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Tavern Name Generator
It’s a trope that every ttRPG adventure starts in a tavern. But they can’t possibly all start in the SAME tavern, right? So, if you run a lot of adventures, you’re gonna need a LOT of tavern names. This system is designed to generate thousands of unique tavern names. It won’t create every possible tavern name of course (why, “The Mayor’s Coinpurse” isn’t even on the list!), but it’ll give you all the names you’ll need for a lifetime of fantasy ttRPG games.
Name Format: Roll 1d20
The results tell you what sub-tables to roll on, and in what order. You can always add “The” to the front of a name, and may or may not wish to add an Establishment (from the eponymous table) at the end.
If you get a ridiculous result, like “The Ale Alehouse,” you can reroll, add an element (somehow “The Drunken Ale Alehouse” feels more like a real placename), or lean into it and come up with a backstory as to why the place has such a weird name.
01. [Descriptor][Creature]
02. [Color][Creature]
03. [Creature] and [Creature]
04. [Number][Creature]
05. [Number][Descriptor][Creature]
06. [Descriptor][Icon]
07. [Color][Icon]
08. [Icon] and [Icon]
09. [Number][Color][Icon]
10. [Descriptor][Tool and Weapon]
11. [Color] [Tool and Weapon]
12. [Tool and Weapon] and [Tool and Weapon]
13. [Number] [Tool and Weapon]
14. [Creature] and [Icon] (or [Creature]’s [Icon])
15. [Icon] and [Creature]
16. [Creature] and {Tool and Weapon]
17. [Tool and Weapon] and [Creature]
18. [Icon] and [Tool and Weapon]
19. [Tool and Weapon] and [Icon]
20. [Descriptor][Creature]’s [Tool and Weapon]
Descriptor (Roll 1d100)
01-03. Bleeding
04-06. Bloody
07-09. Bold
10-12. Brazen
13-15. Broken
16-19. Dancing
20-22. Dead
23-25. Docile
26-28. Dodgy
29-31. Dreaming
32-34. Drunken
35-37. Fireside
38-40. Grievous
41-43. Grubby
44-46. Grumpy
47-49. Noble
50-52. Number (roll on table XX)
53-55. Prancing
56-58. Royal
59-61. Salty
62-64. Shifty
65-67. Slain
68-70. Sleeping
71-73. Somber
74-76. Stingy
77-79. Stout
80-82. Swaggering
83-85. Venal
86-88. Vulgar
01-03. Wandering
01-03. Wealthy
01-03. Yawning
Color (Roll 1d20)
1. Alabaster
2. Amber
3. Ashen
4. Azur
5. Bronze
6. Copper
7. Crimson
8. Ebony
9. Gilded
10. Indigo
11. Ivory
12. Obsidian
13. Onyx
14. Plum
15. Saffron
16. Sepia
17. Silver
18. Umber
19. Unseen
20. Vermillion
Creatures (Roll 1d100)
You can always do a variant of any creature. If the “Wolf and Hart” doesn’t grab you, but the “Dire Wolf and Stag” does, go for it!
01-02. Archer
03-05. Bard
06-07. Beard
09-10. Cockatrice
11-12. Corpse
13-15. Courser
16-17. Badger
18-20. Basilisk
21-22. Beast
23-25. Boar
26-27. Chimera
20-30. Eagle
31-32. Elephant
33-34. Fey
35-37. Giant
38-39. Hart
40-42. Horse
43-45. Hound
45-47. Hydra
48-50. Jester
51-52. Knave
53-55. Kraken
56-57. Lion
58-60. Mermaid
61-62. Minstrel
63-65. Monster
66-67. Necromancer
68-70. Oliphant
71-72. Ogre
73-74. Ox
75-77. Paladin
79-79. Peacock
80-81. Priest
82-84. Rat
85-88. Rooster
89-90. Seer
91-92. Spectre
93-94. Swan
96-97. Unicorn
98-100. Wolf
Icons (Roll 1d100)
01-03. Ale
04-06. Alicorn
07-09. Amulet
10-12. Anchor
13-15. Arms
16-18. Barrel
19-21. Bone
22-24. Cauldron
25-27. Cheese
28-30. Chalice
31-33. Coach
34-36. Flagon
37-39. Flute
40-22. Grave
43-45. Head
46-48. Heart
49-51. Hoof/Hooves
52-54. Jewel
55-57. Key
58-60. Lock
61-63. Maille
64-66. Marksman
67-69. Mead
70-72. Mug
73-75. Oak
76-78. Robe
79-81. Ship
82-84. Swashbuckler
85-87. Teeth/tooth
88-90. Tusk
91-93. Wagon
94. Web
95-97. Well
98-100. Wineskin
Tools and Weapons (Roll 1d100)
01-04. Adze
05-08. Anvil
09-12. Arrow
13-16. Auger
17-20. Axe
21-24. Bolt
25-28. Brace
29-32. Buckler
33-36. Gimlet
37-40. Glaive
41-44. Hammer
45-48. Hatchet
49-52. Helm
53-56. Lance
57-60. Mattock
61-64. Pike
65-68. Plough
69-72. Rake
73-76. Saw
77-80. Sheer
81-84. Sickle
85-88. Spade
89-92. Spear
93-96. Spindle
97-100. Sword
Number (Roll 1d10)
If you roll on this chart as a descriptor for a noun, pluralize the noun. For example, if you get “Dozen” and then ‘Hound”, your tavern name is “The Dozen Hounds.”
1. Two
2. Three
3. Five
4. Six
5. Seven
6. Dozen
7. Score of
8. 40
9. 51
10. Thousand
Establishment (Roll 1d12)
These are all optional, but you can add this to the end of any name. It’s worth noting that if a place is well-known, its name may be shortened. A place may officially be the Crimson Cockatrice Cantina, but most folks just call it the Crimson Cockatrice.
If a tavern’s name feels too simple, you can always give it two establishment types. Perhaps it’s “The Crimson Cockatrice Lodge & Pub.”
1. Alehouse
2. Cantina
3. Lodge
4. Market
5. Mughouse
6. Pub
7. Rathskeller
8. Roomhouse
9. Taphouse
10. Tavern
11. Teahouse
11. Woodhouse
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The Ampersand ttRPG Name Generator
Yes, it started as a joke. But I do ADORE making these, so you all get to be exposed to this overwrought exercise in my humor.
I’m not even sure why this is funny to me. Maybe the thought I would go to this much effort (hint: it wasn’t much effort) for something no one is likely to ever actually use? Also, just because you roll it up randomly here doesn’t mean someone else hasn’t already used it, so employ due diligence before you actually publish anything with a name you got here. Any similarity between randomly generated Ampersand ttRPG names and real-world copyright material or trademarks is, obviously, either unintentional, or a result of parody.
Using the Generator is simple. Roll once on Table 1, add an Ampersand (“&”), then roll ocne on table 2. If you don’t like it (“Burrows & Dynasties” sounds terrible) You should also see if a randomly-generated Ampersand ttRPG name sounds between when you reverse the two elements. I personally think “Wyverns & Warrens” sounds much better than “Warrens & Wyverns,” but your mileage may vary.
(In fact, I like Wyverns and Warrens so much I am unofficially putting my finger on it, and hoping no one else uses it before I get a chance to, or I give up on the idea.).
Table 1: Roll 1d100
01. Abattoirs
02. Abthains
03. Armor
04-05. Armsmen
06. Bacchanals
07-08. Balefire
09. Bandoliers
10-11. Barbicans
12. Basements
13. Burrows
14. Catacombs
15. Caers
16. Camarilla
17. Castles
18. Cavaliers
19-20. Caverns
21. Citadels
22-23. Crypts
24. Demagogues
25. Demesne
26. Draughts
27. Dungeons
28. Dynasties
29. Eagles
30. Ecclesiarchs
31. Eclipse
32-33. Elementals
34. Factions
35-36. Fanes
37. Fiends
38. Gates
39. Geas
40-41. Glyphs
42. Grottos
43. Guards
44-45. Harrowers
46. Heraldry
47. Inquisitors
48. Justiciars
49. Karsk
50-51. Kith
52. Knights
53-54. Labyrinths
55. Lairs
56-57. Legends
58-59. Mages
60-61. Mazes
62. Mines
63. Minions
64-65. Narthex
66-67. Naskins
68. Naves
69-70. Omens
70-71. Ossuaries
72. Parapets
73-74. Periapts
75. Quills
76-77. Realms
78-79. Runes
80-81. Sigils
82. Staves
83-84. Sword
85-86. Taverns
87-88. Temples
89-90. Towers
91-92. Tunnels
93-94. Undercrofts
95-96. Wands
97-98. Warrens
99-100. Warriors
Table 2: Roll 75
01-02. Acolytes
03-04 Abominations
05. Abraxas
06. Amulets
07-08. Arcana
09. Arachnids
10. Barghests
11. Basilisks
12-13. Behemoths
14. Bestiaries
15. Blackgaurds
16-17. Brigandine
18. Caryatids
19. Centaurs
20-21. Chimeras
22-23. Chronicles
24. Cyclops
25. Davenports
26-27. Demons
28-29. Dinosaurs
30. Dragons
31. Drakes
32. Eidolons
33. Eschaton
34. Eyries
35-36. Escapades
37. Fabulists
38-39. Familiars
40-41. Folios
42. Gargoyles
43. Ghouls
44. Giants
45-46. Goblins
47. Goety
48. Griffons
49-50. Grimoires
51-52. Harbingers
53. Haruspex
54. Heroes
55-56. Incantations
57. Incunabulum
58. Jailors
59. Jarls
60. Killers
61. Kinks
62-63. Knaves
64. Krakens
65-66. Legerdemain
67. Lexicon
68. Manuals
69. Minotaurs
70. Monsters
71. Mudlarks
72. Mystics
73. Nacre
74. Naptha
75. Nephilim
76-78. the Occult
79. Otyughs
80. Priests
81-82. Quests
83. Reliquaries
84. Rogues
85. Sages
86. Serpents
87. Shields
88. Slayers
89. Sorcery
90-92. Talismans
93. Thanes
94-95. Trolls
96-97. Uroboros
98. Warlocks
99-100. Wyverns
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Dungeon Name Generator
I unironically love dungeons.
Now, I use a pretty broad definition of “dungeon.” In fact, I’ve written whole series of articles about what I consider to be dungeons, in ttRPG terms.
But part of a cool dungeon is a cool name. And, I love creating name generators. So while I don’t claim this article can name every dungeon in all of fantasy gaming, it can certainly create more names than any one campaign world can use.
Using the Generator
Roll 1d6 to determine how to generate your dungeon name.
1-2: Start with “The,” then roll once on Table 1 and once on table 2.
3-5: Roll once on Table 2, add “of,” then roll once on table 3.
6: Start with “The,” then roll once on Table 1 and once on table 2, add “of”, then roll once on table 3.
Table 1 (Roll 1d100)
01-03: Azur
04-05: Bastard
06-08: Barrier
09-10: Candle
11-13: Collapsed
14-15: Crimson
16-18: Crumbling
19-20: Demon Queen’s
21-23: Demonweb
24-25: Dragonbound
26-28: Emerald
29-30: Fallen
31-33: Frostfell
34-35: Gallow
36-38: Guardmoor
39-40: Hastur’s
41-42: Haunted/Haunting
43-45: Hellspike
46-48: Hollow
49-50: Icy
51-53: Iron
54-55: Kobold
56-57: Lost
58-60: Nightfang
61-62: Nightworm
63-65: Red
66-67: Shattered
68-70: Silver
71-72: Sinister
73-75: Standing
76-77: Stonefang
78-80: Sunless
81-82: Thunderspire
83-85: Tiger’s
86-88: Trollhunt
89-90: Terrifying
91-93: Under
94-95: White Plume
96-98: Windswept
99-00: Yawning
Table 2 (Roll 1d100)
01-02: Abby/Abbies
03-04: Acropolis
05-06: Barrow(s)
07-08: Bastion(s)
09-10: Cairn(s)
11-12: Catacomb(s)
13-14: Cave(s)
15-16: Cavern(s)
17-18: Castle
19-20: Citadel
21-22: City
23-24: Dungeon
25-26: Enclave
27-28: Fane
29-30: Field(s)
31-32: Forge(s)
33-34: Fortress
35-36: Gate(s)
37-38: Grotto(s)
39-40: Hall(s)
41-42: House(s)
43-44: Keep(s)
45-46: Kingdom
47-48: Labyrinth
49-50: Lodge(s)
51-52: Manor(s)
53-54: Mine(s)
55-56: Mount
57-58: Mountain(s)
59-60: Palace(s)
61-62: Pass/Passes
63-64: Peak(s)
65-66: Pit(s)
67-68: Oubliette
69-70: Prison(s)
71-72: Portal(s)
73-74: Pyramid(s)
75-76: Redoubt
77-78: Rift(s)
79-80: Ruin(s)
81-82: Sanctum
83-84: Shrine(s)
85-86: Spire(s)
87-88: Stone(s)
89-90: Temple(s)
91-92: Tomb(s)
93-94: Tower(s)
95-96: Wall(s)
97-98: Warrren(s)
99-100: Well(s)
Table 3 (Roll 1d100)
01-03: Annihilation
04-06: the Archmage
07-10: the Borderlands
11-13: Broken Souls
14-16: Chaos
17-19: Deception
20-22: the Drow
23-25: Elemental Evil
26-28: Fandelver
29-31: the Feathered Serpent
32-34: the Forgotten King
35-37: the Frog
38-40: the Frost Gant Jarl
41-43: Fury
44-46: the Ghouls
47-49: Graves
50-52: Harpies
53-55: Hawksmoor
56-58: the Horned ________ (roll on Table 4)
59-61: Horrors
62-64: Ice
65-67: Lies
68-70: the Necromancer
71-73: Peril
74-76: Ravenscroft
77-79: The Ravenous Moon
80-82: Redcliff
83-85: Ruin
86-88: the Serpentfolk
89-91: the Shadowfell
92-94: Shadows
95: Slaughtergarde
96-98: Spiders
99-100: the Winter King
Table 4 (Roll 1d6)
01. Bear
02. Crown
03. Man
04. Rat
05. Skull
06. Wolf
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Quick Epic Fantasy Franchise Title Generator
Need an epic-sounding name for your fantasy novel, adventure, game setting, heavy metal album, or just to mess with people ebcause it sounds like the name of something?
Roll 1d100 for the first word on the first column, then add “of,” then another d100 to determine the second word, from the second column.
No, “Queen of Tempests” may not be the best fantasy title out there… but there are certainly worse, and rolling that up took me all of 30 seconds.
01-02. Blood Blood
03-05. Chronicles Crystal
06-07. Conquest Darkness
08-10. Destiny Death
11-12. Empire Demons
13-15. Forest Destiny
16-17. Game Dragons
18-20. Heart Dreams
21-23. Kingdom Dungeons
24-26. Kings Fire
27-29. Lands Graves
30-32. League Ice
33-34. Legacy Legends
25-37. Legend Light
38-40. Lord Mercy
41-43. Magic Night
44-46. Mask Omens
47-49. Minion Oracles
50-52. Mission Paradise
53-55. Path Placename*
56-58. Queen Rings
59-61. Quest Roses
62-64. Record Runes
65-67. Reign Secrets
68-70. Shadow Shadows
71-72. Song Sigils
73-74. Sword Stone
75-77. Tale Storms
78-80. Talisman Tempests
81-83. Thief Thorns
84-86. War Thrones
87-89. Wheel Talismans
90-91. Wishstones Time
92-94. Witch Truth
96-97. World Vengeance
98-00. Wraith Warcraft
*Just pick any fantasy-sounding place here. If you can’t
think of one, spell a prescription drug backward. “War of Lirponisil” is as
good as some real titles get.
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