Category Archives: Musings
Health Update: Tumor Boards, Blood Thinners, and Chemo, Oh My!
For background: I had a pulmonary embolism in February 2023, as told in these articles: Part One, Part Two
The bleeding I’d had before that meant I’d already scheduled a colonoscopy to look at it (which was going to happen in May), but my colonoscopy got moved up, as told here.
The bleeding I had already scheduled a colonoscopy to look at (which was going to happen in May) got my colonoscopy moved up, and it happened last week as told here.
That resulted in a cancer diagnosis , and I saw a colorectal surgeon as told here. Then a cardiologist, as told here. Then I was nearly tortured by an MRI, as told here.
Then I had to offer a blood sacrifice to a CAT scan, got a massive kidney infection, and was rediagnosed as having late Stage 1, rather than Early Stage 2 cancer, as told here.
All caught up? Okay then.
So, after weeks of consultations, referrals, testing, secondary illnesses, and follow-ups, I finally got in to see the colorectal surgeon at the OU Stephenson Cancer Center, who was now in charge of my case. He had all the records of my tests and scans and elf-on-a-shelf snitching, and was ready to take my case to the Tumor Board, which is a shadowy cabal of psionic tumors who secretly rule the world from their formaldehyde jars.
…
Okay, no, it’s just a group of 50 cancer experts who share their knowledge through consultations on tough cases, like an older massively obese cancer patient recovering from a pulmonary embolism and still on mandatory blood thinners (you know, just to pick an example at random). But the other description sounded cooler.

(A member of the Tumor Board, I guess. His name’s Beegly. Art by Cerafts)
The surgeon had a long list of things he expected we’d try first, and a few more tests he wanted to schedule, and his best guess on how we were going to handle things sounded great, and none of that matters because the Shadowy Council of Psychic Tumors had other ideas.
A few days after seeing my surgeon, we got an evening call from my oncologist’s office, asking if we could come in for an unexpected visit early the following morning. Now, I had already exhausted myself during the week of tests and appointments, and I don’t do early mornings well, and we had things planned for late morning which we might need to bump if the oncologist visit ran long so we… said yes, absolutely, we’ll be there.
Look, it’s cancer, not a weird noise your shoulder makes if you hold your arm at just the wrong angle. When your oncologist wants to see you, even if it’s sudden and unexpected, you say yes. In fact, especially if it’s sudden and unexpected. Besides, now that the psionic tumors knew my name, I had to toe the line lest the Board send dream lemmings to gnaw at my toes as I slept.
(Okay, fine, what do YOU think politically motivated telepathic jar lumps do to punish their lackeys? I’m going with toe-nibbling dream lemmings. You want to suggest something else? Write your own health update blog entry.)
So we went, and it was stormy. (So far this month tornado sirens have gone off multiple times in my hometown, including at one point seven times in one night. Apparently having failed to kill me with pneumonia, a pulmonary embolism, cancer, and a kidney infection, now the universe was targeting me with air elementals. Bring it, universe. I’m ready for you. I’ve got backup.) During the drive in, I was nervous.
My wife kindly said “Look, I’m not going to tell you not to be nervous. STOP SHAKING.” Then, I laughed at the irony, and she came back with a friendly “Hey shut up,” and that comforted me more than any platitudes would have.
She and I have been married for more than 32 years. Our interactions don’t have to make sense to anyone else.
So, the oncologist came into the office and, long story short ([GeorgeCarlin]”Too late!”[/GeorgeCarlin]), the Tumor Board decided to start with 3 months of chemotherapy, and then we’d see where we were.
…
Ugh.
I really liked it when they said I probably wouldn’t need chemo, and we could cut this thing out and be recovered before summer. Then, risks and all, it’d be done. But, no. The Shadow Council of Trancer Cancers wanted to make me Save Vs Poison instead. Fine. Fifty evil biogrowths in jars can’t be wrong.
So, the plan is for me to get a port installed so the poison can be easily introduced into my system (heaven forbid the poisoners have to work for it). Then, shortly thereafter, I’ll go in for my first Poison Picnic. I’ll sit in a nice recliner, and have deadly chemicals pumped directly into my heart through the port for a few hours. Then they’ll swap me to a hand-carried pump, which I’ll carry with me to keep the fun of being poisoned going for 48 hours straight.
We’ll repeat that every 2 weeks for 3 months. I’m going to be massively immunocompromised, much worse than now, and that’s going to further dial back who I can see in person and where I can safely go to be out and about. In fact, I’m likely not going to leave my house except for doctor stuff for three months, and have almost no visitors.
So… thank goodness I’m an introvert.
After the discussion with the oncologist, we got a call from the OU Stevenson Cancer Center, on our voice mail, saying we couldn’t use their physical therapy center, since it was out of network for my insurance, but we had other options and we should call them to discuss those.
Now, if you find yourself thinking “Physical therapy?! This is cancer, not a weird noise your shoulder makes if you hold your arm at just the wrong angle. When did Physical Therapy get involved?!” then you are right where we were when we played the voice mail. A flurry of callbacks and message-leaving and phone tag games followed, but eventually we got to the bottom of the issue. The Tumor Board wanted me to begin physical therapy to help harden my body against the rigors of chemo. Now, the word “hard” is rarely applied to any part of my body except in sentences like “It’s hard to get our arms all the way around you when giving you a hug,” but again, whatever the Council of Evil Pickled Polyps thinks is my best bet, I’m doing.
My first session is Thursday.
THEN it was time to see the cardiologist again, to talk about what the ultrasound showed when they went looking for my Deep Vein Thrombosis. (There are a lot of doctor appointments once you have cancer, especially if you are a unique butterfly of a case, as I am.) That involved a looooong wait in the office, and a nurse with the most unexpectedly pixie-on-helium voice my wife and I had ever heard. (Seriously, I had to fight to not blurt out “THAT’S your VOICE?!” Thankfully I managed to treat the medical professional trying to help me with the respect she was due but, folks, it was not easy.)
But, in the end, the cardiologist said my Deep Vein Thrombosis has cleared, which meant the blood thinner was working, which meant my pulmonary embolism has probably cleared, which meant I could tell my port-for-chemo-installation-surgeon I could go off blood thinners for 48 hours prior to surgery.
Phew. There’s a lot to keep track of.
And, wouldn’t you know it, the NEXT day (which was today), we saw the port surgeon. He was polite and informative and professional, so that was great. He went over the risks of the surgery (including mentioning things that had never happened when he performed it and “I don’t expect you to be the first.”, but I like being told all the risks, even the unlikely ones like a collapsed lung). And, when could he perform the surgery?
Friday morning. As in, three days from now. And my first 48-hour chemo infusion may be as soon as Monday.
And that brings you all up to speed, for now.
Now, time to Save v Poison!
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“Batman” is a Brand, Not “a” Character
(This article is not covered by the OGL)
I enjoy a lot of Batman stories. But I am ever-cognizant of an important truth.
Batman is not “a character.” Batman is a brand. This has been true for at least decades, and has likely been true since Detective Comics #32, published August of 1939.
Now, a LOT of characters owned by corporations are brands rather than cohesive individual characters. Maybe even “most” such corporate-owned characters are actually brands. But I’m going to stick with Batman in this essay, both because it’s easiest to cover this concept with a single specific example, and because Batman is one of the Brands I most see fans and even professional writer’s treating as a single, unified character. Analysis of the totality of such characters is best done as an analysis of Brand Management, rather than as analysis of the fictional traits of a single person.
The Batman brand happens to include a lot of characters who are all presented as “the” Batman, who may have the same origin stories and costumes and names and rogues galleries. But a character named “Batman” in a Justice League Comic is not the same character as “Batman” in Detective Comics, or “The Batman” in a live-action movie, or “Batman” in a cartoon about super-pets.
Oh, Warner/DC will often pretend it’s the same character. That’s part of the Brand Identity of the Batman Brand.
But universal questions about a theoretical “Batman,” as if every Bruce Wayne Dark Knight character was part of a single unified characterization, are pointless. You can analyze a specific Batman character, calling out the character within the Batman brand as presented in a specific story with a unified medium and creative team, and analyzing what the expression of the Batman brand was like within it. But discussions about Batman as some kind of consistent entity across even all of one medium (say, comics) is a waste of time. There is no one true ur-Batman we can use as a point of universal comparison.
That’s actually a really freeing truth. The claim “Batman would never do [some specific thing from some specific story]” is pointless. Batman is fictional, his corporate owners are the only ones that can say whether an official Batman(tm)-branded character would do a specific thing, and if it happened in an official source, there’s no debate to be had. “Batman” would do that thing… he just did. But, there is legit criticism space to discuss both “I feel this specific, ongoing Batman-branded character (who happened to be named Batman) is not a good fit for the Batman brand.
Imagine, for example, if McDonalds added floats to their menu, and to kick it off ran a TV commercial where Ronald McDonald lurked in a sewer with a red balloon, and promised children “We all get floats down here!” There’d be no one claiming “Ronald McDonald doesn’t live in a sewer,” because it’s accepted Ronald McDonald is corporate mascot rather than attempt to faithfully portray a specific clown’s life, fictional or otherwise. But there would be a LOT of people pointing out (correctly) that it was VERY “off-brand” for Ronald, and a terrible choice for the McDonald’s corporation.
I picked on Batman for this essay in part becaue discussion of what Batman would or wouldn’t do, or could or couldn’t do, come across my social media a lot. Perhaps more than any other corporate brand that happens to focus on a series of fictional characters. And those debates often seem built on media consumers claiming they understand “the” Batman character, and acting as if they had some ability to veto the inclusion of a Batman element they dislike from the “real” Batman they portray as existing in some combination of media appearances.
Now, if someone wants to discussion their “personal head canon,” I’m all in favor of that. And if they want to discuss what are good or bad specific portrayals of Batman, that’s a reasonable analysis of the Batman Brand, even if not couched in branding terminology. Trying to form some universal singular “correct” view of Batman as a character which anything that violates should be
Not that there’s ever much point to pointing that out to people invested in such arguments. The purpose of this essay is not to call out or shame any specific Batman fan, or even their view of what “Batman” is in modern media. Batman, and his corporate owners and his fans and even his critics, are just useful specific examples to illustrate a different way of viewing some creative endeavors that it’s tempting to see as specific characters (or worlds, or ongoing stories, or game brands, or even the output of specific creators) rather than as a Brand, with all the implications that branding brings as a concept.
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This is What Victory Looks Like
So, WotC has announced they are leaving OGL 1.0a completely alone.
https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
AND releasing the 5.1 SRD under CC.
YOU did this. Congratulations!
There’s a lot to talk about in “Now what” territory, but I’ll get to that later this weekend, after I have had some time to process.
For now, I thank WotC for listening to the fans and industry as a whole. A lot of people said this would never happen. It’s to WotC’s credit that they decided not to keep pushing this.
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OGLpocalypse: WotC’s Response To The Public Wrath At Their Bad Faith Is Not NEARLY Enough
I have talked about OGL facts before, but not previously written an opinion piece here on my blog about the bad faith efforts WotC prepared to try to force people to give up the OGL 1.0s, which has driven the creation of tens of thousands of products over 23 years, in favor of a draconian “OGL 1.1” which would bad for anyone who agreed to it.
If you aren’t up to speed on this, check out Linda Codega’s articles here, here, here, and here. They are at the front of this developing story.
So, here’s the big kicker on why today’s official WotC response is unacceptable. A non-starter that even with the tiny concession they want to use to turn down the heat of anger directed at them by the community doesn’t even begin to address the root of the real problem with what they are trying to do. Taken from the very first paragraph of their response today.
“And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.”
No.
Fuck you, WotC corporate. You DON’T get to ensure that, and the fact you want to means you still think you can change the rules on how people interact with and use the OGL.
You released SRDs for 3.5, d20 Modern, and 5.1 under OGL 1.0a. That license was NOT released with any restrictions on who could use it, and you know it.
The OGL 1.0a was designed to be something you couldn’t force people away from — could NOT force them to used a changed version of it — and you know it.
The OGL doesn’t allow anyone to make “D&D” products with content you object to, as they can’t even mention the name of your game, much less use its logo, and you know it.
You’ve benefited from the ubiquity of each edition of D&D you released an SRD for, reaped profits as a result, and you know it.
You don’t get to bully or bamboozle people into changes now, because you don’t like what the OGL 1.0a means for your current business plans.
[EDIT]
I feel it would intellectually dishonest not to include this, written 12 or so hours later. I’m not walking back anything I said above, but I have to acknowledge that writing the above happened on the same day I wrote the below.
“The ttRPG industry is small.
One thing that means is that dozens of people asked me to be one shows, consult on the future, or lead on the OGL issue. I have done my best.
But ANOTHER thing it means is I have hurt friends and family-of-choice in the process.
That was never my intent, but some soul-searching tells me I didn’t give that possibility the weight of consideration I should have.
Would I have done things differently? I don’t know, but I should have given it more thought.
Apologies don’t undo harm, but I’m sorry folks.
That said, I need to step back and ponder the current reality very, very carefully.
So, I’m taking the next few days off from any OGL-related news, links, or posts. I’ll wake up Tuesday, and see what I think I need to do for my career, industry… and friends.
ALL my friends.”
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Some Facts About the OGL (1.0 and 1.0a)
With the excellent article written by Linda Codega, and the video released by Roll For Combat that brought in a contract lawyer, there is a lot of news about WotC’s (Wizards of the Coast) plans for a “OGL 1.1” and why it is an act of bad faith on the part of WotC if they go forward with it.
So I’m not going over all that again here.
What I DO want to do is present some groundwork for what the OGL is, and isn’t, and what WotC have said about it in the past. This is an editorial by me, based in factual information, and is not itself part of the OGL content on this blog.
1. WotC themselves wrote an FAQ about how the OGL was to be used, back in 2004. This is important, because it shows (for example) that they were of the opinion if they changed the OGL publishers could ignore their new version, and that the OGL could be used for software. Obviously WotC doesn’t host that FAQ anymore, but the Wayback Machine has the original archived for us to all read and draw out own conclusions.
2. There is a huge difference between the OGL and the various SRDs (System Resource Documents). The OGL is not tied to any one game system or product release (see Point 3, below). For example, none of the D&D core rulebooks has ever been released under the OGL. Instead, pared-down versions of the rules for D&D 3.0. 35, D20 Modern, and 5e had SRDs released (and the Psionics handbooks back in 3.x days).
3. The OGL does not just cover products that are designed for use with D&D. For one thing, there are game systems that have been released under the OGL that were not created by WotC, and have no ties to any edition of D&D, including d6 Adventures, Fudge, and Fate.
There are also numerous complete RPGs that are their own things, separate from D&D, including Pathfinder, Starfinder, Mutants & Masterminds, and 13th Age, just to name a few.
4. It’s entirely up to WotC whether or not they release a One D&D SRD. If they don’t, those rules aren’t open. And they could release it under a totally separate license, unrelated to the OGL 1.0a. So, WotC is not under any threat from people using genuinely new rules from One D&D using the existing OGL. (Of course they have said One D&D will be compatible with 5e, so that raises a question if they are *new* rules, and if there aren’t, that might speak to motive on their part.)
5. The OGL does not allow anyone to mention D&D, WotC, the Forgotten Realms, or any other trademarks, or emulate any trade dress. So WotC does not need to worry about the OGL allowing people to associate repugnant material with D&D — all the brands trademarks, characters, and stories, of D&D are off-limits to OGL users, as are many even iconic creatures such as beholders and mind flayers.
6. WotC always knew the OGL would be used by their major competitors to make big profits. The OGL was shared with numerous representatives of various companies before it was made public. I was part of the email chain that was used by Ryan Dancey to do that. And it’s why Sword & Sorcery Studios (a newly-created division of White Wolf, a major ttRPG publisher at the time) was able to put out the Creature Collection in October of 2000, *before* the official 3.0 Monster Manual got published.
7. WotC benefitted from the existence of the OGL. They crafted it, with the knowing intent it would last forever, as part of their D&D relaunch business plan.
But don’t believe me. Believe Keith Strohm (and learn about why you care about his opinion on it in this fireside chat with Peter Adkison, president of WotC when the OGL was created). This is from a comment Keith made on Facebook, and is shared with his permission.

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The Year. It is New.
A “New Year” is, of course, an abstract idea. A social construct. We could have marked its passage last week, or next week, or 71 days ago. If we did it on a solstice or equinox, that would at least be tied to some specific actual event. But instead, we have a rather abstract observance tied to a calendar that has a long history (though not as long as many people think) of being wrong, changing, and adjusting to meet everything from political needs to atomic calculations.
But the fact that this being the first day of a “New” year is a cultural decision doesn’t mean it lacks real power. Because of that cultural decision, the cost of my health insurance went up 16 hours and 40 minutes ago. (Well, it went up for a ton of cultural decisions, but the timing of that increase is tied to all of us collectively flipping from one calendar page to another).
How much money I make in the last 365 days and the next 365 days matters more for many federal laws than how much I made in 365 days centered on today. Many businesses are charging me for 365 days of service now, or within a week of now, because that’s how they want to define a year.
Those examples are more concrete, and less optional, than things like “new” year resolutions, but that doesn’t mean taking this shared moment to try to adjust our life course is any less “real.” And for the first time in a long time, I have major resolutions I have chosen to make now, because of the thoughts and decisions I came to when contemplating the past year (and the few years before that). Could I have done that contemplation at another time? Of course.
But I didn’t. Spurred by the mass delusion that is the flipping of a specific page on a communal dust collector, I’ve thought about it now. In preparation for now, even, which in many ways is more impressive. The imaginary temporal line in the sand has enough power for me to want to be ready for it, even though in no physical way is it significantly different than the line before it, or the line yet to come.
And, honestly, that plays into the theme I’m embracing for a new way of trying to survive, and to contribute to the society that I live in like it or not. To accept that the nonphysical has power, and that trying to dismiss it as irrelevant to the base, crass, fleshly moments of my existence is not just foolish, it’s delusional. My advantages are real, even when they are as unweighable as inspiration, friends, and hope. My drawbacks are no less obstacles to be overcome when they are moods and fears and morals rather than measured barriers of location, height, weight.
Weight.
I am born down by vast weight, but the pounds and ounces of fat and hardened arteries are only a fraction of what crushes me. And its those invisible, insubstantial weights of depression and hopelessness that often drove me to add the pounds and ounces, which speaks to their greater power. I don’t have to go so far as the spiritual or religious to see how the things I cannot prove or falsify are often the things that are going to decide if I live or die.
Many times in the past, I have denigrated the idea of a “new” year, because the core elements of my existence don’t change when a date does. I’m aging by the analog moment, not in digital chunks. My failures, personal and public, come in deadlines strained until they die, not crisp seconds of fireworks making bright distinctions of a date passing.
But this year, this New Year, I am embracing the opportunity, as psychological and traditional and cultural as it is, to try something new. And even if the most important elements of my life and my effort at a different approach to it are too ephemeral to sift into a jar or pack onto a shelf, the results of a change in life view can be measured.
And I am beginning that measurement today.
While I wish joy upon all of you in every moment, that needn’t lessen the impact of wish you all a:
Happy New Year.
My Insurance Drove Up an RX Price by 100%
So, late last week I got my bivalent Covid boost (just in time for new variants to dodge it, of course), and flu shot on the same day. And, as I expected, I felt crappy. I expected that to last a day, and had the liquids and OTC I needed to cope. And when it lasted longer than expected and got worse, I just assumed the double-dose was kicking my ass.
Saturday I crashed into bed in the middle of a game session. Sunday I was only alert for short bursts. Monday morning, I realized both my ears hurt the way they do when I have an ear infection. And since I had self-misdiagnosed for the whole weekend, it was suddenly at the constant-pain-and-occasional-icepick-in-the-ear-level-agony stage of ear infection.
No bueno.
So, off to my local favorite urgent care, who have always taken great care of me when I can’t wait a few days to see my Primary Care Provider, but don’t need the E.R. It was one degree above freezing, awful slush was falling from the sky, and my wife had to drive me. The Urgent Care was nonstop back-to-back with children with respiratory infections, but got me safely in a waiting area by myself, took my vitals when a medical assistant had a spare moment, and eventually a nurse practitioner managed to see me. She checked, confirmed I had ear infections in both ears (and quipped “How do you DO that?” as they have seen me for this more than once), and that it needed immediate antibiotics, and sent me to pick up a prescription they called into my pharmacy. Eardrops, because they’d be gentler on my system than an oral. But, the nurse practitioner assured me, if I didn’t feel better in day I should let her know, and she’d write a new script.
This had taken a few hours, much of it in the feeing dark, but normally this is the point when we can pick up the RX at a drive thru pharmacy, go home, and begin to recover. But if that had been how it shook out, I wouldn’t be making a bog post out of this.
So we went to the pharmacy, and waiting for the prescription to be ready. And when it was, the pharmacy tech asked if we knew how much it would cost, and we noted we did not.
“$180,” she said.
“What?! For eardrops?!”
“Yeah.”
“Did you run our insurance?”
“Yeah. Let me double check for you.” [Click, click click.] “Yes, I double checked your insurance is current, and ran it. It’s $180. Do you want me to fill this, or put it on hold so you can call the doctor or your insurance?”
We put it on hold, and called the clinic. We explained, and the assistant said she’d go talk to the nurse practitioner, and could we hold.
We held. Sitting in a packing lot, in now sub-freezing temperatures, ice slowly forming on the car, we held. Thank goodness I *could* afford $180 for eardrops if I had to… but I couldn’t afford to do so unless I really did have to. And I love my wife, and love spending time with her. But this was eating my entire day.
The assistant came back on the line, and explained that the eardrops were only $90 without insurance… but yes, she had checked, and they cost $180 with our insurance.
Wha… what? We could get it at half the cost if we DIDN’T use the insurance I had spent hours selecting, and paid for out of pocket every month as a freelancer? It was MORE EXPENSIVE with my insurance?!
Yes.
But, she was sure that was still more than we wanted to pay, so they had called in a new prescription. Let them know if there was any problem with it.
So we waited a bit, drove through the pharmacy window to see if the new RX was ready. It wasn’t. So we waited a bit more, hoping roads weren’t getting slick. (They weren’t, thankfully.) We drove through again, and this time they had it.
“How much?”
“$25.”
“How much without insurance?”
“$40.”
“Great, just checking.”
And, apparently, while the double-cost/$90 upcharge is rare… prescriptions in the US costing more when you use your insurance is NOT rare. “Clawbacks” may affect close to 25% of US prescriptions, often running $5-$10 higher than the uninsured cost. That doesn’t explain the huge difference for me, which may be a result of a pharmaceutical manufacturer offering a huge discount to uninsured customers, and my insurance not covering the drug at all, so I both have the higher price and no help covering the cost.
So, yeah. The system is broken. And, when getting a new RX, check both the insured and uninsured price.
Speaking Of Money
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Guest Blog: Going Gray at the Table
From time to time I highlight opinion pieces written by other folks in the industry who are interested in having their thoughts hosted on my blog. This one is by gamer and writer Dan Gallo.
If you are involved, or getting involved, in tabletop games and are interested in having me feature a guest blog of yours, let me know! You can drop me a line at owen.stephens@gmail.com.
Twilight of the Old Gods: Going Gray at the Table
By Dan Gallo
“Oh cool, my dad plays that.”
That was the horrifying response I got when I told a young man I used to play Vampire the Masquerade.
I was sitting at a bar and talking about what it was like to LARP in the One World by Night organization back in the 90s and early 2000s. OWbN, as we used to call it, was this huge shared universe game that had hundreds of LARPs across the US, all playing stories connected to the Mind’s Eye Theatre system from White Wolf Games. You could play as a reality-hacking Mage, snarling Werewolf, angel-powered Hunters, and countless other kinds of supernatural beasts. Vampire the Masquerade was my poison at the time and it was my obsession. You will never understand how many hours I squandered in a black trenchcoat pretending to be a bloodsucking creature in student unions around the Midwest.
Then one of the people I was talking to suddenly decided to choose violence and drop that Dad line on me. It socked me in the gut as I realized that the person who said this to me was roughly the same age I did my LARPing. I turn forty this year and I never felt older than when I heard those words.
No one likes to think about getting older or talk about what happens when they become the “elder statesman” of their gaming group, but for many gamers, that’s something we’ve had to deal with. The first generation of table toppers and dice chuckers are now in their 80s and 90s and our hobby, a thing that feels artificially youthful to many of us, predates the invention of the personal computer by about three years.
We, the OGs who remember when this stuff wasn’t cool, are all old now and our hobby looks nothing like I remember it. Celebrities play this game and being a DM is actually a thing that can make you cool in high school. People casually talk about what kind of halfling rogue they play and how neat it was that they adopted Boblin the Goblin. RPGs have podcasts and video blogs and it has turned one group of voice actors into celebrities. Do you know how many times I have heard that weird guy from Dimension20 do that “Laws are threats” monologue? I’ve actually lost count.
That guy has his own subreddit, by the way.
With aging comes anger and annoyance. You start to build these ad hominem attacks on things that were never supposed to be your enemy in the first place. Often I find myself reacting to newness with a knee-jerk sense of grumpy rage. It can feel like I’m indulging in these invisible anger fantasies that came straight out of an internet message board.
Oh, yeah, says the voice in my head, 5e has really shiny books but they sucked every piece of crunch out of the damned thing because they don’t teach math in schools anymore! I’m a veteran of the Edition Wars and you’ll pry 3.5 out of my cold, dead hands! Everybody on Critical Role was already rich. I’ve been gaming for years and no one gave me a cartoon show. Grrr eat the young!
I swear that at times it’s like there’s an elderly Incredible Hulk living inside me who reacts with anger at other people who just want to learn what I already know. I look around my gaming store and get irrationally angry None of you knows how to fight a gazebo, I think, and I refuse to explain to you fetuses what that means. Google it, you cowards!
When I find myself slipping into that line of thinking, I have to pull back and realize what I am doing. I feel like I am being overthrown in my own hobby, not because of anything that’s actually happening but because of how I feel about myself. It’s misplaced anger and it’s silly.
The better reaction is to acknowledge that kids are different, their worldviews are different, and that I, as a grown-up, have the chance to save them from the mistakes I have made. My conversation in that bar sent me on a google spiral that ended in me reading the latest edition of VtM and discovering all of the racist garbage that they took out of the game and feeling a sense of pride. New players to the game I really loved won’t have to read about dark brown vampires who get darker with age or the fact that someone decided that the African vampires are all drug dealers.
Yes, that was all in the original books, and thank god it is gone.
Still, you change as you get older, and not always for the better. There is a depressing sense that you are fading from view sometimes like you’re being colored into the background with gray paint. This meme is going around on Facebook about how we’ll all be tossing dice at the retirement home and how awesome that will be. It’s a nice idea but I know the truth: it won’t be as much fun. We won’t be using the newest systems, whatever that will be, we’ll be struggling with our dog-eared copies of books that have been out of print for forty years. We will vainly try to recapture our youth and the returns will be diminished every week. It’s hard to live in a fantasy world when everything is so painfully real and age robs you of fantasy each and every day. Playing a gray-haired old wizard is less fun when you’re an actual gray-haired old wizard.
I know this is true because when I remembered my LARPing, I also remembered why I stopped. I was thirty-two years old and the game I was playing had dwindled from fifteen vampires to just six players. We had lost our last gaming location and we had to move to a park where we would have fake gunfights next to the jungle gym. At one point, we had a loud argument about a rule that the ST had misread. Then it hit me that I was arguing on a playground about who had died in our game of cops and robbers.
That night I went home and did my taxes.
Dan Gallo is the pen name of a former reporter and writer who lives in Louisiana. He currently writes the Strange Cases of Jimmy Bionel, a sci-fi detective series now available on Kindle.
And as always, you can support this blog at Owen K.C. Stephens’ Patreon!
The Print Run Crunch
(My blog post opinions are my own, and do not represent any of the companies I work, write, or freelance for.)
Tabletop RPG products that are part of an ongoing line and need a big, traditional print run (and here I’m going to go with 2,000 or more copies as “big” sadly, though that’s basically the minimum low end of big and 10k or 50k fits more strongly into this category) that goes into the distribution channel in order to make an acceptable Return On Investment have scheduling pressures that books that aren’t reliant on those factors get to avoid.
For that plan to work, distributors want to know your release date months in advance. Always well before a book is anything like ready to go to the printer. So, you do your best to write a schedule that makes sense to do that, and then you make arrangements with people like printers, warehouses, shippers, advertisers, freelancers, licensors… it’s a whole thing.
And because it is “a whole thing,” it is much, much more impactful if you miss that series of dates. Now, yes, it happens. Even the biggest companies sometimes miss a ship date. Sometimes it’s their fault. Other times, your normal printer can’t ship your product on time because they are shut down with too many employees out with Covid. (Yes, Covid. Yes, now in November 2022. This is not a random example, it’s something a tabletop-related company reported and is dealing with as we speak.)
But the consequences of it happening can be pretty severe, in both the short term and the long term. Distributors may push your product less if it doesn’t come out on time, or it may miss marketing windows you’ve set up in advance. Printing and shipping costs can go up precipitously (the Kickstarter Killer problem). Stores can end up not having the budget they set aside to get your book on their shelves because you don’t show up in the month they expect, and they reserve the money to spend on products with more reliable schedules. Printers and magazines may become less willing to reserve times for you in advance. And, retailers and customers may lose interest if they decide your release schedule isn’t stable.
No matter how hard companies try, sometimes their best effort at a reasonable schedule doesn’t allow for unexpected problems. Over 25 years in the industry I have had books get delayed because cover art was late, writers were late, editors were late, licensing approvals took longer than planned, licensing issues are found, files got corrupted, key team members became sick (or, sadly, even died), freelancers became unavailable due to things as serious as hurricane, tornado, earthquake, or war, and, of course, an international pandemic.
So when something you cannot predict or control goes wrong, and it goes wrong enough that the slack you built into your schedule can’t cover it, there is often a strong pressure to throw more hours at the project so you hit your printing/shipping deadlines anyway. Sometimes you can do this by adding more people, but that doesn’t always speed things on projects that require coordination between sections(especially core rulebooks). So, you look to have the staff working on it put in more hours… “Crunch Time.”
And, of course, the bigger and more expensive the book, the more pressure there is to get it done on time. Nor is this unfounded concern. A lot of game companies work on very thin margins. A major release going from a big moneymaker to just-above-break-even-or-worse can lead to cost-cutting that causes its own problems (you can have layoffs or do less marketing for one quarter, but you will suffer later), or even kill a game line or an entire company. This isn’t theory-crafting on my part. I have seen it happen.
Nor, in my experience, when a tabletop company has to go into Crunch Time, is it a matter of executives and managers airily commanding rank-and-file employees to work harder, do more with less, and stay late. At least with the companies I have been lucky enough to see the inner workings of, it’s much more likely that directors and department heads and publishers are among the hands for “all-hands-on-deck” emergencies. That doesn’t make it suck any less, but at least it’s shared pain.
And this, by the way, is one reason game creators can get pretty annoyed when someone claims something was just a cash grab, or the creators clearly didn’t care about quality, or it “just needed someone to read through it once to catch all the dumb stuff.” Because the bigger the book, the more likely it is everyone working on it put blood, sweat, and tears into it, and only caring about the quality kept them going at 2am, or when working 12-hour days for 20 days in a row, or pulling an all-nighter.
(This is actually one of the reasons the crowdfunding campaigns I run never include traditional print runs. I stick to pdf and print-on-demand, so that I can dodge some of these issues. And if something does get badly delayed, the fallout is less complicated. That does mean I am forgoing the possibility of a big retail hit, which limits my possible reach and income, but for me it’s worth it for my private projects. And given how many 6-digit Kickstarters I am aware of that ended up losing money, I’m happy to stick to my smaller-risk, smaller reward model.)
Now, none of this is an excuse to mistreat people or not keep striving to find ways to avoid Crunch Time. This kind of relentless deadline grind that still sometimes fails to hit the mark is one of the things that lead to burnout among creatives, and financial loss among companies. Nor is this an issue that only impacts some companies, or that has only come up in recent years. It’s hard to avoid, and happens often, to companies of different sizes, different structures, and different locations. It *can* happen as a result of negligence or bad decisions. But the vast majority of times I run into it (and end up Crunching for a project), it’s just an unfortunate consequence of how the industry and technology and retail have evolved. Those forces may not be insurmountable, but they are powerful. And a company may not crash if no one pulls crunch, but it’s a risk.
And often, it’s a risk even the rank-and-file employees and freelancers want to avoid if they can, even if that means Crunch Time.
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