Guest Blog – Luis Loza on How to Break Into Writing for the Tabletop Game Industry
This is advice from ttRPG writer, producer, podcast runner, and Paizo developer Luis Loza, responding to someone asking how to break into writing material for tabletop ROGS. It is collected from a Twitter thread, and posted here with his permission.
“I tell everyone that’s interested in freelancing that the best thing they can do to get started is just get to writing. If you’ve done homebrew material, get a blog in place and start putting that stuff on there. One of the most important things you can share is a writing sample. If someone can’t see anything you’ve written, they can’t judge any of your work. It doesn’t matter if it’s been published or not, just as long as you have something to show.
From there, the most important thing you can do is try to replicate existing official material as much as you can. Take a note of when things are bolded or italicized or the order of listings in a monster stat block, for example. The more you can closely replicate the existing material, the more you’ll get a feel for the game’s specific style and it will go a long way to prove that it’s worth taking a shot on you. If your material uses language and formatting that matches 5E, but you want to work on PF2E, that material won’t do you any good. Write for the game you want to be paid to write for!
From there, find someone to contact about work. There are third party publishers like that are constantly producing material and they might be a good start. Maybe chat with @Owen_Stephens about publishing with Rogue Genius Games? If you’ve done the work of getting your work *somewhere*, you can reach out to them and provide your writing samples to show your skill.
Also, get to talking with other people interested in writing. I recommend checking out Freelance Forge for a community willing to look over your stuff, give you more tips, and get you some possible connections for work.”
Thanks for the shout-out, Luis!
People who are interested can also check out my thoughts on the game industry, business of games, writing basics, and the freelancer life here in this blog, if interested.
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