It is a source of some frustration among many mechanic players that they can’t hack androids and robots and control their actions as much sci-fi has taught them they should expect. Only the override class feature begins to allow mechanics to take such actions, and even it is pretty limited compared to examples in genre fiction. There are good reasons for this, but about the time mystics are picking up dominate person, mechanics should be gaining similar options for constructs.
But, that’s easy to fix!
14th Level Mechanic Tricks
Improved Override (Ex): Your ability to override the programming of constructs is far more advanced than most mechanics. When the target of your override fails their saving throw against the ability, you can control their actions as if you had successfully affected them with a dominate person spell. This effect is nonmagical, and you establish wireless comlink communication rather than telepathic, and it affects creatures you can target with override rather than humanoids. You can only have one target controlled by an improved override at a time, and once a creature has attempted a saving throw against override or improved override (regardless of the result), it is immune to further uses of either ability 24 hours. you must have the override class feature to select this trick.
Once you use this ability, you cannot do so again until you recuperate*.
*Recuperate is my proposed term for when a character takes a 10-minute rest and expends a Resolve point to regain stamina.
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Yes, these are from the same Starfinder Roleplaying Game campaign as the Starforce Knights.
Starship Mech Drone
Compact and designed for urban and starship environments, the starship mech drone is specifically programmed to assist with starship operation and engineering. Outlawed in some systems as a weapon, mechanics who build their own custom drones often find the extra pair of hands too useful to give up.
Unlike other drones (which as part of a class feature cannot engage in starship combat skill checks), starship mech drones can fill the engineer, pilot, and gunner starship roles.
Size Small; Speed 30 feet; AC EAC 10, KAC 12; Good Save Will, Poor Saves Fortitude, Reflex; Ability Scores Str 6, Dex 14, Con —, Int 12, Wis 6, Cha 10; Ability Increases Dexterity, Intelligence
Bonus Skill Unit Engineering; Initial Mods camera, manipulator arms, tool arm
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A new Drone Mod for the engineer class for the Starfinder Roleplaying Game
Transform (2nd level)
Your drone can become a vehicle that is within one size of its own size with an item level equal to your mechanic level -2 or less, or a vehicle with a size within 2 categories of its own size with an item level equal to your mechanic level -4 or less. While in this form is does not have access to any other drone abilities except its ability scores, and it can still take its own actions. You can modify weapons added to your drone so they can be used while it is in its vehicle form by paying 50% extra for any such weapon. Your drone can be driven normally while in vehicle mode, or choice not to allow a creature to drive it.
When your drone is in vehicle mode, if it acts like a normal vehicle the DC for Perception checks to realize it is anything other than a standard vehicle is 20 + 1-1/2 your mechanic level.
Your drone can assume only a single set vehicle form, selected when you pick this mod. Each time you gain a level, you can change what vehicle it can become. You can take this mod more than once, selecting a new vehicle for your drone each time.
Special: A stealth drone can select this mod at 2nd level, but cannot take additional options(such as selecting it more than once or have weapons that function in vehicle mode until) 8th level.