Category Archives: Retrospective
Since Wes is leaving Paizo for new adventures, I have concluded it’s Wes story time!
The very first “Ecology of” article I got to write for Dragon Magazine was “Ecology of the Mooncalf” in #340. It was also one of the very first article I wrote with Wes as my contact person (maybe the second one I’d done for him). Wes told me by email we “might” have room from a short narrative introduction at the beginning of the article.
So I wrote a super-short short story introduction. I sent in the article, which began with about 500 words of fiction.
Wes sent me a very polite email to let me know that the article was great, but the intro was, it turned out, too long to fit. Knowing what I know now about Wes, I can tell he was just trying to let me down gently.
But at the time? I just figured I needed to trim it.
So I sent him a 350 word version.
Ah, replied Wes, politely. No, the article and art has pretty much filled the page. We couldn’t even fit in a 100-word intro.
STILL not getting the hint, I sent a trimmed-down, 75 word version.
Realizing he was dealing with an idiot, Wes just flat told me there wasn’t room for anything more than 25-30 words.
I sent him a 28-word version and, rather than continue to try to drive home to me that the article would not open with fiction, Wes just put it as a caption over the article’s art.
“Tonight I witnessed a dread omen—something foul descending through the nighttime skies as through from the moon itself.
–Galiel the Astrologer, The Last Journal of Galiel”
Which I have come to realize, is MUCH more cool than the 500 word version.
Wes has a Patreon! Go support it. 🙂
Mother’s Day Story
Every year for the past many years, I have for Mother’s Day told a story about my mother, Empress of the Geeks. Most stories I have told more than once. About how she was a GM for a group of young boys not because she was a fan of RPGs, but because we wanted to play and no one else would run a game for us. About how she used those opportunities to sneak in educational missions at the end of each game, making us look up a definition of democracy to negotiate with lizardman tribes, or have to know all the States and their capitals to represent researching into ancient kingdoms.
Or the story of her saving Christmas by figuring out what to give an entitles little brat (that’s me) who refused to tell her what he wanted for Christmas other than “adventure.”
But I don’t think I have ever told the story of my mother and my first WorldCon.
I was introduced to D&D in 1982, and by 1984 I was buying D&D, Gamma World, Tunnels and Trolls, Arduin Grimoire, Boot Hill, Star Frontiers, Dragon Magazine, miniatures, dice, and so on. I was hooked.
My mother took me to my first science fiction convention in 1983. It was a tiny affair in my home town of Norman, OK. I’d guess attendance was 500 or so. It was a one-shot con that never took off.
And then in 1984, she took me to WorldCon, in Anaheim, CA. My sister didn’t want to go. My father didn’t want to go. But I did, and my mother did, and she set a financial goal for me (to be met mostly mowing yards, mostly for my grandparents) early in that year. I met it, and she booked flight and hotel rooms… and gave me half the money back as spending cash.
She set down ground rules… but they were amazingly lax given my age. And then she… trusted me.
This was a 4-day convention. Cell phones were not an option. I was barely a teenager. And she trusted me to set my own schedule, get my own meals, handle my money, and not do anything stupid.
Well, not do anything TOO stupid.
I listened to panels with Gordon R. Dickson and Jerry Pournelle. I shared a bus-ride to Disneyland with C.J. Cherryh. I saw Robert Heinlein. And I gamed.
Oh lord, how I gamed.
Homebrews. Boardgames. Card games. Miniature games. As I recall, my first introduction to Car Wars, Warhammer 40k, and Champions. I had my first TPK. I had my first game that ran past midnight. I played a Gamma World game where the PCs ended up going back in time, coming to the convention center, finding the room we were playing in and, under a cloak field, debated whether nor not to kill us, the players and GM, to prevent us from thinking up their cursed world—WHILE we roleplayed that event. And I won’t lie… at that age, with that much Mountain Dew in my system, at 2am… the idea my own PC was arguing to kill me freaked me right now.
I ordered my first steak dinner by myself. I took my first taxi ride by myself. I went to the release party for the last issue of the first series of ElfQuest comics, got into a drum circle, met an older girl, and had a puppy love weekend con romance with her as she made appointments to hit specific games with me.
I saw my mother every day, at least once. She made sure. She asked how I was doing, checked that I had money for food, made me tell her my approximate plans. We had a legal pad in the hotel room, and we each wrote down where we were going… at least roughly.
The freedom had a major impact on my ability to trust myself, and it all came from the fact my mother trusted me. But her main accomplishment in this regard wasn’t that weekend.
It came in the weeks and years before, when she raised me to be a child she felt she could trust. I didn’t make that easy. And I know she must have had reservations. In retrospect, I can see some of the slack-giving moments that came before, and at, that con.
And while yes, I did some stupid things, I survived just fine.
And it was a major watershed in my life.
And she made it all possible. She knew when to hold my hand… and when to let go.
My mother’s also pretty pragmatic. She absolutely won’t mind that I use a story about her to boost my patreon, where you can support me in writing these stories, and my other geekly productions.
I have, since I was a child, had a few persistent places that show up repeatedly in my dreams.
So, I name them. To give me power over them.
Sadly several are where I have my worst nightmares. The Bad House. The Field of Discarded Things. Sometimes when I realize I am in one of these places in a dream, the name lets me identify it as unreal, and I can wake up. Some I have eliminated entirely, at least I think. I haven’t had a dream on the Storm Road in years.
Others are places where I have dreams that are more disturbing than frightening–rarely pleasant but not true nightmares. The Park Under the Moon. The Walking Garden.
But sometimes, and almost always only just before an alarm wakes me, I get to go to the Springlands.
And that makes the rest of it all worthwhile.
I have a Patreon. feel free to back it. 🙂
Years and years ago, when applying for the mortgage on my previous house, the mortgage underwriters just kept not being sure that my 100% freelance income could be considered stable or reliable enough to give me a mortgage based on my previous decade of constantly having money and paying bills. This was exacerbated by the fact we had avoided debt, and thus avoided things like credit card and car payments that boost credit reports.
Our mortgage agent got increasingly frustrated (with the underwriters, not us), and after weeks of this back-and-forth, and asking for more documents, and unexpected delays, she just asked if I could provide ANYTHING else to suggest my freelance rpg career should be considered more than a hobby.
Flippantly, I said the underwriters could do a Google search on my name, with my middle initials included.
The mortgage agent raised an eyebrow, and I told her I was the first hit on Google with my full published name, and the first few results it would link me to official Star Wars products.
She did a search, sent an email to the underwriters, and we got approved within 24 hours.
I have a Patreon. It’s how I justify taking the time to write a lot of this material on my blog. I’d love your support.
Lj and I arrived in the Great Northwest three years ago, today.
We are on our second apartment, our second vehicle, our second AFK, but still the same core jobs and circle of friends, which in many ways are the important bits. I saw core jobs because Lj lost her full-time gig 6 or so months after we moved, and switched to doing RGG bookkeeping and freelance layout full time, and I have become the project manager at Rite since then. We have had two dear friends move nearby, lost another dear friend, and in many ways I still feel like we are finding our feet.
The only things I miss from our lives in Norman, Oklahoma are a few people, a few restaurants… and certainty.
We knew, in broad terms, what every week, every holiday, and every season would bring. We had strong, long-established social systems that had gone on without major change for decades. Progress was difficult, but so was confusion. Our lives were a known factor, though it was kept at a set level we didn’t seem to be able to rise above.
There are many ways in which we have adjusted. We know more people, have local connections, and get invited to many more things. There are ways in which we haven’t. It turns out 20 years of freelance game writing habits don’t die easily, and I still get grumpy when I can’t take a nap in the middle of a workday at the office. But I AM adjusting.
When we first arrived out here, we also both started getting sick a lot. In 2016 alone I had two trips to the ER and nearly a dozen to urgent care, on top of regular doctor visits. But the last of those was last August, and I haven’t had a major illness since.
This move was a huge step outside of our comfort zone. We sold our house, the majority of our possessions, and moved away from our most solid core of close family and friends. I’d lived in Norman for 43 or 44 years before I left. That one year exception was 2000-2001, when I was hired by WotC to work on the Star Wars game and that was still what I was doing when they laid me off 14 months later.
Now I’ve been working for Paizo for 36 months. I began as the developer in charge of the module line, then transitioned over to the Player Companions, and then got to be one of the Design Leads for the Starfinder Roleplaying Game. I have grown quite a bit as a game developer and designer in three years, and these are opportunities I would not have had back in Oklahoma. We have also made some awesome new friends, strengthened existing friendships, and just barely begun to build some social momentum again.
I mentioned to my wife just yesterday that I haven’t adjusted yet. she snorted and pointed out it’s been three years. She’s right… but so am I. Not quickly do I become comfortable in a new environment.
Despite that, and seeing the financial and psychological havoc it’s played with our long-term plans, I am a bit amazed we took this huge leap. In many ways that’s not our style. But I continue to be convinced that this was a good move for me and my wife.
Being me, I also worry about it a lot. 🙂
Huge thanks to everyone who has pitched in, invited us over, helped out, and just shared a smile now and then to the transplants from OK.
I began a Patreon! To assist with things like this blog, and this post. Why not go make a pledge of support? 🙂
I turned down an offer of work today. On a cool project I’d love to do, too.
Now, this is unquestionably the right decision for me. I am behind on a lot of projects, and booked out for months and months on Starfinder opportunities and other things. I can’t, responsibly, take on anything else right now. When I had a thin wedge of availability, I filled it with high-priority items I think will pay a lot of career dividends, and even that was as much excitement as smart planning (though it did get my Business managers approval).
But my Freelancer Reflexes remain strong. The idea of someone offering to pay me to make games, and declining, rubs me the wrong way and often sets of waves of near-panic. I mean, if I turn down work, people will stop offering to me, right? And then I’ll have huge gaps in my production, and everyone will forget who I am, and I won’t be able to get any work, and I’ll go broke and starve.
Yes, it’s not rational. But it is part of what drove me for so many years.
But being a GOOD freelancer, even a good creative employee, means giving the people paying you their money’s worth. And that means you can’t take on so much work that you either rush any of it, or end up not being able to complete it on time, or maybe at all.
Those are hard lessons to learn. Most freelancers I know, myself definitely included, make the mistake of agreeing to too much early on, and then re-make that mistake from time to time.
You can’t do everything. You need some down time. More work will come. And, in my experience, telling someone that you’d love to do a project, but right now you are overbooked, never causes them to write you off forever. Frequently, producers appreciate that you know your limits, and make notes to contact you for other projects later on.
So yes sometimes turning down work is part of the job.
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Lj and I ran errands today, and ended with lunch at Godfather’s Pizza in Federal Way. They are apparently a major Weekend Birthday Party stop, and it was fun to see so many very different families having fun together.
About halfway through our meal a new family came in with birthday decorations including a very large Pikachu balloon. Just as they came in, the string on that one balloon broke, and it escaped upwards to an elevated corner of the ceiling.
A few minutes later, the mom borrowed a broom and was trying to bat the balloon down to get it within reach. After she had tried for a bit, i could see she simply lacked the height and arm length to pull it off.
I went over and asked if she would like help from someone taller. I have been told I can be imposing, so I stayed out of her personal space and kept my arms to my sides as I asked. She enthusiastically agreed she’d love help, and passed me the broom.
I almost got the balloon twice, but couldn’t quite keep the balance long enough. I asked the very helpful Godfathers employee who was assisting if they happened to have a *second* broom. Lj asked if I planed to use them like forceps, and I confirmed that was the case. We got a second broom, I managed to use the two as enormous tongs, and recovered the balloon into the mother’s hands. She thanked us profusely.
This is a VERY different kind of work that I have been doing lately, and it felt really good to help out with a random child’s birthday decorations.
Also, I caught a pikachu.
Become a Patron!
Hey folks, do you enjoy the content on this blog? I can only take the time to do longer things like this, because I have patrons supporting me! Why not become a patron, and support the creation of more free material! Or you could even become a sponsor, and get me to link to YOUR content!