Category Archives: Silliness
Idea: Gelatinous Oozes change shape from cubes as they age, and gain special powers, based on their shape.
Gelatinous Torus: Gets increased speed and Spring Attack
Gelatinous Pyramid: Gets Spell Resistance equal to 15 + CR
Gelatinous Reuleaux Triangle: Gains the power of two other oozes, selected as random.
Gelatinous Apollonian Gasket: Can cast enlarge and reduce person, even on oozes, at will
Gelatinous Hyperboloid: Can cast haste and slow at will, and time stop once per day
Gelatinous Lemniscate: Gains the ghost’s rejuvenation ability.
Patreon: I have one. Please join, and support me being able to p[ost things like this! (And more serious ideas, too.)
My post on a d6 each worth of species-based insults and exclamations for androids, shirren, humans, and ysoki from yesterday was much more popular than I expected (I picked up three new backers for my Patreon in one day).
So, even though no one asked for them, let’s round out the Starfinder Roleplaying Game core races with kasatha, lashunta, and vesk!
1. Faceless coward
4. Hipless freak
2. Bug-elf (or) Dwarf-beetle
1. Heatless lump lizard
3. Deathmongering war-worshipper
4. Walking suitcase
6. Cloac-er (Short for cloaca-frudder)
Species Specific Exclamations
3. By the long journey
6. Waster (or) Waste of Space (or) Useless Waste
5. Meritless (or) Unwarranted
6. It’s a Gift of Nothingness, and You Took It.
1. Loser (or) Coward
2. Weaponless Wonder
3. Timid Teeth
4. By the Three Blades!
5. Backstabber (or) Traitor (or) Backstab!
6. Cloac-er (Still short for cloaca-frudder)
Even more directly than most, this post is brought to you by the backers of my Patreon! Especially Copper Frog Games, a new Sponsor! You can find them or on Facebook at facebook.com/copperfroggames, and appearing at PAX East in the Indie Megabooth with “Pigment”, and “Chiseled” (Kickstarting this summer!).
In a podcast I was doing, someone claimed they’d throw Patreon money my way if I’d post 1d6 (each) curse words for Androids, Ysoki, Shirren, and Humans. Not one to pass up a writing challenge that involves making money, I here I am doing that.
I’ve talked about fictional cursewords before and, while I wish it went without saying, it seems prudent to mention that there are pales fictional swearing shouldn’t go. Yes, people cuss. Yes, that can be a useful and interesting part of roleplaying. But especially when looking at species-based cussing, never bring gender, real-world ethnicity, socio-political position, religion, or anything else rooted in reality into it. We should be roleplaying to have fun, and that needs to stay away from language that uses real differences between us as insults or stand-ins for bad language.
No one should be so attached to fictional deity Klono that explaining Holy—Klono’s—Iridium—Intestines!” is going to upset anybody. But as soon as you use any real-world (or even thinly veiled from real world) elements in your cussing, you are risking other people’s feelings in the name of a drop of color for a not-real person, and that’s not cool.
With that said, here’s four d6 lists of:
1. Piece of Synth
3. Custom-built slave labor
*Assuming the android leaks white goo like the ones from Aline/Aliens do. This doesn’t have to be true, just a common cultural opinion.
**Based on dislike of the android renewal process
1. Boneless wonder*
3. Hiveless drone
*Assuming they have eskeletons
**A suggestion that the shirren is food, and belongs on a buffet.
1. Mindblind lashunta
4. Sweat factory
And then four 1d6 lists of:
4. Glitching (or) Son-of-Glich
6. Sagging (or) Wrinkled*
*Since androids don’t show signs of age.
1. Swarming (or) Swarmed (or) Swarm-mind
2. Repetitive (or) Predictable (or) just Reps!
5. Compound Stupid*
6. Webbing! (or) Webhole (or) Webtastic
*As in, stupid seen through a hundred compound eyes
3. Lose it! (or) Lost!
5. Twist (or) Twist You (or) This is twisted!
3. Itches (or) Itch-laden (or) Son-of-an-Itch!
Even more directly than most, this post is brought to you by the backers of my Patreon! Why not join us?
The idea you might wake up and find yourself living in a MMORPG for no conceivable reason, generally as a powerful hero, seems increasingly common these days. (Especially in anime.) For those of you worried you might not immediately grasp what has happened to you if this should occur, we present:
Top Ten Signs You’ve Woken Up in a MMORPG
10. Smashing random people’s wardrobes, chests, flower-pots, and vases is a reliable and reasonable way to make money. Also, no one ever complains about it. Even if they’re standing right there when you smash their stuff.
9. You have one job. It’s healing people, drawing the attention of the enemy, or killing things. That’s it. As a hobby, you may make multidimensional bags and sell them in the only auction house in the universe to have perfect security.
8. You can picture the most important lore of the world as clearly as if you had watched it on a screen, but rarely know the names of the townspeople you meet or have any idea why they are paying you to kill 60 wolves.
7. There’s no refrigeration that you can see, but your food never spoils. Or goes stale. Or leaves stains on your gloves, even when you are eating Hero Quest Stew without benefit of a bowl or spoon.
6. It takes you hours or even days to gather the materials needed to make something (no matter how simple it is), but only 7 seconds to actually make it (no matter how complex it is).
5. While the exact range varies by foe, as long as you stand far enough away from someone they don’t react at all when you kill their friends and countrymen. You can see them, so they can see you, but it’s like the Batlovian guards don’t care how many Batlovian wolf-trainers you slaughter.
4. When you check the body of the wolf you killed, you find a rusty dagger, some magic pants, and a well-worn book.
You have NO idea where the wolf was keeping these things, or what use it had for them.
3. The absolute limit of what you can carry is not based on total weight or size of your gear, but just how many individual things you have. Fifty greatswords? Fine. Fifty horses? Sure. Fifty-one pebbles? Impossible.
2. Aside from a few close friends, everyone else in the world seems to either only say the same three things, or constantly cuss, insult each other, and talk about stupid political ideas.
1. After 10 months of quests and battles you finally grasp the Artifact of Unlimited Power, which is the most effective magic augmentation you can even conceive of. Then, 12 months later, you begin picking up random loot that is far more powerful. But NOW you are on a mission to acquire the Relic of Incomparable Potency. … Which will also turn out to be eclipsed by random things you find in wolf pelts a year or so later.
I has it.
Two things are on my mind at the moment. “Dirty Santa” style gift –exchange games, and treasure division in dungeon-delving style fantasy RPGs. These two things have nothing to do with each other, and yet…
Let me interrupt my own train of thought to point out that I’m not claiming this is a good idea. I strongly suspect it’s a bad idea. But, it IS an idea, and sometimes those demand our attention.
So, let’s combine Dirty Santa and Treasure Division.
Decide how many items there are to be divided. We’ll call this the number of “picks.” If there’s money or other bulk valuables you can divide the total value by the number of people in the party who get treasure (we’ll call them folks), and treat each amount of that value as one pick. (So if there is 2400 gp of coins and gems, and five folks dividing the treasure, that’s five picks worth 480 gp each.)
Divide the total number of picks by the number of folks, and round up.
Double that number, and each of the folks get that many takes. A take represents selecting an item of loot to keep. They should track their takes.
To decide who gets to spend a take first, players all secretly bid how many takes they will spend for that privilege. Then reveal the bids. Whoever bid the most goes first, and the order after id determined by who bid the 2nd most, and so on. In case of ties, roll off to see who goes earlier.
The person who goes first expends 1 pick to select an item. At least for the moment, it is theirs.
The next person may expend 1 pick to select an item left in the pool, or may expend TWO picks to take the item already selected by the person who went first. If that happens, the person who went first gets one pick back.
Proceed in order. On each turn, a folk can do one of these things:
A: Expend one pick to select an item no one has selected yet.
B: Select an item someone else has. This requires you to spend a number of picks equal to 1 + the number of people who have already picked it. So if two people have already picked it, you have to spend three picks. No matter how many picks you spend, one pick goes back to the person you take it from.
C: Select an item someone else has that you were the very first person to pick. This costs only one pick, no matter how many people have picked it since.
Repeat this process until you run out of items, or everyone runs out of picks. If you run out of items, the process is over. If everyone runs out of picks when there are still items left, everyone gets back all the picks they began with, and keep going.
Speaking of Ideas
Here’s an idea; why not support my Patreon? It’s the main way to encourage me to produce more blog posts so if you enjoyed this, maybe it’s worth a dollar a month?
I decided to get a jar of old-fashioned hard candies, like grandmas everywhere kept in candy dishes in the old days, to enjoy for the holidays. There were a huge variety of shapes and colors among the candies, which were really fun to look at. The packaging didn’t include any information on what flavor any of them were, but I think I’ve worked most of them out.
The Bad Spot on the Apple
The Tears of Children
Plaque Control Toothpaste
Leftover pancakes soaked in too much syrup
Amused and want to encourage me to write more stuff? Feel pity and want to help me afford better candy? either way, you can consider contributing to my Patreon. 🙂
These are entirely random ideas, at least in part driven by cold medicine, on quirky heroes at the street level, where gangs and men with brass knuckles are still significant threats.
Look, if the Defenstrator and Wild Dog can be heroes…
For no particular reason other than to have some fun.
Babe. An aging, portly male vigilante with a baseball bat, catcher’s helmet, chest protector and leg guards… and a significant close-combat skills, if not a ton of endurance. Gives kids in his neighborhood oranges if they’re good.
Beulah. Inspired by Edison/Tesla contemporary Beulah Henry, Beulah is a one-woman engineering firm, with the motto “Have Wrench, Will Travel.” Often works to solve local neighborhood problems large companies and municipal groups refuse to get around too, but also sometimes solves murders or stops crimes.
Flying Rat. Low-rent Batman-type, with a Pigeon motif. Not a billionaire, just someone with a trust fund big enough to order custom paint jobs on cars and catalog-shuriken, semi-concealable body armor, kendo and Krav Maga classes, bribe a network of pizza delivery drivers and homeless kids to spy for him, maintain prepaid legal services, and not need a 40-hour-a-week job. Operates from the Pigeon Coupe, his fixed-roof sedan with custom hood ornament and some police gear.
Isiah Mordecai Mortal. Private detective who, if killed, shows up at the edge of the nearest township to his corpse at the next sundown. Has business cards with “I.M.Mortal” on them.
Jean Hatchet. A firewoman who refuses to back down from villains, local thugs, or corrupt officials, and carries her fire axe with her almost always. When not in her fire fighter’s uniform, wears sneakers, slacks, a dress shirt with the sleeves rolled up, and a thin tie.
Paintball. A young, athletic woman with a paintball mask and paintball gun. She is an expert paintball sniper and shootist, and mixes custom paintball colors (with UV inks) she delivers to local police in advance so if she is seen shooting a robber to mark them on camera, the police can prove a suspect is the one she shot.
Pellet. Paintball’s young male sidekick (a fact she accepts only grudgingly), who also uses paintballs but delivers them with a slingshot.
I’ve been putting up a series of videos this week, focusing on my work at Wizards of the Coast, back in 2000-2001.
Today’s video focuses on a moment of realization I had about what my job actually was.
If you enjoyed this, check out the other videos I’ve posted on my page of Youtube videos.
Enjoyed this video (or any of my other videos or blog posts?) Consider supporting their production by backing my Patreon!