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Tiny Little Painful Fists

It’s tough to build a satisfying monk using a size Small race. While you get a 5% boost to accuracy and AC, your reduction for damage hovers closer to 10-20%. That unfortunate, because an illustration of a halfling monk (which was presented at a review of 3.0 at Gen Con in 2000) is one of the things that caused halflings to be reimagined for 3rd edition.

Of course as anyone with children (or cats) knows, having a tiny fist (or paw) be pressed into your flesh with force hurts. Finding a way to maximize that effect for combat should require some training, but in a game where lizards can breathe fire as a nonmagical effect, it ought to be possible.

And thus, the new feat presented below.

Tiny Little Painful Fists

You can drive your smaller fists, feet, elbows and so-on, deep into vulnerable points and weak areas on a foe with ease.

Prerequisites: Size small.

Benefits: You can ignore the Strength prerequisite of the Power Attack feat (and any feat that also has Power Attack as a prerequisite). Additionally, when using Power Attack with unarmed attacks or monk weapons, you reduce the penalty Power Attack applies to your attack rolls by 2 (to a maximum reduction of no penalty).

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I did a follow-up feat, Low Blow, over on my Patreon as (for now) Patron-Exclusive content.

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Microfeat: Big Attitude

Big Attitude

You may be small, but people shouldn’t underestimate you.

Prerequisite: Size small.

Benefits: You can use high-energy actions coupled with strong presence to overcome the drawbacks of your slight size. For a number of rounds per day equal to your HD + your Charisma bonus, you negate penalties you take as a result of being Small. This means you do not take penalties to using Medium weapons, do not take the normal size penalties to CMB and CMD, and so on. Additionally if you normally have a 20 foot base move it increases to a 30 foot base move while using this feat. Activating this feat is a free action you can do once per round, and you can end it as a free action at the beginning of any turn.

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Spelltweet: Small Adjustment

Small Adjustment (bard 1, bloodrager 1, cleric 1, inquisitor 1, magus 1, occultist 1, paladin 1, psychic 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1)
As masterwork transformation, except there is no material component and you convert a Medium item into a Small version that is otherwise identical.

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Microfeat: Needle to Death

Needle to Death

You can make the most of your weapon;s smaller size, finding chinks in your foe’s armor and slipping it nimbly into weak spots.

Prerequisites: Size Small.

Benefits: While Small, and using a light weapon, one-handed weapons, or ranged weapon, and the weapon is sized appropriately for you, you roll damage dice for that weapon as if it was Medium. You can only use this ability with attacks that apply your Dexterity modifier to your attack bonus (normally all ranged attacks, though it also applies to any melee attacks you use your Dexterity modifier for, most often as a result of having Weapon Finesse).

#Microfeats are quick sketches of rules I am considering for possible use in a 3pp Pathfinder-compatible product, which may be altered, adjusted, or never make it into a final product.

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Hey folks, do you enjoy the content on this blog? I can only take the time to do longer things like this, because I have patrons supporting me! Why not become a patron, and support the creation of more free material! Or you could even become a sponsor, and get me to link to YOUR content!