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Dark Solarian Revelations, 1

Yesterday we introduced the concept of Dark Solarians. Oft called lunarians, these offshoots focus on the power of gravitation without light, epitomized by the concept of Dark Matter.

The response was positive.

So, here are a few revelations to make them even more different from their more balanced brethren.

Lunarian Revelations

Dark Solarian 2

2nd Level

Dark Path (Su)

You can create a path of dark matter which bends and twists as you command, sending you sensory data and allowing your small arms attacks to travel from you to a target not in your line of sight. You can add the guided weapon special property to small arms attacks you make, and as a standard action you can make a Perception check from any point within 60 feet to which you can trace a path (even if it is not a straight line of effect).

Gravitational Weapon (Su)

You can add the gravitation weapon special property to your lunar weapon, treating your class level as its item level. It allows you to move a target 5 feet, +5 feet for every 5 levels of solarian. If you are fully attuned, the save DC increase by +2, and you can move the target 5 more feet.

If you are 5th level or higher you can also add this special property to a small arm you are using, though the save DC is 2 lower and you move the target 5 fewer feet when used in this way.

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Dark Solarians: The Lunarians

Solarians are empowered by a balance of gravity and photons, dark and light. But there are other traditions that eschew this balance. That seek to focus on the dark mass of the universe, and the power of lightless bodies and black holes.

Among these are the lunarians, those who believe the power of moons to block light, as represented by eclipse and penumbra, is a greater force than the few sparkling nuclear torches in the universe, and that to seek balance between the vast, untapped dark matter and the scant mass of stars is foolishness.

Lunarians’ powers are focused less on pure damage, and more on binding and slowing their foes, and augmenting common weapons with their gravitational powers.

Solarian Alternate Class: Lunarian

At 1st level a solarian character can choose to instead be a lunarian. Solarians that do this do not gain any photon powers or revelations, and do not suffer any penalty for having unbalanced revelations. Lunarians make choose Charisma or Dexterity as their key ability score. A lunarian does not gain a solar manifestation, instead developing a lunar weapon.

Lunarian

Lunar Weapon

At 1st level, you gain a physical manifestation of your gravitational power. The base form of your lunar weapon, when not actively in use, is a mote of lightless dark matter slightly smaller than your fist that hovers near your head. Beyond the dark mote, your manifestation can take one additional form: a lunar weapon. Only you can interact with your lunar weapon, whether in mote or weapon form. No other creature or effect can affect your lunar weapon in any way, including disarming or sundering it.

Your lunar weapon functions as an advanced melee weapon with reach. It does only 1 point of bludgeoning damage, though this is increased by weapon specialization normally, and it can benefit from solarian weapon crystals as a solar weapon does.

A lunar weapon targets EAC, and has the knockdown critical hit effect. When you strike a foe with a lunar weapon it binds them with gravitational waves, causing them to be entangled for 1 round. If you exceed their EAC by 5 or more, they are entangled for 2 rounds. At 5th level, your lunar weapon gains the block weapon special property.  At 10th level, targets struck must make a Fortitude save (DC 10 +1/2 class level +key ability modifier) or be staggered for 1 round. At 15th level, they must make the save or be staggered for 1d4+1 rounds. At 20th level, your lunar weapon scores a critical hit on a 19-20, if the attack roll hits the target’s EAC.

You can also use your lunar weapon to increase the damage of small arm and operative weapon attacks you make that target KAC. You add your solarian level to such attacks. This is in addition to normal damage benefits from Weapon Specialization, once you gain it. You can wield a small arm or operative melee weapon in the same hand as your lunar weapon. The attack does not gain any other advantages of your lunar weapon.

PATREON
Enjoy this Starfinder content? Want to see more? Want to see something else? You can back my Patreon to encourage me to do more of the kind of work you want to see, and you can subscribe to the 52-in-52 program to get entire game supplements, one a week for every week of 20020, that are done in four versions for four game systems, including Starfinder!