These sites are designed for the Starfinder Roleplaying Game, but can be adapted to different sci-fi games as desired.
Each of these sites is popular and powerful enough to exist in the infosphere of hundreds or even thousands of settled worlds. While each planetary infosphere has its own local iteration of these sites, where residents on that planet can interact with it in real time, the offworld sections are regular updated by automatic downloads from the databanks of ships and transmissions from other worlds.
Each site also lists a focus. For every 5 ranks in Computers and Culture a character has (whichever skill they have the most ranks in – you don’t get twice as many foci for having rnaks in both), they receive a focus in one infosphere site for free. (A GM may also use inforsphere site focus as benefits for things like themes or story awards.) This represents a strong understanding of how the site works (both technically and in regards to its culture.) Focus with each site gives you a minor bonus when you take specific actions, or allows you to take actions you normally couldn’t. This requires you to have access to the planetary inforsphere, and if the action requires the involvement of people on other planets, its effect is delayed until a ship or transmission carries the request to and from that world (normally double the time requires for a hyperspace trip.)
Blather: A popular venue for extremely short-form messages (known as “blats”), Blather is used both as a way to have public conversations and to push specific marketing ideas. Many Icons and leaders use Blather as a way to send a message directly to their fans, followers, foes, and the general public.
Focus: You can gather information (as the Diplomacy task) with a Computers or Culture check. The first gather information check you make each day takes no time, as it represents your general knowledge gained from being up to date on Blather.
Chekkit: A distributed messageboard with specific-topic sections (subchekkits) on tens of thousands of topics. Chekkit is largely free of corporate control (though it is owned by a coalition of companies) and is self-moderated by members. This freedom allows it to be used as a populist place for discussion, research, and crowdsourcing obscure questions, but also allows it to be used to promote and organize antisocial, bigoted, fringe, and actively harmful social movements.
Focus: You can attempt Diplomacy and Intimidate checks with individuals connected to an infosphere by driving campaigns of popular opinion in the appropriate subchekkits. This takes a minimum of 1d6 days, and you can’t have more than one pending skill check of this type at a time.
Infopedia: Infopedia is a user-driven repository of information, with articles written by, and edited by, the general public. In general this method produces articles with considerable accuracy, and it often allows subjects that do not draw scholarly notice to be thoroughly covered. However, it is also vulnerable to both accidental and intentional falsification of facts.
Focus: You can take 20 on a skill check for a skill you have no ranks in, even for checks that normally require you to be trained in that skill, but doing so takes twice as long as is normally required to take 20. Additionally, with a Computers or Culture check you can attempt to make a Bluff check to introduce a false piece of information to the search results of a planet’s infosphere. The base DC of this Bluff check is the same as the DC to discover the accurate information. Anyone who researches the question with a skill check result below your total to introduce false information cannot determine which fact is real. If they also fail the original research DC by 5 or more, they accept the false fact you introduce as true. Your skill check may be modified by the same kinds of modifiers that make Bluff checks more difficult, and the effective total of your check goes down by 5 per day as the general public corrects the misinformation.
MyFace: The most popular social media infosphere site through the homeworlds and their allies. Users have profiles with extensive personal information, and generally post thoughts, pictures, and even video of everything from their political beliefs to what they had for breakfast. A powerful tool for keeping in touch with friends who are far away, but also a massive tool for corporate opinion-shaping and data-mining and a growing encroachment into the privacy of everyone, as any public event may be broadly broadcast on MyFace.
Focus: You can disguise your online activity by using a false MyFace account as the sign-in and basis of everything you do. Individuals attempting to figure out who you are must make a Computers check with a DC of 10 + your Computers or Culture bonus, or they are fooled into assigning your online activity to a fake MyFace account. You also gain a +2 circumstance bonus on Diplomacy checks with creatures that you have successfully identified the true MyFace accounts of.
Speaking of Sites…
I got so excited I even wrote up a fifth, self-referential, site on my Patreon — the fundraising sci-fi site “Sponseor.”
This is a cinematic sci-fi timeline, and effort to create a rich history of advancing technology and the issues, heroes, and morality tales that lead to a moment rich for player character involvement. That moment might be at the end of this progression, or at any point along the way the GM finds interesting.
This isn’t an effort to actually jam all these differing stories into a single continuity, and I am not claiming RUNAWAY is actually the precursor to RoboCop. I am also aware that some of these do have official crossovers (half of then through Dark Horse comics), and I don’t care if I invalidate those either.
Nor am I trying to fit ever science-fiction movie in existence into a single reality. Just a specific subset I feel have some themes and throughlines in common that make for an interesting potential universe.
This is just a thought experiment, designed to place actual inspirations into slots where a pastiche of each *could* form a logical continuous timeline with just a little tweaking.
Each movie includes the year the movie was released, for clarity. No specific set time is suggested for when these movies should occur, but I assume the timeline runs roughly 200 years from 1970 to 2170. The timeline movies forward with each italicized breakdown of how the listed movies represent the events of that point in the timeline.
The Timeline (1970-2070)
Close Encounters of the Third Kind (1977)
The governments of the world come to accept that alien life is real and travelling the stars, but keep the information from the general public.
Crucial moments in the development of the world are impacted by a very small number of time travelers, resulting in multiple, overlapping alternate timelines, proof of some variant of the many-worlds interpretation of quantum mechanics.
The Fury (1978)
Perhaps as a step in evolution, perhaps as a response to the first cases of time travel and alien contact, verifiable psychic phenomenon begin to sporadically manifest. The governments of the world alternate between exploiting and just killing such talents, but needless to say thigns often go poorly.
Aliens continue to visit Earth in small numbers and without the public learning, but such visits are not always friendly.
As technology advances, the wealthy and powerful begin to realize it can be used to control the lower classes, to focus even more power in the hands of the few.
As society groans under the need to provide for an expanding population and worsening natural resources, autonomous robots become increasingly common in advanced societies. Something they go rouge, and must be put down. Sometimes an increasingly tech-savvy criminal class makes use of them.
Suspect Zero (2004)
The number of individuals with psychic powers grows, and organizations begin to form to deal with them exclusively.
A Clockwork Orange (1971)
Predator II (1990)
The pressure on society begins to lead to the collapse of institutions and social norms. As the middle class ceases to exist, the underclass becomes increasingly violent and hard to control. The tiny sliver of the wealthy and powerful, and their increasingly independent corporations, seek to control the masses through any means. This is a rich environment for a small number of alien visitors to exploit conditions for their own amusement or gain.
Red Lights (2012)
Slowly, the scientific community begins to publicly study psychic powers, though skepticism remains high.
Governments begin to collapse and corporations gain more power. This leads to efforts to have corporate-controlled paramilitary forces, and to use cybernetic technologies to enforce obedience on a soldier-servant class.
Event Horizon (1997)
The strain humanity is putting on Earth is clearly unsustainable. The oligarchs and mega-corporations experiment with ways to spread to other worlds, though their reckless willingness to attempt anything that might succeed leads to horrific failures.
Total Recall (1990)
Thanks to advanced in space travel, humanity begin to move to new worlds, though all still within the solar system.
Conquest of the Planet of the Apes (1972)
The need for cheap labor leads to attempts to uplift other simians. But if we made apes intelligent and independent enough to serve as slave labor, they are intelligent and independent enough to rebel. Such efforts are outlawed.
Solent Green (1973)
The world is in near collapse. The upper classes have literally fantasy worlds to play in with their nearly unlimited wealth, while everyone else fights for scraps and is distracted by death sports. Early cyborg technology begins to advance to primitive androids, though these require fairly regular maintenance and human-augmented control.
(If society does totally collapse, a new timeline forms here, with Damnation Alley, Mad Max, A Boy and His Dog, and so on, eventually reaching Thundarr. Our timeline doesn’t go that route.)
Minority Report (2002)
The existence of psychics is publicly accepted, and they begin to be integrated into the government and corporate efforts to control a growing population that is increasingly dissatisfied and dangerous.
Blade Runner (1982)
The total collapse of human civilization is prevented by creating autonomous androids to serve as the ultimate slave labor force, while humanity begins to truly move to the stars. But only those who are healthy and talented are chosen my megacorporations to be shipped off Earth, and it turns out intelligent and independent android slaves have many of the same issues intelligent and independent ape slaves did.
Silent Running (1972)
Robots begin to be replaced by androids in most tasks, though simpler robot technology is more stable. Though some governments have gone to the stars, it is the corporations who have the money and resources to push the boundary of the final frontier. What they find doesn’t always go well for the corporate employees who find it.
Blade Runner 2049
Back on Earth, things still boil (details left out as spoilers for the movie)
Colonization becomes standard, and most android behavior issues are solved. But as humanity’s sphere of influence spreads, so does its interactions with other alien life.
This Post Brought to you By: The Open Gaming Store
What this post is really about is inspiration. If you need yet more inspiration for your games, check out the thousands of products available at the Open Gaming Store, who made this post possible through their support of my Patreon!