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The Icosantheon. No. 19 – Garuuhl

The Icosantheon is a host of twenty deities bound not by a common origin, but by a united conservatorship of the immaterium that forms the sides and edges of the material plane.

19. Garuuhl

Garuuhl is also known as the First Lich, the Bringer of Bottled Sorrow, and (especially where his veneration is allowed in major cities) the Preserver and the Fermented One. He is always depicted as a roughly 4-foot tall, lean, humanoid desiccated corpse, with a long, slender, pointed nose, bright white points of light for eyes, and durable clothing of resin-impregnated leather. His gauntlets are light gray leather and fingerless, with twisted mithral and adamantine thread at every seam and cuff. Though his throat, chest, and abdomen are normally covered with a leather work-coat, when opened it is revealed that fungus and mushrooms grow in his flesh at these places.

It is believed that this depiction of Garuuhl is so clear and consistent because, unlike most deities, he still visits his temples and shrines from time to time. All these places remain working distilleries, dairies, apothecaries, canneries, and herbalist shops, and the Preserver has been known to come to have some new discovery or process explained to him, or to loan out his gauntlets to a worthy student, or to set a cask or vat to ferment in a cave beneath a dread monastery for a few centuries, or to pluck a fungus from his flesh, and set it to grow in a corpse laying in the yard, and command it be left to grow. None of these events are frequent, but every few decades Garuuhl appears at some place that reveres him.

The First Lich is just that, the first mortal to achieve lichhood. What his species was prior to this is unknown, and it has been suggested he is anything from a shrunken human or elf to the frame or a thin dwarf, to a gnome, goblin or, or halfling. When asked, the god himself just notes he is a lich, and it’s hard to argue with that. While seeking a way to preserve his body forever, Garuuhl invented beer, ale, yogurt, wine, spirits, jam, and cheese.

It has been suggested that in his mad dash to exist forever, Garuuhl invented the things needed for civilization. He has shown uses for the caves beneath the earth, the things that grow in it, fire for cooking and tanning and fermenting, cold for freezing and drying. He is a god of dread and terrible knowledge, but also the wonders it can create.

There is no question that Garuuhl is evil. He cares only for his own researches and discoveries (and safety), and happily sacrifices anyone and anything that slows his desires. But there is also no question that his temples and monasteries are sources of great teaching, knowledge, and, and medicine. While most other gods oppose him (though Karrackar continues to simply try to convince the Fermented One to stop being a deific ass, and Tazoteot doesn’t much care what Garuuhl does as long as he keeps them and their worshipers well-supplied with narcotics as desired), they also accept that his contributions are more beneficial than harmful. But he also demands he be credited as the primary source of any discovery made by him or his followers, and rains horrors down on those who don’t acknowledge him.

From great evil can come knowledge that can be used for good. This neither changes that it was created through evil, nor that it’s main uses may be benevolent.

Even in lands where it is illegal to openly worship Garuuhl, as he is an evil deity, it is sometimes allowed to cautiously venerate him. His monasteries and temples sometimes operate openly even where his worship is forbidden, staffed not by “priests” but by “cantors” and “curates.” And, in truth, as long as they do his bidding, Garuuhl does not care if those he empowers and protects worship him, or not, though mostly to gain his divine power one must be willing to sacrifice all other entities at his command, which requires at least a non-good alignment.

*Garuuhl is Neutral Evil. He accepts the worship of entities of any alignment, but only non-good creatures can truly worship him. Some alchemists and wizards do study and venerate him as the source of much knowledge, while at the same time opposing his followers excessive experiments.
*Garuuhl’s colors are red, black, and white.
*His favorite weapon is alchemist’s fire.
*His favored animal is the bee.
*His servitors are alchemical inevitables and fiendish undead.
*His holy symbol is a knot of red fire, black ice, and white hide.
*His areas of concern are preservation, invention, discover, experimentation, and self-important.
*His domains are Death (undead), Earth (caves), Fire (smoke), Magic (alchemy), Plant (decay), and Water (ice)

His priests can take the “bombs” section of the alchemy feature of alchemists in place of channel energy, and gain appropriate discoveries as feats. Spellcasters and alchemists who venerate, but do not worship him, can learn formulas to duplicate any spell from his granted domains as spells or extracts, but must never destroy or suppress knowledge of his church’s work, regardless of whether they try to stop it.


The Icosantheon. No 7. Ovinnec

The Icosantheon is a host of twenty deities bound not by a common origin, but by a united conservatorship of the immaterium that forms the sides and edges of the material plane.

7. Ovinnec

The god of death, hunting, crops, and deception, Ovinnec is a god who appears in the form of various cats. Most famously he is depicted as a lean, comely man with an exposed chest and the head of a black cat, a black housecat, or a black tiger, though he can take the form of any male feline or feline-headed humanoid. Ovinnec is known by many names and forms in different cultures–dwarves often worship him as Grunuc Rat-Killer, elves as Olleanae the Living Night, and orcs as a brown-skinned half-orc with a one-eyed sabretooth tiger head called simply Slayer. Most cultures also name him as the Wild Visitor, though the origin of this title is not clear.

Ovinnec appears to be known and worshiped by all humanoid races who build permanent settlements, and most nomadic ones. Scholars often claim that the domestication of cats is so crucial to cultures being able to store grain and avoid undead that it only makes sense Ovinnec would send representatives to them. Some joke that Ovinnec taught cats to domesticate humanoids… which always makes worshipers of Ovinnec smile knowingly.

Ovinnec promotes hunting, as the domain of felines, and farming, as something that makes life easier for humanoids who should then provide cream, cheese, and blankets. As a hunter he is also a god of death, though unlike many gods of death his worshipers are not sworn foes of the undead. It’s not that Ovinnec wishes to destroy all undead–just to make sure they know he CAN, if they interfere with the delivery of his pleasure and comfort. While he promotes exploration, hunting, and farming, his one inviolate rule is that no feline is to be abused. If one attacks you or kills your crops, by all means defend yourself and your possessions. But to cause felines harm or pain where it is not needed is anathema.

He is rarely worshiped in large churches, but small shrines to him are extremely common–and are often filled with cats. Farmers claim anyone in need of a cat to hunt mice can go to any shrine of Ovinnec, and a kitten suitable to their needs will be present. Skeptics point out that if you have a place where a town feed and pet and protect cats, likely anyone can go find a kitten there. It is well known that Ovinnec is a close ally to Tazoteot, and his worshipers can operate out of their churches. This alliance is sometimes mocked as only existing because Tazoteot gives the best divine belly-rubs… a claim priests of Ovinnec have never denied.

*Ovinnec is Chaotic Good, but with an emphasis on chaos. His worshipers may be Neutral Good, Chaotic Good, Chaotic Neutral, or Chaotic Evil.
*Ovinnec’s colors are black, brown, orange, and white.
*His favored weapons are teeth and claws (including held claw-weapons), but also bows, scythes, and sickles. While other churches sometimes scoff that a god can’t have five ‘favorite’ weapons, worshipers of Ovinnec shrug and say “Maybe YOUR god can’t…”
*His favorite animal is the housecat, but also all cats and all creatures that are part cat.
*His servitors are sphinxes, but also cat sith, chimera, chinthe, and manticores. But not were-cats, who are reviled as creatures who steal cat form.
*His holy symbol is five curved slashes in the pattern of a cat scratch.
*His areas of concern are cats, death, deception, hunting, farming, and travel.
*His domains are Chaos (whimsy), Darkness (night), Repose (souls), Strength (ferocity), Travel (exploration), and Trickery (ambush and deception).

Druids who worship Ovinnec can only wildshape into feline forms (though they can be feline-shaped elementals) and can only have feline animal companions, but they get 6 skill points/level and add Bluff, Diplomacy, Escape Artist, Intimidate, Sleight of Hand, and Stealth to their class skill list. If they take a cleric domain as their nature bond, it must be one of Ovinnec’s domains or subdomains.