Coming April 1st. Seriously.
But your shouldn’t buy it… these are too unbalanced to be of any use to you.
Requires both Mythic Adventures and the Genius Guide to Horrifically Overpowered Feats for use. Which is fine, because you shouldn’t use this book anyway.
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Horrifically Overpowered Archetype Dedication Feats for PF2
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HOF Dedication Feats for PF2
On Tuesday I did a few Pathfinder 2e Horrifically Overpowered Feats (HOF), including an Overpowered Rogue Dedication feat, which was extremely popular. The one comment was, “Now ALL the classes need overpowered dedication feats!”
Okay, fair enough. As long as we are making feats no on should ever use for any purpose, we might as well spread out the overpoweredness evenly.
Here’s six new Overpowered Dedication feats, along with slight rewrite of the earlier Overpowered Rogue Dedication feat.
OVERPOWERED ALCHEMIST DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Intelligence 14; Alchemist Dedication or Alchemist Class
Select an alchemist’s research field you do not already have. You gain all the benefits of this research field, using your class level as your alchemist level to determine those benefits.
Special: This counts as a feat from the alchemist archetype for purposes of the Alchemist Dedication feat.
OVERPOWERED BARBARIAN DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Strength 14; Constitution 14; Barbarian Dedication or Barbarian Class
Select a barbarian’s instinct you do not already have. You gain all the benefits of this instinct, using your class level as your barbarian level to determine those benefits.
Special: This counts as a feat from the barbarian archetype for purposes of the Barbarian Dedication feat.
OVERPOWERED BARD DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Charisma 14; Bard Dedication or Bard Class
Select a bard’s muse you do not already have. You gain all the benefits of this muse, using your class level as your bard level to determine those benefits. Two levels after taking this HOF, you also gain one bard feat with this muse as a prerequisite.
Special: This counts as a feat from the bard archetype for purposes of the Bard Dedication feat.
OVERPOWERED CHAMPION DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Strength 14; Charisma 14; Champion Dedication or Champion Class
Select a champion’s cause you do not already have. You do not have to match its alignment, nor choose another deity or be bound by another anathema. You gain the 1st-level benefits of this cause.
Special: This counts as a feat from the champion archetype for purposes of the Champion Dedication feat.
OVERPOWERED CLERIC DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Wisdom 14; Cleric Dedication or Cleric Class
Select a domain from a deity that allows worshipers of your alignment. It does not have to be your deity, you don’t worship that deity, nor do you suffer the deity’s anathema. You are considered to have this domain for all purposes, and gain the domain’s initial domain spell as a devotion spell.
Special: This counts as a feat from the cleric archetype for purposes of the Cleric Dedication feat.
OVERPOWERED DRUID DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Wisdom 14; Druid Dedication or Druid Class
Select a druid order you do not have. You are considered to have this order for all purposes and gain all the abilities of that order, but not its anathema.
Special: This counts as a feat from the druid archetype for purposes of the Druid Dedication feat.
OVERPOWERED ROGUE DEDICATION [Feat 2]
[Archetype][Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Dexterity 14; Rogue Dedication or Rogue Class
Select a rogue’s racket you do not already have. You gain all the benefits of this racket, using your class level as your rogue level to determine those benefits.
Special: This counts as a feat from the rogue archetype for purposes of the Rogue Dedication feat.
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While I expect to be launching a massive multi-publisher mega-bundle to help over medical costs within a week, the main way to support me right now is to maintain (or even increase) your pledge level at my Patreon, or make a direct contribution at my Ko-Fi.
Let’s Create: Horrifically Overpowered PF2 Feats
Despite my marketing it as a product you should not use, and shouldn’t even buy, one of the most popular books I wrote for PF1 was “The Genius Guide to Horrifically Overpowered Feats.” In fact, it was so popular, we went on to produce 4 more “Horrifically Overpowered” PF1 books, and one “Horrifically Overpowered Feats” book for Starfinder.
So, obviously, I have to do at least one HOF (“Horrifically Overpowered Feats”) books for PF2. I was originally going to release one in early 2020 but… stuff… happened. So now I have part of a manuscript, a backlog of other projects that are late and higher-priority, and a tiny fraction of the time I can work each week.
Which, of course, is why my brain has been hammer on this project for days. And, since I also have an obligation to product blog posts for my Patreon backers, this seems like a great subject to get some gaming content back in these posts. Now, since my Tuesday posts are Patreon exclusive (until my Patreon reaches $1,500 a month). I’m not giving the full article here, which includes a design diary looking at how a Horrifically Overpowered feat is conceived and developed, from start to finish.
But I AM presenting 3 HOF that were the result of that development process. So you get the sausage here on my free blog, just not the longer article that shows how it was made.

(Art by Jesse-Lee Lang)
OVER ACTIVE [Feat 1]
[General][Horrifically Overpowered]
You simply get more done in a few seconds than others. You gain a fourth action each round, which can only be used for Stride, Strike, or a manipulate action that is not an attack or the Cast A Spell activity. If you make a fourth attack in a round, it suffers the same multiple-attack penalty as if it was your third attack.
OVER REACTIVE [Feat 1]
[General][Horrifically Overpowered]
You simple react more quickly than others. You gain a second reaction each round. You can’t use it to target a creature with an activity you have already targeted the same creature with this round.
OVERPOWERED ROGUE DEDICATION [Feat 2]
[Archetype]-Dedication]Multiclass][Horrifically Overpowered]
Prerequisites Dexterity 14; Rogue Dedication or Rogue Class
Select a rogue’s racket you do not already have. You gain all the benefits of this racket, using your class level as your rogue level for any level-dependent calculations.
Special: This counts as a feat from the rogue archetype for purposes of the Rogue Dedication feat.
Now, I just need 20 more pages of Horrifically Overpowered Feats for PF2, and I can make a product!
Support A number of folks have asked about helping me cover my medical expenses as I recover from my pulmonary embolism, and prepare to battle my cancer. While I’ll do a GoFundMe if I absolutely have to, and expect there to be more product bundles to raise funds come April, the main way to support me right now is to join (or increase your pledge level) at my Patreon, or make a direct contribution at my Ko-Fi.
Horrifically Overpowered Star-Feats
Very soon, RGG will be releasing Starfarer’s Codex: Horrifically Overpowered Feats.
And it’s my fault.
This is, obviously, a new entry in the Horrifically Overpowered line of game supplements, bringing the world of OP to Starfinder-compatible games. And while it WILL update many of the old Pf-edition OP feats, that’s not all the book has.
Oh heavens no.
It is SO much worse than that.
“How bad could it be?” you ask. Pretty bad. game-breakingly bad. You should never allow ANY of these into your campaign.
Seriously, let me show you.
Here’s just a few examples of Horrifically Overpowered Star Feats.
Ain’t Got Time To Bleed (Horrifically Overpowered)
You can rest when you’re dead.
Benefit: As a full action, you can use any option available to you that normally takes 10 minutes. You are subject to all the other restrictions of the action (it’s fast not free, get real).
Ancestral Plasma Canon
You have an item your family has carried into star battle with star demons for star centuries.
Benefit: Select one category of item that is not consumed when it is used, such as a small arm, heavy weapon, light armor, an armor upgrade, or a technological, hybrid, or magic item. Each time you gain a new character level, this item is upgraded to any item of the same category you wish with an item level no greater than your character level +2. If the item is lost or destroyed, it or a replacement returns to you no later than the next time you gain a character level.
Resolved (Horrifically Overpowered)
No one is more resolved than you are.
Benefit: The Resolve Point cost of any ability or option that requires Resolve Points is one lower than normal for you. If that makes the Resolve Point cost 0 or less (yeah, or less—if you are allowing THIS option, who KNOWS what you’ve allowed into your campaign?!) you can still only use the ability if you have at least 1 Resolve Point remaining in your Resolve Pool.
If you want to make me stop writing such ridiculous pandering products which appeal only to power gamers and bring shame on my reputation as a professional, feel free to join my Patreon, in the hopes the money will distract me and put an end to this terrible idea.
Or… I mean back me and tell me to write more. As long as you give me money, I don;t care what you ask me to do.