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Ablative for Pathfinder 1st edition
Ablative is a creature ability you can add to monsters to make them shrink as they take damage. It’s designed for use with elementals, constructs, and slimes, but could apply to other creatures as well. If applies to creatures that primarily do weapons or natural weapon damage, it’s reduced damage output heavily counters its increased AC and accuracy. For creatures that use offenses not modified by the reduced size, it generally becomes more dangerous as it’s injured.
When an ablative creature has lost 1/3 or more of its HP, it becomes one size smaller until its HP total is healed to be over that threshold. This otherwise functions as reduce person.
When an ablative creature has lost 2/3 or more of its HP, it becomes one size smaller until its HP total is healed to be over that threshold. This also otherwise functions as reduce person, with the modifiers stacking with the first application.
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Koufrawraiths – A simple d20 monster template
This is designed as a simple template for monsters in a wide range of d20 games. It has a horror/mystery theme, and the GM should consider its use carefully. Certainly it’s going to be as dangerous as a creature 1 level or CR higher, and if PCs do not yet know how to deal with it, it may be much more dangerous. On the other hand, a group could walk right past one and never know it, so it needs to be used in an intentional way with forethought, rather than as a random encounter.
Koufrawraith

A koufrawraith is a creature that exists in the dim fog between the waking world and the Plane of Dreams. They cannot be encountered by anyone fully in either realm, but do cross into any other reality where creatures able to sleep exist. Despite the name koufrawraiths are not necessarily undead, though undead koufrawraiths do exist. Many are hags, fey, monstrous beasts,and rarer examples exist as constructs, dragons, and oozes.
A koufrawraith’s existence can only be experienced by those who are fatigued or exhausted, but conscious. For any other creature, they cannot be perceived or effected, and the koufrawraith similarly cannot directly effect those who are ineligible to perceive it. It does perceive waking and sleeping creatures, but no action it takes (including things like casting spells that leave lasting effects, such as a wall of stone) can be perceived by, effect, or be effected by such creatures. Secondary effects can be–if a koufrawraith damages an exhausted person, the damage is visible and can be healed, but there is no evidence of how it was caused. Any effort to identify a koufrawriath from secondary observation or description suffers a -10 penalty.
Also known as sleepgaunts, koufrawraiths often prey upon lone insomniacs and those suffering great loss or toil. If feeds on the suffering of the tired, and prefers to hurt and frighten its food source, rather than kill them.
The ancient order of the Wearied Guard once drove koufrawraiths to near extinction, but once they were no longer a common threat, societies stopped supporting, or even believing, those who claimed their crucial work had to be done in the still of night, while bleary-eyed and staggering from fatigue.
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The Gelatinous Cylinder, Part 3
Yep, yet more abilities for Gelatinous Cylinders, to round out the holiday week. Add them to the gelatinous foe of choice in your favorite d20 game. Each gelatinous cylinder can have just 1-2 abilities from this series, or you can mix and match up to all 6.

Goes Great With: Gelatinous cylinders with this ability have formed a symbiotic relationship with some other creature. The how and why of such bonding it not well understood, and even creatures that benefit from such partnering have no idea why the cylinder came to accompany them.
A gelatinous cylinder does no harm to the creature it goes great with, and can even provide air and water if the creature is within the cylinder. Additionally, the accompanying partner gets to roll all attack rolls, saving throws, and skill checks twice and take the best result when within 30 feet of the gelatinous cylinder.
Old-Fashioned: A gelatinous cylinder with this power has two forms–one the standard cylinder (which emulates the stats of a gelatinous cube), and one a more lumpy, spread-out jelly. While still bright red, in this form the gelatinous cylinder emulates the stat block of one slime, jelly, or mold selected when this ability is picked. The gelatinous cylinder can switch back and forth between the two forms at the beginning of each round as part of the first action it takes that round.
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The Gelatinous Cylinder, Part 2
Yep, more abilities for Gelatinous Cylinders, the bright red, reshaped gelatinous cube variant. Add then to the gelatinous foe of choice in your favorite d20 game.

Phantom Faces: Though gelatinous cylinders are no more intelligent than other forms of gelatinous monster, some can form a face, generally locked into one or two expressions, and repeat overheard phrases. They often repeat things said by those they consume, from prior to the victim realizing they are in trouble. This mimicry is mindless, but the sound is so perfect it cannot be distinguished form the original voices.
Tantalizingly Preserved: Gelatinous cylinders with this ability stop the passage of time for any nonliving material stuck within them, and do not dissolve items that were not living when they entered the gel. Thus they often have foodstuffs, valuables, and even high-end clothing preserved and visible, juuuuust out of reach unless you want to plunge a hand into the cylinder…
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