Category Archives: Silliness

Top Ten Signs You Are In A Horror Movie

Be on the lookout for these common signs of impending disaster.

10. There’s a creepy doll that always follows you. It’s got a ruined eye that’s always open.

9. You live in a neighborhood that is described as sleepy, untouched by time, or Castle Rock, Maine.

8. Someone went outside to take care of what should have been a minor issue, and has been gone for longer than you’d expect, but it seems perfectly reasonable for another single, solitary person to go outside to see what happened to the first person.

7. There is a persistent stain you can;t get rid of, no matter how you try. this is less about the stain than with the fact you are obsessing over it. Look, things get stained. We’re all adults. Deal with it. Bonus warning points if the stain is the color of dried blood and seems to spell something in ancient Sumerian.

6. You were mean to a old woman who tells fortunes.

5. Children are singing indistinctly in the background. Bonus warning if the sound seems to be coming from an abandoned child’s sanatorium from the 1930s.

4. Somehow, someone convinced you to stay one or more nights in an otherwise abandoned structure they inherited from a distant relative. I know housing prices are out of control, but that just means if Cousin Ida’s Quaint Cabin is empty, it’s because there’s a copy of the Splatternomicon in the basement.

3. You realize you and your four companion each represent one discrete, different archetype of annoying person audiences would enjoy seeing get killed.

2. The cat just sits in the corner, staring at you with might be pity, or might be disdain. Note that you do not have a cat.

1. There’s a local legend of a madman in the woods with unusual headgear (Halloween mask, hockey mask, welder’s mask, and a brown fedora are popular but not mandatory choices) who killed with a bladed melee weapon (axe and machete most common — bladed glove is overdone, and why can’t maniac killers ever go for a glaive-guisarme?). Bonus warning if you are part of a group researching said legend.

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Top Ten BAD Ideas for Science-Fantasy Weapons

When you mix high tech and high fantasy, all sorts of new options open up! BUT… not all those options turn out to be good ideas!

10. Atomic Grenades. A classic, and easier when you can use magical extradimensional spaces to neatly cut atoms. BUT – atomic explosions have a minimum amount of force possible: less than that and you didn’t create it through fission or fusion (magically enhanced or not). That minimum is still WAY more than you want for anything you need to throw. Minimum safe distances in miles do not go well with grenades.

.9 Underslung Spell Launchers. Oh sure, the idea of a wand or rod bolted to the bottom of a fully automatic laser rifle sounds cool at first… but who the heck ahs the skills to both lay down suppressing fire and know when to petrify the enemy? How much does it cost to reload that thing? And isn’t Gandalf dangerous enough without heavy ordinance?

8. Holy Weapons. I mean, they aren’t a bad idea for a few, specific users. But in general, you want your sci-fi weapons to be mass produced, and you don’t want that to change just because you’re adding magic to them. And does anyone *really* think there are enough holy soldier in the armies of the world to justify mass-producing these? Plus, eventually someone makes a holy hand grenade, and then the Monty Python jokes begin…

7. Earththrowers. No, not a sling, a genuine earth-thrower, that sprays a huge cone of earth, the way a flamethrower sprays a huge cone of fire. Neat huh? Well…. Not really. First, the reload tanks would make you sink like lead, and secondly once fire burns up everything, it’s gone. Earth just sits there, in huge mounds, making post-battle clean-up MUCH more expensive. And that’s not even considering the impact of creating hills around your primary target – WHY are you creating cover for the enemy? Best avoided.

6. Sonic Disruptor Axes. No sonic versions of axes. Because inevitably, someone will turn them up to “11.” Shrieking hammers are fine, however… as long as you are not prone to migraines.

5. Dancing Machine Guns. Having a sword that fights on its own is cool, so why not add that magic ability to heavy ranged weapons? Well, because machine guns already have “runaway” as an issue, and with no wielder to help take the recoil, the dance of the machine gun is too likely to involve 360-degree spins… and then everyone is a target.

4. Singularity Cannons. Yes, with enough science and magic you can create a singularity slug. But if it’s got enough gravitational pull to harm your enemies, you probably don’t want it anywhere near you, even in unfired-shell form.

3. Ghoulpikes. Oh sure, it SOUNDS like a good idea. Get an energized force pike, and mount a paralyzing ghoul hand on the end. But you know what happens when you energize a severed ghoul hand? You get charred-dead-cannibal smell, and NO ONE wants to be carrying that smell around. Also, it turns out most everyone is in armor anyway, so it’s hard to get the hand in to touch their flesh unless you shove it in a feeding port or something. Too difficult, and too disturbing if you succeed. Hard pass.

2. Vorpal Laser Pistols. So if I shoot him in the hand… his head falls off?

1. Plasma-Chuks. Look, we’re not saying laser swords make sense, exactly, but they sure seem safer than two glowing rods of death connected by a flexible joint, especially if you are expected to be able to hold those plasma-rods as part of wielding the weapon. Even if you have plasma-proof gloves (and if you do, why don’t you make ALL your clothes out of that material), it’s not a great idea to swing burning hot severing lines around your body.

Honorable Mentions: Monomolecular whip (a “finger-severing-device’), grenade of wonder, bazooka of the magi, and baleful transformation rounds (or “bunny bullets”).

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Top Ten Signs You’re in a Dungeon Designed by a Guy in his Mom’s Basement in the 1980s

Continuing the theme for the week!

10. One of the orcs has the “glaive” from Krull, another the “caber” from beastmaster, and a third has the bladed boomerang from The Road Warrior. And they all glow like the discs from TRON.

9. There’s a maze, which you have to map out every t-intersection, dead-end, and L-junction to escape. For bonus points, David Bowie is in it.

8. While there are shadows, there’s nothing else to hide in. And no real use for any other skills, of which you have 2.

7. When you’re not killing them, the monsters just hang around and talk shop or discuss the most recent episode of The Great Mordor Bake-Off.

6. If you score a critical hit, there’s a chance you remove your foe’s spleen. Even if you’re using a staff.

5. Treasure troves include an elfin mindstone, a clockwork owl, the 3-bladed sword from The Sword and the Sorcerer, a stringless bow that shoots energy arrows, the wishstones of Shannara, a sliver of the Dark Crystal, a lightsaber, an acorn of petrification, the Loc-Nar, and a map of the holes in creation that let you travel through time.

4. The entire dungeon is painted in non-photocopy blue.

3. There’s nothing for you, or anything else living here, to eat. And that seems perfectly normal and reasonable, and unlikely to cause an ecological disaster.

2. Grimtooth

1. The most dangerous monster is the Dragon… from Dragonslayer. Riding an AT-AT.

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Top Ten RPG Genre Mashups

Summer often means new game systems are released, and new major campaigns are begun. So as a nod to the new games I know people will be playing in the coming months, here is the Top Ten RPG genre Mashups!

(And the systems they should be run in)

10. Champions of Cthulu (Hero) “With great power comes great responsibility. And great madness…”

9. Greyhawk Down (1st Ed D&D and 1st Ed Top Secret) “Barony troops serving in Bright Desert announced today a MX-14 Magic Carpet was shot down by City of Brass militia forces. A rescue mission is being assembled now at the Allied Command Inn.”

8. TOON 40k (FUDGE) “It’s Rabbit Season, marine Fudd. Heretical-mad-psyker-rabbit Season.”

7. World of Spycraft (a AAA MMORPG) “Your quest, Paladin Bond, is to stop the mad orc Platinumfinger before he starts a war that could absorb all of Azeroth.”

6. ForceGhostBusters (d6 System) “What you have here is a type 6 free roaming Jedi Spirit. A real nasty one, too…”

5. Gamma World of Darkness (Storyteller) “In the Old Cities, the irradiated servants of the Wyrm seek new, untainted blood.”

4. Werewolves in the Vineyards by Gaslight (True 20) “You are a Baskerville, a holy warrior lycanthrope detective, secretly fighting to bring about the Second Reformation of England…”

3. Shadowrun 1889 (Shadowrun 4th edition with lots of house rules) “Yes, gang-colonel, the Martian Guard took your hand clean off. But no worries. We have a gearhack here who can fit you for a new phlogstronetic in no time…”

2. Car Fleet Battles (GURPS… I guess) “But we don’t… have to turn… into a vicious motorcycle gang…. TODAY!”

1. Prisiones y Dragones (Pathfinder with lots of 3pp and other d20 System bolt-ons) “¡Santos el Luchador, un lagarto del fuego ha robado el dinero del orphanage y lo ha llevado los picos de la barrera!!”

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Top Ten Things I Learned from the movie “Krull”

(And for the record, I LOVE this movie!)

10. Despite what it says in the encyclopedia, a glaive is not a single-edged, bladed polearm but instead a 5-sided throwing boomerang that not only returns when you throw it, but also makes multiple passes as a gesture-guided weapon.

9. Death and power are close cousins. And they’re from Arkansas, so sometimes they make out.

8. Moving a giant rock castle across the galaxy with no obvious propulsion? Easy. Designing reloads for three-shot blaster lances? Beyond the means of most evil tyrants.

7. Johnny Cash makes a kick-ass, if odd-looking, cyclopes.

6. There are kingly virtues other than bravery. Courtesy is one of them.

5. If you’re running across a bridge with no railing while invading an enemy castle, and foes from above start shooting at you, and you have no cover, and one of your friends is shot and falls off, the polite thing to do is come to a full stop, watch him fall and die, and then keep running. (See point 6.)

4. Some marriage rites culminate in smearing cake on your spouse, and some turn him into a flamethrower. Don’t get the two confused.

3. An ex-con killer who can only keep a single member of his small-unit army alive is a prime choice as Lord Marshal, even if he’s decided to wear manacles for the rest of his life.

2. Although the hill people “lack the power to do harm,” apparently becoming a frakking tiger and ripping things apart gets in through some sort of loop-hole.

1. It doesn’t matter how long it takes you to get out the word “Slayers!” when being ambushed. If you notice them first, just keep sputtering and pointing until you choke out their name. No one is going to pay any attention until you actually say something, and the slayers will wait for you to be done before they attack. (See point 5.)

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Top 10 Signs Your Game Group is Looking Forward to Starfinder!

  1. The players all suggest maybe they can add just a few very modest adjustments to the current Pathfinder game. Like allowing androids, lashunta, and ratfolk PCs. And playing Iron Gods. And adding psychic powers. And lasers. And a spaceship.
  2. Mondays and Fridays now include a “blog break” to look for more previews on paizo.com. And to debate what alignment each of the newly-revealed gods is most likely to e, since THAT is a great use of everyone’s time!
  3. The Star Wars vs Star Trek debate has morphed into which one has MORE fantasy elements, since Star Wars has laser swords and space wizards, but Star Trek has multiple pantheons of actual gods, half-elves, and bat’leths.
  4. The wizard tapes his wand of lightning bolt to the top of a flintlock, and insists on calling it a “blaster.”
  5. Any NPC that threatens a PC is told he can’t take the sky from them. No further explanation is forthcoming.
  6. The miniature-focused members of the group are gluing plasma cannons onto lizardfolk, Hellknights, and dragons. … Especially dragon.
  7. There’s a lot of talk of running. In shadows. And the Emperor. Or Heresy. Or both.
  8. Everyone picks up a repeating crossbow, and the ranger and magus work together to invent “hollow point” quarrels.
  9. Your friends are part of why the first offerings of Starfinder games at Gen Con sold out in 30 minutes.
  10. The inquisitor wants to know if studying mass combat in the Dragon Empires allows him to add “Han” as a descriptor for a class features, and then begins referring to “Han Solo Tactics.”

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Festival of Golems, Page 3

Had dinner in the Hall of True Heroes, sitting next to the Dominant Star. Then engaged in a little war, which the True Heroes won, as one would hope. Sat for a bit near the Tavern with the Dominant Star, Magician of Infinite Theory, Lady of Unexpected Madness, and then briefly with the Queen of the Button-Men and Pristine Flight and his word-egg. The Leath-Ri of Constellations fared by our way, and asked after the keeper of Cups, to him we did direct.
But I tire now, and while one Festival Duty is complete, the Golem Lords still have such wonders to show me…
I shall brace myself, in my redoubt in the Land of Nod.

Festival of Golems, page 1

Every year for PaizoCon (and any other major convention I go to), I do a silly, color commentary about my day rotated through the lens of high fantasy. This year’s begins now.

As always, the last hours before the Festival of Golems are hectic ones. This year’s preparations are more greatly complicated by the ascension of the Last Dragon Scribe, and the Golem Lords’ efforts to anoint wardens to keep those passages he once guarded. I have no doubt the newly dubbed Knight of the Lexicon and Dame of Heralds shall perform their duties well and truly… but there has been no time to test their trials, Further, my own Guild of Astrologicians must make ready for the arrival of the Great Guiding Star, and this leaves us more strained than ever. The Devil’s Advocate guides us well, but I suspect the Puzzler Prince ties of hearing the debates twixt myself and the Leath-Ri of Constellations.

The Altgrave of Paths made his arrival, and brought with him Vivid Voivode, from the Stormlands. We broke bread with them and the Halfling Tyrant, Wit of Wisdom, Citymaker, and Grove Guardian. Vivid Voivoid shall take shelter in our realms, and visit the Festival of Golems regularly. The Altgrave of Paths, of course, has other paths to walk.

I have made most of my wards, and readied those forces I can. There is another day of the neverending battle between runes and time, and then my festival duties begin in earnest.

Top Ten Signs Your New Player Doesn’t “Get” Your Superhero RPG Game

Top Ten Signs Your New Player Doesn’t “Get” Your Superhero RPG Game

10. Whenever the PCs catch crooks who have committed a crime, the new player rifles through the criminals’ possessions and begins “treasure division” of the stolen goods among the other players.

9. All his proposed Secret IDs are characters from Star Wars. Mostly Boba Fett..

8. He tries to reboot an old Bunnies and Burrows character, as Captain Furry. Who has a “mind yiffing” psychic attack. Which he describes in over-graphic detail.

7. His first ten suggested Hero names are Stab Lad, The Stalker, Bruisertron, Gandalf, Stuff Man, Enabler, Orange Avenger, Defibrillator Dan, Restraining Order, and Boba Fett. All ten proposed names are for the same character.

6. When he finally settles on naming his hero Captain Crimson Confessor, he insists his secret cave-based church complex be called “The Apse-Hole.”

5. The term “Rao Fundamentalist” creeps into your gaming lexicon. It is not a complement.

4. When asked if he’s playing a Golden Age or Silver Age character concept, he asks how many extra gp a Golden Age character gets.

3. The new hero pawns his Congressional Medal of Honor, and uses the money gained to pay for beer and a trip to Disneyland.

2. His first character concept is a “half-hero, half-Vulcan, with Mommy issues.”

1. The character retires, to study the socio-economic factor that lead to citizens putting on costumes and committing illegal acts under assumed nom de maux.

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Monday Bad Idea: Gelatinous Ghoul

Monday Bad Idea

Monday Bad Ideas are periodic, and not fully fleshed out. because, you know, they’re bad ideas.

A gelatinous ghoul is a rare from of ooze undead that generally occurs when some object an undead is connected to and which allows it to reform after destruction (sometimes the phylactery of a weak rich, or an object tied to a ghost’s reason for existence) is consumed by a gelatinous cube, but not destroyed, When the undead’s essence reforms around the object, the necromantic energies infuse the square ooze, creating a hybrid mix of gel and corpse.

Gelatinous ghouls generally look like a skull or severed head floating in a cube of transparent snot, though sometimes only a single hand or a glowing green tibia is sign of the deathly influence. Gelatinous ghouls have all the powers and immunities of both the ooze and the undead, and any ability that affects only one or the other has only a 50% chance of affecting it.

On the other hand they lack appendages, and are generally pretty ticked off (though a few ex-lich gelatinous ghouls are telekinetic, and describe the new state as “surprisingly comfy”).

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