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Shield Traits for Pathfinder 2e

One of the unified systems in the second edition of the Pathfinder Roleplaying Game is a set of weapon traits that make specific fighting styles work differently from one another without having to depend on special class features or unique rules that apply to only a single weapon.

That same idea can easily be applied to shields, allowing all the common shield types and options to apply to some of the specific kinds of shields that evolved in the real word to meet specific fighting styles’ needs.

For example here are to Applied Kite Traits, designed to be applied to several different types of shields, allowing specific shields used by cavalry forces in the real word to function without special class features or skill uses.

A shield can only have one Applied Kite Trait, and that trait must be selected when the shield is crafted.

Bouche: A bouche shield has a series of ridges and notches along the top and one side that allow a mounted wielder to brace a lance on the shield. While wielding a bouche shield, you gain access to the set lance action.

A buckler, wooden or steel shield can have the bouche trait. This increases the cost by 1 gp, and reduces hardness by 1.

Set Lance [1 Action]: The next attack you make with a lance before the end of your turn does damage dice as if you were holding the lance 2-handed. You must be mounted and be wielding a lance in one hand to take this action.

Shield Bouche Bouch Shield

Kite: A kite shield has a wide, rounded top and tappers down to a point. It is a long shield, normally running 3/4 to 4/5 the height of the user.

When you take the Raise a Shield action with a kite shield while mounted, your mount also benefits from the increase to AC. If you have access to the Shield Block reaction, you can use it to defend your mount from a physical attack, rather than only when you would take damage from a physical attack.

A wooden, steel, or tower shield can have the kite trait. This increases the cost by 1 gp, and increases the bulk by 1.

Kite Shield Kite Shield

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Heightened Spellbook: New Spell Options for PF2

One of the interesting things Pathfinder second edition has done is have a uniform set of rules for casting spells at higher spell levels. Many spells end up taking niches similar to lesser- and greater- versions from the first edition by having a set of effects that get better as you access higher-level versions of the spell.

Of course not every Pathfinder Second Edition spell has heightened benefits… but they all COULD.

So, I’m beginning to look at ways to add heightened effects to PF2 spells that currently don’t have them. For the moment, I’m starting at the beginning of the alphabet and just seeing how far I get, doing just a few each day.

Later these may all get compiled into a pdf, and backers of my Patreon at every level will certainly have compiled access to them eventually, as well as having the similar rules for focus spells I am posting exclusively on my Patreon pages.

I don’t want to duplicate the fine work other people have done compiling the base rules online (such as the PF2 SRD and the Archives of Nethys), so I’ll just list the spell, and it’s new heightened rules.

So, let’s get started with the Heightened Spellbook!

ABYSSAL PLAGUE     Spell 5
Heightened (+2) Targets increases to +1 additional creature adjacent to the touched creature; disease level increases by +2.

AIR BUBBLE     Spell 1
Heightened (+1) Targets increases by +1; duration is doubled (x2 at 2nd level, x4 at 3rd level, etc.)

AIR WALK     Spell 4
Heightened (+2) Targets increases to +1 additional creature adjacent to the touched creature; duration is doubled (x2 at 6th level, x4 at 8th level, etc.)

ALTER REALITY     Spell 10
Heightened (+1) Level of spells you can duplicate in each category increases by +1.
(Note: You’ll need some rules for 11th level spells to use this one, but if you’re using spells from some rando’s blog, who knows what other optional spells you’ve adopted?)

ANIMAL MESSENGER     Spell 2
Heightened (2nd) Animal messenger will bring a message or light Bulk item back to you, as if the recipient has also cast this spell.
Heightened (+1)
 Range and duration is doubled for each time you add this heightened effect.

00 Dragon and Wizard - RetroPunk

Art (c) RetroPunk, used under license

Like with all my blog posts, this is brought to you by the wonderful patrons of my Patreon!

This is specifically supported by the Open Gaming Store, which currently has a HUGE mega-bundle sale going on if you want lots of material for only a few gp!

My Patreon: The Silver Lining

Well, you crazy folks did it. You pushed my Patreon over the $714 mark, my first monthly GOAL, which I have had since 2016, and never gotten closer than halfway before now.

So, I can now (starting today), “budget a guaranteed amount of time into my freelance schedule, allowing me to post at least one 750-word or longer piece of setting or fiction material every Monday, and 2 microrules (Microfeats, Spell Tweets, or similar very-short RPG rule ideas) every Tuesday-Friday.”

I also need to figure out my next goals. Sure, bringing in $1500/month to support my random writings seems impossible–but then $714 always felt like a stretch as well. More news on that soon.

Obviously I am extremely grateful to my backers, new and pre-existing, and everyone who has boosted, linked, promoted, and generally made a big deal of the fact I write things and people can help fund that directly. Since the job that my wife Lj and I moved to Indiana for has dried up many friends and fans have told me they wished they could do more. But it is clear that the efforts people have made on our behalf is what’s lead to this point, where my Patreon is a noteworthy part of my freelance income.

So what is the money going towards? Right now the time I am carving out for Patreon-supported writing is paid for by this income, which is going to go directly to finding a stable health insurance solution for my family.

And now, of course, what you are all paying me for– Game Content! Keeping with the theme of today I have written up a Silver Lining feat. Or, rather, since Silver Linings come in lots of different forms, I have written three different versions of it, for three of my favorite different RPGs.

Silver Lining (Pathfinder 1st Ed)
When things look bad, something else always works out for you.
Benefits: When you roll a natural 1 on an attack roll or a saving throw in circumstances where a typical character could not take 10 on a skill check, you gain 1 resolve point. As a reaction when you next fail an attack roll or saving throw you may spent this resolve point for an immediate reroll without taking an action. If the d20 die result of the reroll is 1-10, add 10 to your total result. You can only have 1 resolve point at a time, and if not used it goes away when you next qualify to regain uses of daily abilities (even if you do not actually have daily abilities to regain).\

Silver Lining (Pathfinder 2nd Ed)
When things look bad, something else always works out for you.
Benefits: When you suffer a critical failure on an attack roll or saving throw, as a reaction you may choose to either heal a number of HP equal to your level, or regain one Focus Point.

Silver Lining (Starfinder)
When things look bad, something else always works out for you.
Benefits: When you roll a natural 1 on an attack roll against a significant foe, or on a saving throws against a significant foe, as a reaction you may spent 1 Resolve Point to regain a number of Hit Points and a number of Stamina Points equal to your level. You cannot regain more of either than you are currently missing.

Silver Lining for Fantasy AGE

I am also now the Fantasy AGE developer for Green Ronin, so I’m posting this *very* rough, *very* unofficial version of Silver Lining as a Talent for that game system.

SILVER LINING
Classes: Mage, Rogue, and Warrior
Requirement: None
When things go badly for you, it’s usually a sign that something good is also about to happen.
Novice: When a foe using a stunt with a SP cost of 3 or more against you, the next time you gain SP, you gain 1 more than usual. You never gain more than 1 extra SP from Silver Lining.
Journeyman: Silver Lining now functions when a foe using a stunt with a SP cost of 2 or more against you.
Master: Silver Lining now functions whenever a foe uses a stunt against you.

Want to help with my Silver Lining?
I’m back to being a full-time freelancer, which means arranging for stability, health insurance, retirement options, and so on, is extremely difficult.

So if you found any of this useful or entertaining and you’d like to join the growing community of folks supporting the creation of more such content, check out my Patreon!

Just a couple of dollars a month from each of you will make a huge difference.

Shield Feats for PF 2E

Okay I’m at Gen Con, but I can’t help but want to play with some of the most interesting new rules of the  Pathfinder Second Edition Core Rulebook. Shields!

Here are some new shield-focused feats. I am still trying to decide how I want to present some of the new information PF2 feats need in my blog format, so here’s a first try.

Angle Shield[General][Feat 1]

Prerequisites Shield Block
You can angle your shield to deflect part of the force of a powerful blow. When you use the Shield Block feat, your shield takes 5 points less damage than normal (minimum 0).

Duck Down[General][Feat 3]

[Reaction]
Trigger: When you have your shield raised and are forced to make a saving throw.
You can duck down behind your shield, making it more difficult for spells and special abilities to target and effect you. You gain a +1 bonus to the triggering saving throw. You are no longer considered to have your shield raised.

Knock Aside [General][Feat 1]

When you are wielding a shield, you gain a +2 bonus to the Disarm, Force Open, Shove, and Trip actions of Athletics.

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If enough patrons signed up, I could give this stuff away full time!