sight, and falls out of my mind.

It’s 2017. An industry professional at a casual gathering dismisses a broad category of claims of unsafe, biased geek behavior. I am too tired to argue, or even mention I disagree. I leave, with no suggestion I took issue with the statement.

There remains terrible, focused, often premeditated prejudice, bias, and actual abuse in my hobby. Not seeing it doesn’t mean it’s not there. Not creating it yourself does not protect those who are vulnerable.

My One Gygax Story

My one and only Gygax story.

Overheard at Gen Con 2010

I can’t do an overheard at Gen Con this year, because I didn’t go.
So, reruns!

Here’s my list of things overheard at Gen Con 2010!

Overheard At Gen Con

One of the amazing things about Gen Con is being completely and constantly surrounded by gaming culture. Restaurants offer you meals with Apocalypse Ale or Black Pudding for dessert. Random people in the elevator opine on the likely ENnie winners. And everywhere you go, people are talking games and geek culture. Every year, I hear snippets of conversations I wouldn’t hear anywhere else, and I do my best to write them down. It often takes a few minutes to get pen to paper, so these may be more paraphrased than quoted, but the gist is intact. (I’d say the intent is clear, but ofttimes I have no idea what the intent was!)

These were al jotted down on my Guest of Honor schedule. In no particular order, Things Overheard at Gen Con.

“My waitress just gave me the bird.”

“It was the most heroic death I’ve ever been cheated out of.”

“If you can’t get rich with a time machine and Orac, you just aren’t trying.”

“Yes, I’m a girl. Yes, I know how to play. No, you can’t touch them.”

Voice 1. “Can my paladin be weary of all humanity, and believe the gods are cruel assholes perpetuating a lame joke?”
Voice 2. “Man, just get the divorce already.”

“You boys need to be taking that plastic weapon stuff to your mother. If you need dice or minis I’ll buy you some, but I ain’t got no money for larping crap.”

“The wish has now been vetted by twenty people, and is more than twelve pages long.”

Voice 1. “The problem is, none of the campaign’s female NPCs are believable.”
Voice 2. “Wait, isn’t your GM a woman?”
Voice 1. “What does that have to do with anything?”

“Next year, we need to try the Sailor Shoes on before we hit the costume contest.”

“The DM said we could use any sources, so I went all Mongoose on his game.”

“It’s a lot like playing at home, but with less bugs and poop.”

“If I can’t cheat, I don’t play.”

“If that next card is what I think it is, I will eat your face. With ketchup.”

Voice 1. “Is it savagaed?”
Voice 2. “Very savagaed.”
Voice 1. “The most savage?”
Voice 2. “Well… it’s pretty dang savage.”
Voice 3. “What the hell are you two talking about?!”

“Oh my god, your napkin is yellow. Ours are all white. You’ve been marked for death!”

“Satanism must not be as profitable as it was in the 90s.”

“If I put it in my cleavage, do you think he’ll sign my dice?”

“What’s the over/under on being eaten by rats?”

“If your gnome isn’t a spellcaster, you’re doing it wrong.”

“The GM didn’t cry until the second hour. With us, that’s a record!”

GOLEM CHESS (1.1)

Since almost no game design is perfect with just ten minutes of work:

GOLEM CHESS (1.1)

A chess variant with 20 minutes of design time. (Traditionally played on a black-and-purple checkerboard)

Each side has one golem, one hero, and one wizard. These are determined randomly, and have special powers. Other than that, the game is played as normal chess.

Each player should do the following:

Number you rooks, bishops, and knights each, 1-2.

Create a deck of cards (index cards work). This is your “court deck” that has two rook cards (1, 2), two bishop cards (1, 2) and two knight cards (1, 2).

Before play, shuffle the court deck. Then, without looking, deal one card each in the golem slot, hero slot, and wizard slot. Remove the remainder of the court deck from play without anyone looking at it.

You may now look at the cards in each slot. Do not reveal them to your opponent.

Golem: The top card in the golem slot determines which of your pieces is a golem. A golem can only be permanently captured by specific opposing pieces. When a golem is captured by most pieces, it is removed temporarily from play. You may, as your entire turn on any turn thereafter, return it to a space on your back row. The space must be one from which no opposing piece can immediately capture the golem, and from which the golem could not capture a piece if it were to move immediately. Also, the golem cannot be placed in a space that would prevent the king from being in check.

A pawn can never permanently capture the golem. The king, queen, and hero automatically permanently capture the golem if they are used to capture it. For any other piece, the golem is captured only temporarily unless a piece of the same type (bishop, knight, or rook) has previously captured it.

Hero: Once per game, before or after its normal move (or in place of its normal move), a hero may move as a knight. If a hero captures a piece, its turn ends with no further movement. Each time a hero captures an enemy piece, it gains the ability to move as a knight in this way one additional time during the game.

Wizard: A wizard may do do one of the following things during the game.

Fireball: The wizard captures one adjacent enemy piece. This cannot be used to capture the king, and the threat of this ability does not place a king in check. This counts as the wizard’s move.

Polymorph: The wizard becomes any one normal chess piece, and then moves as that piece. It captures as that piece. After moving (and capturing, if appropriate), the wizard goes back to being its normal piece. This counts as the wizard’s move.

Summon: The wizard summons a pawn into any adjacent space. This counts as the wizard’s move. The pawn can move, capture, and be captured normally (but cannot move two forward on its first move). You must have lost a pawn to use this ability. If the pawn reaches the row that allows it to be promoted, it can only choose to be a bishop, knight, or rook.

IN PLAY

You do not have to reveal that a piece is a golem, hero, or wizard until it does something a normal piece of the same type could not. When a pawn is promoted, it cannot choose to be a golem, hero, or wizard.

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