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The “Trippin’ Balls” Monster Template
Let’s say, for no particular reason, that you wanted a way to represent a monster that had ingested a vast amount of narcotic stimulants. The poor thing is almost certainly going to die, but until then it is high as the Abyss and in a drug-induced frenzy that makes it dangerous and unpredictable.
In short, it’s Trippin’ Balls.
So, here’s a template to add to any monster you like to represent one that is Trippin’ Balls. It should work in 5e, Level Up, Pathfinder 1e, Pathfinder 2e, and Starfinder.

(Art by Mosaic)
Trippin’ Balls
Confused in Combat: While it can decide what to do out of combat (though as GM, feel free to have it decide to do some dumb stuff), in combat or similar stressful situations, it’s confused. Like, the Confused condition confused. This condition is permanent in combat as long as the monster is Trippin’ Balls.
Eight-Ball: Whenever the Trippin’ Balls creature rolls an 8 or 18 on a d20 roll, it immediately gets an extra action (even if it’s not its turn), which is dictated by the Confused condition.
Fearless and Furious: The creature is immune to emotion, fear, and demoralize effects. Anytime it has to make a Strength-, Constitution-, Wisdom, or Charisma-based ability check, skill check, or saving throw, it rolls twice and takes the better result. Any time it has to make a Dexterity- or Intelligence-based ability check, skill check, or saving throw, it rolls twice and takes the worse result.
Also, when dealing damage, it adds 1d6, +1d6 per full 5 levels or challenge rating it has
That’s Not Good For You: The creature has half its normal Hit Points (half its Stamina Points too, for Starfinder). However, it has temporary Hit Points equal to double the number of points lost due to this ability. It begins each combat with a full set of temp HP, but each time it’s encountered reduce the number of temp HP it gets by 10% of its original total.
If it takes additional narcotics, the creature’s temporary HP are reset to full, and it’s true Hit Points are reduced by 10% of its maximum. If it’s HP are reduced to 0, it gets 1d4 more rounds of actions, then its heart explodes and it dies.
Patreon
I have a Patreon. It helps me carve out the time needed to create these blog posts, and is a great way to let me know what kind of content you enjoy. If you’d like to see more more rules inspired by movies, or system-agnostic worldbuilding, game industry essays, fiction, game design articles, worldbuilding tips, or whatever!, try joining for just a few bucks and month and letting me know!
Now On Patreon: Ten Weird Magic Weapon Ideas
Over on my Patreon I made a quick set of weird ideas for magic/fantasy weapons for typical magic-inclusive ttRPGs. They’re system-agnostic concepts, rather than full magic items for any one game. Also, since swords tend to get all the glory, none of these are swords. (CW: Dentistry/tooth stuff. Also, some puns.)
Since my Tuesday posts are currently Patreon-exclusive as an intentional carrot to get more people to join my Patreon, below I just posted one of the ideas as a teaser, and the names for the other nine. (Once my Patreon’s income level has risen to $1,500/month, I’ll both go back to posting Tuesday posts for free here on my blog as well as on my Patreon, and I’ll make and maintain 5e and Starfinder article indexes for my Patreons — the carrot to encourage Patrons to see if their friends want to join).
Preview Weird Magic Item:
B.O.L.O.s: These bolos have eyeballs painted on the weights. When you hit and entangle a foe with them, you can change your visual point of view to be that of that foe, until the foe escapes.
The Patreon article also presents the Beakaxe, Doppledagger, Flintlock and Key, Greatest Overloud Armor Tassets, Kudzu-Net, Personal Trebuchet, Ring Of Invisibility No Not Like That, Serpentspear, and Toothhammer.
Now On Patreon: Wyverns & Warrens Preview — Heroic Moments
Wyverns & Warrens (or “WyvWar”) is my current ongoing attempt to design a short, easy, fantasy ttRPG that still had a depth of options. I’m doing previews of concepts for my Patrons, and open to your feedback.
In today’s Patreon-exclusive WyvWar preview, I discuss Heroic Moments — a gamified version of the adventure fiction trope when someone does something amazing and awesome. The priest calls upon her goddess to unleash the sea itself. The berserker grabs the titan’s greave and begins climbing the towering foe, refusing to be shaken free while slashing at any exposed joint.
Done right, they’re awesome. Done wrong, they’re cringe. Done in a ttRPG, they’re tricky. And today, my Patrons get a peak of how I’ll try to do them in WyvWar.

(“I summon the Strength of the Tides,” Art by иколай Акатов)
Right now that rules preview (and all Thursday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!
Now On Patreon: Wyverns & Warrens Preview — Paths & Edges
Wyverns & Warrens (or “WyvWar”) is my current ongoing attempt to design a short, easy, fantasy ttRPG that still had a depth of options. I’m doing previews of concepts for my Patrons, and open to your feedback.
On today’s Patreon-exclusive WyvWar preview, I discuss Paths and Edges, the primary customization/role definition tools for characters in the game. I’ve mentioned the concepts of Paths & Edges in WyvWar articles before, and people who follow some of my previous projects (such as the “Talented” line of Genius Guides) are going to have some inkling on how these things work, but I want to go into specifics on how I see these things working, and how the game distinguishes between (for example) a Dwarf Stone-Touched Summoner and a Noble Summoner Envoy

(Art © Brett Neufeld)
Right now that rules preview (and all Thursday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!
Now On Patreon: Wyverns & Warrens Preview — When Are Hit Points Not Hit Points?
This article is not covered under the OGL 1.0a.)
Wyverns & Warrens (or “WyvWar”) is my current ongoing attempt to design a short, easy, fantasy ttRPG that still had a depth of options. I’m doing previews of concepts for my Patrons, which are open to their feedback, and today I posted another rules preview discussing how Hit Points will work in WyvWar.

(Art by Nyothep)
Hit Points. Sort Of.
WyvWar has a mechanism currently called “Hit Points,” but I am very likely to change that name, because they don’t act like Hit Points in any other system I’m aware of that uses that term. In other words, they are not primarily a measure of how much damage you can take — if someone deals 7 points of damage, those don’t come off a character’s “Hit Points.” Instead, Hit Points are primarily points a character expends to hit, and avoid being hit. So, as much as I love having my game mechanic about being hit or hitting others (separate from damage) being called ‘Hit Points,’ it’s bad game design to take a term you KNOW most players of your game are familiar with and have it work totally differently than they’re used to.
But in a draft, I can call them what I like to entertain myself, and it’s an easy fix when I move to a playtest manuscript. But that’s the name I’m using for the rules preview discussing HIt Points in Wyverns & Warrens, over on my Patreon.
Right now that rules preview (and all Tuesday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,500/month, I’ll both go back to posting Tuesday posts for free here on my blog as well as on my Patreon, and I’ll create and maintain Starfinder and 5e article Index Pages for my Patrons, with links to all my 5e and Starfinder blog and Patreon content (as the carrot to encourage Patrons to see if their friends want to join).
Now on Patreon: First Look at the Wyverns & Warrens Fantasy RPG (Concept and Core Mechanic)
(This article is not covered by the OGL)
As I mentioned with the announcement of having a first look at my Warbrand RPG over on my Patreon, I have lots of ideas and files for from-scratch ttRPGs. Warbrand has the most work done on it… but I’m actually closest to having a playable game with a different project, Wyverns & Warrens (or, WyvWar).

(Cover art by Eric Pommer. Cover graphics by Lj Stephens)
This is specifically a *different* project than Warbrand, for a lot of reasons. Not the least of those is I hope to keep the core rules of WyvWar to 64 pages or less. But most importantly, WyvWar is my nostalgia-driven fantasy heartbreaker ttRPG design. Every choice I make for WyvWar is driven by the effort to recapture how it felt when I played Tunnels & Trolls solo adventures, or D&D games that use the original booklets, Basic, a Boxed set, Dragon articles, and stuff we graphed on from Boot Hill, Gamma World, Gangbusters, and anything else that seemed to use a d20 or percentile.
So, the goal here is not specifically to go for any given target audience, or to be amazingly innovative, or even necessary to create a commercially viable ttRPG (though I’m proceeding on the assumption I’ll make it a commercial product). Instead, I just want a game that suits exactly the mix of fast, easy, flexible, and able to surprise that I crave when I am in a nostalgic mood.
I have a short, quick preview of the concept of the game and my reasoning behind the core mechanic I have selected, over at my Patreon. It’s a very basic design document, a behind-the-scenes teaser of a thing I may or may not ever finish.
But I’d like to.
Right now that rules preview (and all Thursday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!
Now on Patreon: Conceptualizing Quirky Magic Items, Part 1 – Unusual Forms
My Day 23 entry of my #Dungeon23 Project has a list of ideas for quirky magic items to put in a creature’s loot pile for PCs to pick up and enjoy. I like making objects for PCs to use that aren’t just the standard options, and in my experience players enjoy them as well, as long as “quirky” doesn’t become an excuse for less effective, embarrassing, or too strongly themed in a way that doesn’t match the characters.
Over on my Patreon I go into my favorite trick for conceptualizing quirky items, and I’ll expand that series of articles with more tips and tricks as time goes on. My Tuesday posts are currently Patreon-exclusive as an intentional carrot to get more people to join my Patreon. Once its income levelhas risen to $1,500/month, I’ll both go back to posting Tuesday posts for free here on my blog as well as on my Patreon, and I’ll make and maintain some article index for my Patreons (the carrot to encourage Patrons to see if their friends want to join).
Now on Patreon: First Look at The Warbrand RPG
(This article is not covered by the OGL)
I suspect it shocks no one to know I have been working on my own core RPG… for decades. Several of them, actually.
Many turned into supplements for other games. Some are currently at design dead ends. A lot are cold, dusty files at the very back of my hard drive that haven’t seen the light of day for years. But some I have kept tinkering on, and keep getting closer and closer to being something I could announce and publish.
One of the closest at the moment is Warbrand, which I am desperately trying to make exactly my preferred magical mix of fast, flexible, simple, elegant, and customizable. You know… a unicorn. With miniatures.
It’s still not ready for its big reveal. But, for reasons that may seem obvious, given it’s not a direct descendent of anyone RPG (or such an RPG’s system resource document, for example), I’ve been thinking about it a LOT, recently.
So, I have a short, quick preview of just a few of the rule elements I’m working on in the game up at my Patreon. It isn’t a design document, but instead a preview of some elements of a game I’m working on, a behind-the-scenes teaser of a thing I may or may not ever finish.
But I’d like to.
Right now that rules preview (and all Thursday blog posts) are Patreon-exclusive, because I need to grow my Patreon to keep spending time writing blog posts and other public content. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!

(Working cover. Cover art by lobard)
Now On Patreon: Simple Carousing Rules
It’s common in adventure fiction for characters to need to take a break or blow off some steam. Whether that’s a night of drinking, time spent on a beach, or a monthlong retreat for meditation among flowers (depending on the setting and characters), such time away from the grind of adventuring and danger often leaves characters better-prepared for the next major hazard. In the real world, people also often need time to get away and recharge their mental and physical batteries, and if such a break goes well can come back from it more focused, efficient, and productive.
Tabletop roleplaying games often don’t do a good job of the boost that can be gained from relaxing and having a good time. And while some GMs and players may enjoy playing through heroes spending their money on parties and luxuries, making such activities their own reward, for other groups it’s a failing that anyone who doesn’t need to spend downtime crafting, learning, training, or plotting has nothing they can do that might have a game mechanical effect.

(Art by Helen Trupak)
So, over on my Patreon I wrote some simple system-agnostic rules to allow characters who have a good time to potentially benefit from doing so. I’m making all my Thursday blog posts Patreon-exclusive, because I need to boost my income to keep writing these posts. However, once my Patreon funding level hits $1,000/month, I’ll go back to posting my Thursday posts free for all to see here, AND I’ll create and maintain an index page of all my PF2 articles for Patrons, so they can easily access all my online PF2 content!