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New Operative Exploits for Starfinder: Damage Trick, Quick Trick

We’ve been focusing on fantasy and the real-world game industry for a while, let’s drop some items I’ve been testing fora while for Starfinder operatives.

(Art by grandfalure)

6th Level Exploits

Damage Trick (Ex)
When using a small arm or operative melee weapon and making an attack that is not a trick attack and does not have any trick attack damage added to it, you can add trick attack damage as an operative of a level equal to half your operative level. You do not need to make a skill check, and you do not get any other of effects of using a trick attack.

Quick Trick (Ex)
You can make a single trick attack as a standard action. You cannot move as part of this trick attack. All the other rules and limitations of trick attacks apply.

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Guarded Trick Exploit for Starfinder

Okay, today it’s just an idea I have been mulling for a while.

Operative Exploits

2nd Level

You must be at least 2nd level to choose these exploits.

Guarded Trick (Ex): When you make a trick attack, in place of any other movement you could normally take, you may take a guarded step.

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