Blog Archives

Tavern Name Generator

It’s a trope that every ttRPG adventure starts in a tavern. But they can’t possibly all start in the SAME tavern, right? So, if you run a lot of adventures, you’re gonna need a LOT of tavern names. This system is designed to generate thousands of unique tavern names. It won’t create every possible tavern name of course (why, “The Mayor’s Coinpurse” isn’t even on the list!), but it’ll give you all the names you’ll need for a lifetime of fantasy ttRPG games.

Name Format: Roll 1d20

The results tell you what sub-tables to roll on, and in what order. You can always add “The” to the front of a name, and may or may not wish to add an Establishment (from the eponymous table) at the end.

If you get a ridiculous result, like “The Ale Alehouse,” you can reroll, add an element (somehow “The Drunken Ale Alehouse” feels more like a real placename), or lean into it and come up with a backstory as to why the place has such a weird name.

01. [Descriptor][Creature]

02. [Color][Creature]

03. [Creature] and [Creature]

04. [Number][Creature]

05. [Number][Descriptor][Creature]

06. [Descriptor][Icon]

07. [Color][Icon]

08. [Icon] and [Icon]

09. [Number][Color][Icon]

10. [Descriptor][Tool and Weapon]

11. [Color] [Tool and Weapon]

12. [Tool and Weapon] and [Tool and Weapon]

13. [Number] [Tool and Weapon]

14. [Creature] and [Icon] (or [Creature]’s [Icon])

15. [Icon] and [Creature]

16. [Creature] and {Tool and Weapon]

17. [Tool and Weapon] and [Creature]

18. [Icon] and [Tool and Weapon]

19. [Tool and Weapon] and [Icon]

20. [Descriptor][Creature]’s [Tool and Weapon]

Descriptor (Roll 1d100)

01-03. Bleeding

04-06. Bloody

07-09. Bold

10-12. Brazen

13-15. Broken

16-19. Dancing

20-22. Dead

23-25. Docile

26-28. Dodgy

29-31. Dreaming

32-34. Drunken

35-37. Fireside

38-40. Grievous

41-43. Grubby

44-46. Grumpy

47-49. Noble

50-52. Number (roll on table XX)

53-55. Prancing

56-58. Royal

59-61. Salty

62-64. Shifty

65-67. Slain

68-70. Sleeping

71-73. Somber

74-76. Stingy

77-79. Stout

80-82. Swaggering

83-85. Venal

86-88. Vulgar

01-03. Wandering

01-03. Wealthy

01-03. Yawning

Color (Roll 1d20)

1. Alabaster

2. Amber

3. Ashen

4. Azur

5. Bronze

6. Copper

7. Crimson

8. Ebony

9. Gilded

10. Indigo

11. Ivory

12. Obsidian

13. Onyx

14. Plum

15. Saffron

16. Sepia

17. Silver

18. Umber

19. Unseen

20. Vermillion

Creatures (Roll 1d100)

You can always do a variant of any creature. If the “Wolf and Hart” doesn’t grab you, but the “Dire Wolf and Stag” does, go for it!

01-02. Archer

03-05. Bard

06-07. Beard

09-10. Cockatrice

11-12. Corpse

13-15. Courser

16-17. Badger

18-20. Basilisk

21-22. Beast

23-25. Boar

26-27. Chimera

20-30. Eagle

31-32. Elephant

33-34. Fey

35-37. Giant

38-39. Hart

40-42. Horse

43-45. Hound

45-47. Hydra

48-50. Jester

51-52. Knave

53-55. Kraken

56-57. Lion

58-60. Mermaid

61-62. Minstrel

63-65. Monster

66-67. Necromancer

68-70. Oliphant

71-72. Ogre

73-74. Ox

75-77. Paladin

79-79. Peacock

80-81. Priest

82-84. Rat

85-88. Rooster

89-90. Seer

91-92. Spectre

93-94. Swan

96-97. Unicorn

98-100. Wolf

Icons (Roll 1d100)

01-03. Ale

04-06. Alicorn

07-09. Amulet

10-12. Anchor

13-15. Arms

16-18. Barrel

19-21. Bone

22-24. Cauldron

25-27. Cheese

28-30. Chalice

31-33. Coach

34-36. Flagon

37-39. Flute

40-22. Grave

43-45. Head

46-48. Heart

49-51. Hoof/Hooves

52-54. Jewel

55-57. Key

58-60. Lock

61-63. Maille

64-66. Marksman

67-69. Mead

70-72. Mug

73-75. Oak

76-78. Robe

79-81. Ship

82-84. Swashbuckler

85-87. Teeth/tooth

88-90. Tusk

91-93. Wagon

94. Web

95-97. Well

98-100. Wineskin

Tools and Weapons (Roll 1d100)

01-04. Adze

05-08. Anvil

09-12. Arrow

13-16. Auger

17-20. Axe

21-24. Bolt

25-28. Brace

29-32. Buckler

33-36. Gimlet

37-40. Glaive

41-44. Hammer

45-48. Hatchet

49-52. Helm

53-56. Lance

57-60. Mattock

61-64. Pike

65-68. Plough

69-72. Rake

73-76. Saw

77-80. Sheer

81-84. Sickle

85-88. Spade

89-92. Spear

93-96. Spindle

97-100. Sword

Number (Roll 1d10)

If you roll on this chart as a descriptor for a noun, pluralize the noun. For example, if you get “Dozen” and then ‘Hound”, your tavern name is “The Dozen Hounds.”

1. Two

2. Three

3. Five

4. Six

5. Seven

6. Dozen

7. Score of

8. 40

9. 51

10. Thousand

Establishment (Roll 1d12)

These are all optional, but you can add this to the end of any name. It’s worth noting that if a place is well-known, its name may be shortened. A place may officially be the Crimson Cockatrice Cantina, but most folks just call it the Crimson Cockatrice.

If a tavern’s name feels too simple, you can always give it two establishment types. Perhaps it’s “The Crimson Cockatrice Lodge & Pub.”

1. Alehouse

2. Cantina

3. Lodge

4. Market

5. Mughouse

6. Pub

7. Rathskeller

8. Roomhouse

9. Taphouse

10. Tavern

11. Teahouse

11. Woodhouse

Find this article useful or fun? I have a Patreon! Feel free to back it to support the creation of more such content!

The Ampersand ttRPG Name Generator

Yes, it started as a joke. But I do ADORE making these, so you all get to be exposed to this overwrought exercise in my humor.

I’m not even sure why this is funny to me. Maybe the thought I would go to this much effort (hint: it wasn’t much effort) for something no one is likely to ever actually use? Also, just because you roll it up randomly here doesn’t mean someone else hasn’t already used it, so employ due diligence before you actually publish anything with a name you got here. Any similarity between randomly generated Ampersand ttRPG names and real-world copyright material or trademarks is, obviously, either unintentional, or a result of parody.

Using the Generator is simple. Roll once on Table 1, add an Ampersand (“&”), then roll ocne on table 2. If you don’t like it (“Burrows & Dynasties” sounds terrible) You should also see if a randomly-generated Ampersand ttRPG name sounds between when you reverse the two elements. I personally think “Wyverns & Warrens” sounds much better than “Warrens & Wyverns,” but your mileage may vary.

(In fact, I like Wyverns and Warrens so much I am unofficially putting my finger on it, and hoping no one else uses it before I get a chance to, or I give up on the idea.).

Table 1: Roll 1d100

01. Abattoirs

02. Abthains

03. Armor

04-05. Armsmen

06. Bacchanals

07-08. Balefire

09. Bandoliers

10-11. Barbicans

12. Basements

13. Burrows

14. Catacombs

15. Caers

16. Camarilla

17. Castles

18. Cavaliers

19-20. Caverns

21. Citadels

22-23. Crypts

24. Demagogues

25. Demesne

26. Draughts

27. Dungeons

28. Dynasties

29. Eagles

30. Ecclesiarchs

31. Eclipse

32-33. Elementals

34. Factions

35-36. Fanes

37. Fiends

38. Gates

39. Geas

40-41. Glyphs

42. Grottos

43. Guards

44-45. Harrowers

46. Heraldry

47. Inquisitors

48. Justiciars

49. Karsk

50-51. Kith

52. Knights

53-54. Labyrinths

55. Lairs

56-57. Legends

58-59. Mages

60-61. Mazes

62. Mines

63. Minions

64-65. Narthex

66-67. Naskins

68. Naves

69-70. Omens

70-71. Ossuaries

72. Parapets

73-74. Periapts

75. Quills

76-77. Realms

78-79. Runes

80-81. Sigils

82. Staves

83-84. Sword

85-86. Taverns

87-88. Temples

89-90. Towers

91-92. Tunnels

93-94. Undercrofts

95-96. Wands

97-98. Warrens

99-100. Warriors

Table 2: Roll 75

01-02. Acolytes

03-04 Abominations

05. Abraxas

06. Amulets

07-08. Arcana

09. Arachnids

10. Barghests

11. Basilisks

12-13. Behemoths

14. Bestiaries

15. Blackgaurds

16-17. Brigandine

18. Caryatids

19. Centaurs

20-21. Chimeras

22-23. Chronicles

24. Cyclops

25. Davenports

26-27. Demons

28-29. Dinosaurs

30. Dragons

31. Drakes

32. Eidolons

33. Eschaton

34. Eyries

35-36. Escapades

37. Fabulists

38-39. Familiars

40-41. Folios

42. Gargoyles

43. Ghouls

44. Giants

45-46. Goblins

47. Goety

48. Griffons

49-50. Grimoires

51-52. Harbingers

53. Haruspex

54. Heroes

55-56. Incantations

57. Incunabulum

58. Jailors

59. Jarls

60. Killers

61. Kinks

62-63. Knaves

64. Krakens

65-66. Legerdemain

67. Lexicon

68. Manuals

69. Minotaurs

70. Monsters

71. Mudlarks

72. Mystics

73. Nacre

74. Naptha

75. Nephilim

76-78. the Occult

79. Otyughs

80. Priests

81-82. Quests

83. Reliquaries

84. Rogues

85. Sages

86. Serpents

87. Shields

88. Slayers

89. Sorcery

90-92. Talismans

93. Thanes

94-95. Trolls

96-97. Uroboros

98. Warlocks

99-100. Wyverns

Find this article useful or fun? Back my Patreon! Support the creation of more such content!

Dungeon Name Generator

I unironically love dungeons.

Now, I use a pretty broad definition of “dungeon.” In fact, I’ve written whole series of articles about what I consider to be dungeons, in ttRPG terms.

But part of a cool dungeon is a cool name. And, I love creating name generators. So while I don’t claim this article can name every dungeon in all of fantasy gaming, it can certainly create more names than any one campaign world can use.

Using the Generator

Roll 1d6 to determine how to generate your dungeon name.

1-2: Start with “The,” then roll once on Table 1 and once on table 2.

3-5: Roll once on Table 2, add “of,” then roll once on table 3.

6: Start with “The,” then roll once on Table 1 and once on table 2, add “of”, then roll once on table 3.

Table 1 (Roll 1d100)

01-03: Azur

04-05: Bastard

06-08: Barrier

09-10: Candle

11-13: Collapsed

14-15: Crimson

16-18: Crumbling

19-20: Demon Queen’s

21-23: Demonweb

24-25: Dragonbound

26-28: Emerald

29-30: Fallen

31-33: Frostfell

34-35: Gallow

36-38: Guardmoor

39-40: Hastur’s

41-42: Haunted/Haunting

43-45: Hellspike

46-48: Hollow

49-50: Icy

51-53: Iron

54-55: Kobold

56-57: Lost

58-60: Nightfang

61-62: Nightworm

63-65: Red

66-67: Shattered

68-70: Silver

71-72: Sinister

73-75: Standing

76-77: Stonefang

78-80: Sunless

81-82: Thunderspire

83-85: Tiger’s

86-88: Trollhunt

89-90: Terrifying

91-93: Under

94-95: White Plume

96-98: Windswept

99-00: Yawning

Table 2 (Roll 1d100)

01-02: Abby/Abbies

03-04: Acropolis

05-06: Barrow(s)

07-08: Bastion(s)

09-10: Cairn(s)

11-12: Catacomb(s)

13-14: Cave(s)

15-16: Cavern(s)

17-18: Castle

19-20: Citadel

21-22: City

23-24: Dungeon

25-26: Enclave

27-28: Fane

29-30: Field(s)

31-32: Forge(s)

33-34: Fortress

35-36: Gate(s)

37-38: Grotto(s)

39-40: Hall(s)

41-42: House(s)

43-44: Keep(s)

45-46: Kingdom

47-48: Labyrinth

49-50: Lodge(s)

51-52: Manor(s)

53-54: Mine(s)

55-56: Mount

57-58: Mountain(s)

59-60: Palace(s)

61-62: Pass/Passes

63-64: Peak(s)

65-66: Pit(s)

67-68: Oubliette

69-70: Prison(s)

71-72: Portal(s)

73-74: Pyramid(s)

75-76: Redoubt

77-78: Rift(s)

79-80: Ruin(s)

81-82: Sanctum

83-84: Shrine(s)

85-86: Spire(s)

87-88: Stone(s)

89-90: Temple(s)

91-92: Tomb(s)

93-94: Tower(s)

95-96: Wall(s)

97-98: Warrren(s)

99-100: Well(s)

Table 3 (Roll 1d100)

01-03: Annihilation

04-06: the Archmage

07-10: the Borderlands

11-13: Broken Souls

14-16: Chaos

17-19: Deception

20-22: the Drow

23-25: Elemental Evil

26-28: Fandelver

29-31: the Feathered Serpent

32-34: the Forgotten King

35-37: the Frog

38-40: the Frost Gant Jarl

41-43: Fury

44-46: the Ghouls

47-49: Graves

50-52: Harpies

53-55: Hawksmoor

56-58: the Horned ________ (roll on Table 4)

59-61: Horrors

62-64: Ice

65-67: Lies

68-70: the Necromancer

71-73: Peril

74-76: Ravenscroft

77-79: The Ravenous Moon

80-82: Redcliff

83-85: Ruin

86-88: the Serpentfolk

89-91: the Shadowfell

92-94: Shadows

95: Slaughtergarde

96-98: Spiders

99-100: the Winter King

Table 4 (Roll 1d6)

01. Bear

02. Crown

03. Man

04. Rat

05. Skull

06. Wolf

Find this article useful or fun? I have a Patreon! Feel free to back it to support the creation of more such content!

Quick Epic Fantasy Franchise Title Generator

Need an epic-sounding name for your fantasy novel, adventure, game setting, heavy metal album, or just to mess with people ebcause it sounds like the name of something?

Roll 1d100 for the first word on the first column, then add “of,” then another d100 to determine the second word, from the second column.

No, “Queen of Tempests” may not be the best fantasy title out there… but there are certainly worse, and rolling that up took me all of 30 seconds.

01-02. Blood               Blood

03-05. Chronicles        Crystal

06-07. Conquest          Darkness

08-10. Destiny Death 

11-12. Empire             Demons

13-15. Forest               Destiny

16-17. Game               Dragons

18-20. Heart                Dreams

21-23. Kingdom          Dungeons

24-26. Kings               Fire

27-29. Lands               Graves

30-32. League             Ice

33-34. Legacy             Legends

25-37. Legend             Light

38-40. Lord                 Mercy

41-43. Magic               Night

44-46. Mask                Omens

47-49. Minion             Oracles

50-52. Mission            Paradise

53-55. Path                  Placename*

56-58. Queen              Rings

59-61. Quest               Roses

62-64. Record             Runes

65-67. Reign               Secrets

68-70. Shadow            Shadows

71-72. Song                 Sigils

73-74. Sword              Stone

75-77. Tale                  Storms

78-80. Talisman           Tempests

81-83. Thief                Thorns

84-86. War                  Thrones

87-89. Wheel               Talismans

90-91. Wishstones       Time

92-94. Witch               Truth

96-97. World               Vengeance

98-00. Wraith              Warcraft

*Just pick any fantasy-sounding place here. If you can’t
think of one, spell a prescription drug backward. “War of Lirponisil” is as
good as some real titles get.

Find this article useful or (more likely) amusing? I have a Patreon! Feel free to back it to support the creation of more such content!