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Making All the PCs the Chosen One in Pathfinder 1st ed

Sometimes, you want to run a game where the PCs *are* all the Chosen Ones, the destined demigod reincarnated empowered megaheroes the world is waiting for.

But, you know, little baby 1st-level ones to start.

So, you want to give them some oomph that makes them *feel* special, without totally breaking your game. Bending it all to heck, yeah. But not breaking it.

Now, you can use the Mythic rules, or if even Horrifically Overpowered Feats (though you should never use HOF). But, here’s another option.

Let each player be stupidly good at one broad category, even starting at 1st level.

Here are some examples. Each option should be taken by no more than one character.

Axelord/Spearmaiden/Sword Saint: Character is +5 to attacks and damage with one weapon or weapon category. The character also applies a +1 enhancement bonus to such weapons (+2 at 5th, +3 at 10th, +4 at 15th, +5 at 20ths), and has the magus ability to swap enhancement out for some weapon magic abilities.

Gifted: Character gains additional spells knows and spells per day as a sorcerer of their character level, but selected off any one spell list (best if it’s a list from 0 to 9th level spells). The spells are all automatically Still Spells.

Greatest Something Of Their Generation: Select one ability score. The character is +6 to all ability checks and skill checks based on that ability score. They also get a +2 enhancement bonus to the score (+4 at 6th level, +6 at 12th level), and a +1 innate bonus to that score (+2 at 5th, +3 at 10th, +4 at 15th, +5 at 20th).

These aren’t designed to be *balanced* so much as separate — getting one of these options is great, but it doesn’t make you good at everything, so having other characters along is still a big help.

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