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Cantrip-Based Items for PF1

Yes, these are yet more inexpensive, nonconsumable items for 1st edition Pathfinder, but these are all united by being based on cantrips. The idea is to create items that boost the utility and functionality of low-level spellcasters in a different way that giving them minor scrolls or wands. These items popped into my head over the past few days, inspired by a conversation I had with longtime (37+ years) gaming friends earlier this week. (I’m also making them available to my wife, who is running a currently-5th-level PF1 campaign, in case she wants to pass them out as loot).

Blooddrop Pin
Aura
faint necromancy; CL 3rd; Slot head or shoulders; Price 1,500 gp; Weight
This long silver pin has a bright, blood-colored, teardrop-shaped garnet in the handle. It can be worn as a hairpin (taking the head item slot) or as a cloakpin (taking the shoulder item slot). It can also be used as a Small or Medium dagger without being considered an improvised weapon, but its base damage is 1, rather than 1d4. A spellcaster who has the bleed cantrip on their class list can learn it from the blooddrop pin as if the pin was a scroll, without damaging the item. The pin also allows the spell bleed to be targeted on a creature with a positive hp total, causing them on a failed save to take 1 hp and gain a 1 hp bleed effect. Multiple bleed spells cast on a target in this manner do not increase the bleed effect to more than 1 hp/round.
Craft Wondrous Item, bleed; Cost 750 gp

Brightstrap
Aura
strong (no school); CL 17th; Slot —; Price 250 gp; Weight
A brightstrap is a silvery silk-and-leather strap roughly 6 inches long that can easily be tied to a weapon, torch, holy symbol, belt, glove, or most other common adventuring equipment. A spellcaster who has the light cantrip on their class list can learn it from the brightstrap as if the strap was a scroll, without damaging the item. When a spellcaster casts the light cantrip on a brightstrap, it does not count against their maximum of 1 active light spell at a time.  This item does not grant the ability to cast light, just to modify the spell if the caster already has access to it.
Craft Wondrous Item, continual flame, light; Cost 125 gp

Charcoal Cord
Aura
strong (no school); CL 17th; Slot —; Price 1,500 gp; Weight —The charcoal cord is a short length of dark gray cording that appears to be covered in charcoal, though it leaves no powder or mark behind. The cord can be worn nearly anywhere on the body (wrapped around the wrist, tied to a belt, used to hold back hair, etc), and does not take up a magic item slot. A spellcaster who has the detect poison cantrip on their class list can learn it from the cord as if the cord was a scroll, without damaging the item. Three times per day, the charcoal cord allows a character casting detect poison to do so as a move action. This item does not grant the ability to cast detect poison, just to modify the spell if the caster already has access to it.
Craft Rod, Craft Wondrous Item, Quicken Spell; Cost 750 gp

Guiding Star
Aura
strong (no school); CL 17th; Slot belt, body, chest, or shoulders; Price 1,500 gp; Weight
The guiding star is a fine cloth sash with small patterns matching constellations sewn into it. It can be worn as a belt, shoulder sash, chest wrap, or numerous other ways that allow it to take one of a number of magic items slots (see above) and still function. A spellcaster who has the guidance cantrip on their class list can learn it from the sash as if the sash was a scroll, without damaging the item. Three times per day, the guiding star allows a character casting guidance to have the spell last up to 10 minute pers level (until discharged). This item does not grant the ability to cast guidance, just to modify the spell if the caster already has access to it.
Craft Rod, Craft Wondrous Item, Extend Spell; Cost 750 gp

Ring of Trifles
Aura
feint transmutation; CL 7th; Slot ring; Price 500 gp; Weight
A character able to prepare cantrips can prepare one additional cantrip when wearing this ring. The ring must be worn or 24 hours before it can be used.
Forge Ring; Special creator must be able to prepare cantrips from at least 2 different class spell lists; Cost 250 gp (1st)

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More Minor PF1 Magic Items

More minor magic items for 1st edition Pathfinder.

Beneficial Beltpouch
Aura
minor conjuration; CL 5th; Slot —; Price 500 gp; Weight 1 lb.
This appears to be a typical beltpouch, appearing large enough to hold about a quart of material. In fact, it is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight.
While such storage is useful enough, the purse has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what the beltpouch contains. Retrieving any specific item from a beneficial beltpouch is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Craft Wondrous Item, secret chest; Cost 250 gp

Eldritch Brazier of Focus (1st-Level Spell)
Aura strong transmutation; CL 17th; Slot —; Price 1,000 gp; Weight 1 lb.
Once per day a character able to prepare spells of at least 1st level can burn this brazier while making their preparations, allowing them to prepare one additional 1st level spell. A character can only benefit from a single eldritch brazier per day.
Craft Wondrous Item; Special creator must be able to prepare 1st-level spells; Cost 500 gp (1st)

Ring of Escape
Aura moderate illusion; CL 8th; Slot ring; Price 2,000 gp; Weight
Once per day as a reaction when the wearer takes damage or fails a saving throw, they can become invisible as if they had cast vanish, using their character level as the caster level.
Forge Ring, Improved Initiative, vanish; Cost 1,000 gp

Satchel of Endless Bandages
Aura
faint conjuration; CL 8th; Slot —; Price 250 gp; Weight 1 lb.
This shoulder satchel has a faintly pleasant, herbal smell to it, and has a clasp in the form of a snake woven around a small staff. It functions as a healer’s kit, but never runs out of charges.
Craft Wondrous Item; goodberry; Cost 250 gp

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Loot 4 Less for Pathfinder 2nd Edition?

I’ve been considering what a Loot 4 Less line of books for the 2nd edition of the Pathfinder Roleplaying Game would look like. Of course the price point would be insanely different– 2,000 gp is a LOT more money is 2nd ed than 1st ed. But if I decided to limit myself to 200 gp, is that too high and easy, or about right?

Anyway, here are a couple of items that evolved just from the thought experiment.

Able Armor Seal Item 6
Abjuration Invested Magical
Price 200 gp
Usage affixed to armor
Activate Single Action; Bulk L
This cast iron seal has a depiction of two hands clasped in friendship. Armor with this affixed can be donned in half the normal time. With a successfully use of the Armor Assist feat, it takes only 1/3 the normal time.

Silver Serpent Item 5
Divination Invested Magical
Price 175 gp
Usage worn earing; Bulk L

This small silver serpent is a piece of jewelry that sits wrapped around your ear, molding itself to match the size and shape of your ear and holding itself firmly in place until intentionally removed. Each silver serpent is attuned to a single Lore skill, and whisper information about that Lore in your ear as it become relevant. You treat your proficiency rank in the related Lore skill as one degree better while wearing the silver serpent. If you are already Legendary in that Lore, you instead gain Assurance with that Lore.

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