Blog Archives

Fighting Fire (Elementals) with Fire (Damage)

Heya folks! Gaming veteran and cartooning luminary Stan! wrote a response-with-counterproposals to my blog from last Friday, which I am delighted to present to you here as another Guest Blog!

If you are involved, or getting involved, in tabletop games and are interested in having me feature a guest blog of yours, let me know! You can drop me a line at owen.stephens@gmail.com.

On Friday, Owen wrote an interesting and provocative post suggesting that Fire Elementals Shouldn’t Be Immune to Fire. As so often is the case, I was gobsmacked by the brilliance of this simple game design heresy. But the more I thought about it, the more I felt like the idea would be improved with a little tweak. When I brought it up to Owen he said, “Fine … write it up!”

Damn it, Owen!

Demons and Devils

Owen’s first suggestion was that since demons and devils were placed in Hell as punishment for their evil natures, it makes sense for they themselves to share the eternal torment that the souls they tend suffer. His suggestion was that these creatures are merely immune from being DESTROYED by hellfire because they are immortal spirits. While that made some sense to me, it also made me wonder why in that case they wouldn’t be eternally on the EDGE of death, burned to near cinders but unable to succumb.

My counterproposal: In addition to being unable to be killed by fire damage, demons, devils, and other similar creatures get a new trait so that at the start of their turn, they heal all fire damage they have suffered. That way they are fresh at the start of each turn, and then get burned all over again. And if you target them with spells or other sources of fire damage, they have to take that too … they just can’t die from it, and they’ll heal it all back when their turn comes along.

In Their Element

The second half of Owen’s pitch was that Fire Elementals not be immune to fire in the same way that we creatures of flesh are not immune to fists, suggesting instead that they are adapted to their natural habitat and “see routes through the flames” so as to avoid taking damage. I suppose partly this comes down to how one envisions the Plane of Fire, but for me there are no routes “through the flames,” they are omnipresent. And my interpretation of creatures native to that plane is that they are cozy and comfortable when in the presence of natural occurrences of their element (sitting in a campfire is like a soothing bath for a Fire Elemental, likewise a Water Elemental is total at home in any amount of water).

My counterproposal: While elementals are sanguine when faced with their natural substance, they are still vulnerable to magical, chemical, and alchemical variations of it. So a fire elemental could be fine fighting in the middle of a burning house, but it’d take damage just like anyone else might from a <ital>fire bolt, fireball,</ital> or burning oil. It would be impossible, of course, to set a fire elemental on fire for ongoing damage … but the initial blast or splash sure hurts.

Patreons!

You can support Stan!’s Patreon here!

And, as always, you can support Owen K.C. Stephens’s Patreon here!

Guest Blog: Alex Augunas Talks Breaking In to the ttRPG Industry

Heya folks!

Recently I have invited several colleagues to submit guest blogs for me to highlight. This one is by Alex Augunas, a friend and business partner of mine, and talks about how he broke into ttRPG writing, and eventually publishing.

If you are involved, or getting involved, in tabletop games and are interested in having me feature a guest blog of yours, let me know! You can drop me a line at owen.stephens@gmail.com.

Hello, I’m Alex Augunas. You might know me as Alexander Augunas, the Know Direction Network’s Everyman Gamer and the voice of Xvi on Stellar, a Starfinder Actual Play Podcast. Or Alexander Augunas, a Paizo freelance author responsible for creating insane amounts of content in various Core Rulebooks, Player Companions, Organized Play scenarios, and more. Maybe Alexander Augunas, owner of Everybody Games LLC. Probably Alexander Augunas, “That guy who likes foxes too much.”

Owen and I have been friends for a long time. While everyone who is even remotely in a sector of the Tabletop RPG Industry that’s adjacent to 3.5 D&D knows Owen K.C. Stephens, I think we first met professionally in when he first took over Paizo’s Player Companion with Monster Summoner’s Handbook. At the time, Patrick Renie had just left Paizo, leaving Owen to transition over from being in charge of the old Pathfinder Modules line to the Pathfinder Player Companion line, and he liked my spell work in Monster Summoner’s Handbook so we started working together more closely. (I’m the madlad who wrote the spell that lets you blow up your summoned monsters from that book.) That ended up leading me to getting an offer from Owen to work on the Weaponmaster’s Handbook alongside David N. Ross, and Paizo fans adored my advanced armor trainings so much that whenever Owen needed someone to write some wild and brand-new alternate class feature for Pathfinder 1E, he often had me do it. I penned the only bloodline mutations for sorcerers and bloodragers, advanced versatile performances for bards, advanced armor trainings for fighters, and a few things I’m probably forgetting. Then when Owen transitioned from overseeing Player Companions to being Design Lead of what would become the Starfinder Roleplaying Game, he had me pen significant chunks of Blood of the Beasts (literally my dream assignment) and outline Psychic Anthology.

So, how did I get there? Honestly, if you’ve heard one designer’s story about how they broke into the Tabletop RPG industry, then you’ve heard one story. Everyone’s got a unique tale to tell, and mine is basically about me getting duped into writing several hundred pages of Pact Magic content. Imagine, if you will, a younger me (I emphasize “younger” because Owen likes to remind me that compared to “an old fart” like him, I’m a “young’un”). I’m fresh from College, trying to make my way in the world as a substitute teacher (that literally went nowhere) with a lot of time on my hands to kill. I’m what you call an extroverted introvert, i.e. an introvert that learned how to fake being extroverted fairly well in order to be a teacher. So I would get come from work and just not want to be around anyone after having to manage a classroom of screaming kids all day, aged 5 through 12 or so. One day while I was crashed at home, I got an e-mail from one of my College gaming bodies; this was the group that originally introduced me to Pathfinder. He knew I was a huge fan of 3.5’s Secrets of Magic (I actually wrote a pair of pretty sick Prestige Classes involving Pact Magic on the Giant in the Playground Forums for a Prestige Class content back in the day), so he passed along this pact magic supplement written by Dario Nardi for 3.5 called Secrets of Pact Magic. I was instantly hooked; Dario took the core concept Wizards of the Coast published and took it a few steps further, adding style and panache that I became instantly obsessed with. But I had left that 3.5 lifestyle behind; I was a Pathfinder fan now, and I wanted Secrets of Pact Magic for Pathfinder. So I did what any normal person would do and translated a few pages of Dario’s initial work into Pathfinder-compatible designs and e-mailed them to him.

“Hey Mr.! You should update your book to Pathfinder. Here are some ideas to get your creative juices flowing!”

Now, most people don’t know Dario Nardi. He’s a neuropsychologist by trade, and man he neuro-played me.

“Oh, this is fascinating! Care to show me more?”

Five months later and I had written a 100-page manuscript that became Pact Magic Unbound, Vol. 1. I still remember calling a family meeting where I pulled my parents into the room.

“H-Hey. I know you don’t like that I don’t go out and socialize more and I don’t hang out with my friends as much, but now that my book’s done I thought I should probably tell you that I’m going to be a published author in like five weeks when the print proof of the book arrives at our house.”

Needless to say, my parents were stunned. Here they thought they just had a shut-in son when in reality, their boy had gone and made a book! Cheers all around, and no one ever yelled at me for staying inside all the time again. Hooray! From there, my career can be described succinctly by a quote from Jerry Smith of Rick and Morty.

Someone way smarter than me once said, “There is no confidence like that of a mediocre white man,” and in my case that’s absolutely true. Because literally, I saw companies I liked and wanted to write for, asked them to pay me to write for them, and while some said no, others said yes. That is literally all I did. My first Not-Dario assignment was for a now-defunct company where I wrote Amazing Races! Kitsune. (That product line got bought by another company, and I’m no longer credited for my work there. That happens sometimes.) After that, I asked the absolutely sublime Creighton Broadhurst if I could write villages and other rules content for him, and he said yes! My absolute favorite things to write for Raging Swan Press were villages; I wrote a half-dozen of those easily. They were all interconnected and there was a kitsune hiding in every village. And Creighton, bless the man, who normally puts himself out there as this old-school traditionalist let me publish each and every kitsune I asked for.

From there, I built myself up to the point where I was ready to write for Paizo, and my time came when then-Editor-in-Chief Wes Schneider posted a comment on the forums about always wanting new freelancers and I jumped on it! Only remember, I was/am a mediocre white man with absolutely no sense for how professionalism in an industry I literally wandered into by accident works, so instead of doing something intelligent like writing an e-mail or preparing a cover letter, I literally just messaged poor Wes Schneider on the Paizo website, at his Paizo forum address, and asked him for work.

DO NOT DO THIS. I AM DUMB QUITE OFTEN.

Wes, being the wonderful man he is, politely redirected me to his e-mail where we could chat. He asked for some references, I sent him some rules and some villages and my favorite short story that I wrote for Pact Magic Unbound, Grimoire of Lost Souls Vol 2 (yeah that happened between Vol 1 and this). I don’t know which of those things made him design to gift a plebian of a freelance author such as myself with a chance to write in a Pathfinder Player Companion, but he did and now I’m here, hooray!

So, here’s what’s what.

Let’s say you’re someone new, someone who really wants to break into the Tabletop RPG Industry. That’s cool, yo! Let’s say you think you can’t. That’s wrong, yo! The wonderful thing about writing is that, given time to find and perfect one’s voice, literally anyone can do it. Writing is a craft that one hones and improves over time, and while one might have a predisposition for the pen and paper (or for the keyboard and Microsoft Word as it were nowadays), it’s certainly not a divinely bestowed talent that only those who rolled a 46 on life’s Random Talent Generator table at birth receive. Study other people’s writing and design, practice making your own, and allow yourself the time to learn and grow, and you can do it too! I guarantee it.

 So hey, maybe you kinda liked me and my writing from this article and want to show me some support. (Or maybe you hate me now and really want to make me feel badly about myself by giving me MONEY, as if I would know what to do with such niceties!) You can follow me on Twitter @AlJAug, or my company, Everybody Games, @EBGamesLLC. I SWEAR I’m not related to the old EB Games chain (although I DID get one angry Tweet from someone who thought I was). I have a Patreon, where I’m working on designing my own Roleplaying Game, Eversaga, at a glacial pace. You can learn more at https://www.patreon.com/eversagarpg. I also have a website for my company, http://www.everybodygames.net, where you can find links to all my TTRPG products. And hey, since this is Owen’s blog, did you know that Owen and I are partners, so every product of mine that you buy Owen gets some money too? It’s pretty nifty, so you can support us BOTH by buying neat game products from me!

Thanks for listening to me ramble, and I’ll chat with y’all again soon. I have a Kickstarter project in the works, and Owen’s given me the okay to write an article about it! Until then, Ciao!

Alexander Augunas

The Everyman Gamer and Publisher of Everybody Games

As always, you can support this blog by joining it’s Patreon!

Guest Blog: Darrin Drader Talks Rathorn

Heya folks!

Recently I have invited several colleagues to submit guest blogs for me to highlight. The first one is by Darrin Drader, who I have known (and occasionally worked with) for around 20 years.

If you are involved, or getting involved, in tabletop games and are interested in having me feature a guest blog of yours, let me know! You can drop me a line at owen.stephens@gmail.com.

Introduction

Owen has invited me here to his blog to talk about my new Patreon project—Rathorn: Savage Adventures. In the interest of brevity, I’ll get the link out of the way right now: https://www.patreon.com/Rathorn Also in the interest of brevity, I’ll specify that it’s pronounced Ra-thorn, not Rat-horn. The entry tier for patronage is $3 a month, and what you get for backing is a monthly novella, or episode, consisting of a minimum of 50 novel-length pages. There are higher backer tiers for those who are interested. The first payment will come out on June 1st, at which time the first two episodes will be posted. You will have access to both at that time, and then you will gain access to one new episode per month.

Origins of Barbarism

Early this year, Jason Eric Nelson of Legendary Games invited me to write a 5e compatible supplement called Battlemasters & Berserkers. It just so happened that this aligned with a fiction project I was already working on. The two went together perfectly, so of course I accepted the offer. The fiction is Rathorn: Savage Adventures, a novella consisting of six chapters and about 20,000 words, or roughly sixty novel-length pages, and it was made available as a Kickstarter add-on. It did pretty well too.

The cover of Rathorn: Savage Adventures

An alternate “collector’s” cover.

That was never intended to be a standalone piece. But let’s go back to the beginning of the story first.

One of my best friends introduced me to D&D back in 1984. I was eleven years old at the time, and to say I was absolutely blown away by the game would be an understatement (I would later work for Wizards of the Coast, and work on several titles for D&D, including the Book of Exalted Deeds, Forgotten Realms: Serpent Kingdoms, Forgotten Realms: Mysteries of the Moonsea, and more articles than I can remember). Rathorn was a barbarian character dreamed up in the fall of 1988 shortly before a gaming convention in Spokane, Washington. By that time I was already reading and being heavily influenced by D&D tie-in fiction, so I began writing stories about him and his half-elven sometimes companion named Whisperfoot. By the time I graduated from high school and moved on to other things, I had filled a three-ring binder with stories.

Now obviously, those stories weren’t publishable. I’ve worked on my fiction for my entire life, and I didn’t publish any of it until about ten years ago. It’s a skill that takes a long time to develop, and in all honesty, a lot of people who try their hand at it find it much more difficult than expected. Anyway, I’ve always rather liked the characters, and sometimes considered doing something more with them. I made a Facebook post a while back, and none other than Peter Adkison chimed in and encouraged me to lean into it and do something new with the characters (I mean, who am I to argue with the man who started Wizards of the Coast?). What I ended up deciding to do is rewrite those stories from scratch—and I really mean scratch, because that three-ring binder ended up not making a move several years ago. In truth, these aren’t going to be faithful replications of the original stories. I’m thirty years older now than I was then, so these will be reimagined from a more mature and experienced point of view.

The Barbarian Sub-Genre

The promotional blurb for the Patreon reads as follows:

He came from the northern barbarian clans to claim vengeance against those who stole from his village and killed his best friend. But once entered, leaving civilization is far from easy. A hundred years removed from the fall of the Androsan Empire, fortunes are forged on the plunder of ruin, while lords from across the lands plot to reclaim lost glories, and death is merely is one blade away. These are the tales of Rathorn (Ra-thorn). Warrior. Barbarian. Adventurer.

If the premise sounds a bit like another barbarian from the golden age of pulp, you aren’t completely off-base. Then again, there’s something timeless and universal about that character archetype, which is one of the reasons Barbarian is a class in the Player’s Handbook. Currently, that famous  mighty-thewed warrior is making a comeback via Marvel comics, and a new TV show in the works for Amazon original programming. But there are other barbarian characters in fiction, such as Skharr the Death Eater by the excellent Michael Anderle, who will soon be releasing his sixth book in the series. Others include Wulfgar by R.A. Salvatore, Cohen by Terry Pratchett, Fafhrd by Fritz Leiber, Stoick the Vast by Cressida Cowell, and of course Khal Drogo from George R.R. Martin. In other words, barbarians are a full sub-genre of fantasy literature unto themselves.

The Patreon Model

The Patreon model of fiction challenges both readers and writers to reimagine fiction as being more like a TV show than a movie. Traditional novel publishers used to restrict authors to one book per year, even if the authors are more prolific than that. In that way, novels are sort of like movies. They have high production values, they come out at a slow pace, and they tend to do things you can’t do in TV (though due to higher budgets and more affordable special effects, this is becoming less and less the case all the time).

By comparison, the short story can best be described as a tempest in a teacup. They’re so short that they’re meant to be read in one sitting. They are often published in magazines or anthologies, which means they don’t get their own covers. Also, due to the fact that they’re submitted to multiple outlets, the same author’s stories often have little to no continuity. In other words, while they’re their own art form, short stories aren’t the best type of vehicle for telling a continuing story. They aren’t like a TV show or a movie. Maybe they’re best likened to a short film.

The novella is a bit of a hybrid between the two, and it’s what an episode of Rathorn is. At 20,000 words, most people aren’t going to read the whole thing in one sitting. In fact, each novella is about a quarter the length of your average novel. Each one tells its own story, but it’s easy to string them together to tell a larger story over time. They can have unique covers, but like traditional TV shows with reliably consistent opening credits, they might all share one cover, each only differing in the title of that episode.

I first experimented with the continuing six chapter novella when I started writing Star Trek fanfic (yes, professional writers do sometimes write fanfic. Sometimes they even do it under their own names). The idea was to imitate a single episode of Star Trek in terms of scope and content in prose fiction. I ended up being very pleased with the final result, as were my readers, who found it to be long and meaty enough to be a satisfying read, while not being so long that they might give up on it because it’s too long or something new catches their attention.

As it turns out, the novella is the perfect length for Patreon because unlike a novel, it’s entirely possible to do the writing, get it through editing, and release one on a monthly schedule. Don’t get me wrong. It’s also possible to write a novel in a month—I wrote Nuclear Sunset: Legacy of Ruin in three weeks—but doing that consistently every month is very difficult. In fact, the only person I know who managed a schedule like that is Matt Forbeck, who ran a Kickstarter, earned enough to take a year off of his day job, and released one novel each month.

The World

Rathorn doesn’t exist in your typical Howard inspired sword and sorcery setting where civilization is almost always wicked and magic is inherently evil. Rathorn is very much a part of The Cobalt Kingdoms, which is a 5e setting I’ve been slowly developing over the past several years. While it does draw on some ancient world motifs, it’s closer to your baseline D&D setting. In fact, the setting itself is one of the important features here.

This is a sneak peak of the current unfinished map of the northwest corner of the Cobalt Kingdoms

As someone who used to greatly enjoy Forgotten Realms fiction, I was pretty disappointed when Wizards of the Coast decided to mostly stop publishing tie-in fiction. My goal with Cobalt Kingdoms is to create a new shared world. In other words, once the campaign setting is out, it will be open. Other writers and publishers will be able to create their own gaming products and fiction royalty free. If they follow the content guidelines and it’s of professional quality, their works can become recognized as canon.

The Puppy Dog Close

For those of you who have never done sales, the puppy dog close is where you basically beg the customer to buy the product you’ve been demoing. You say things like, “Hey, I really need this sale because I’m under my sales goal for the month, my boss is threatening to fire me, I have a kid at home and I really need to pay the rent. Whether that was actually true varied from salesperson to salesperson, but it is a remarkably effective closing technique.

So here’s my story. Three years ago I started my own small business in my hometown which happens to be seasonal. Covid has completely shut it down. In fact, there’s a very good chance it’s not going to reopen at this point. Our finances are not looking good. I have a wife and kids at home, including a five-year –old daughter, and an autistic stepson who is extremely low on the spectrum. Right now, writing is the only source of income I have, and because I’m a freelancer, it varies from month to month. This Patreon is my attempt to achieve a steady, regular income from the one thing I’m good at—writing. If you’re reading this and you can spare the cost of one cheeseburger a month in exchange for a regular dose of fantasy fiction, I would be forever grateful to you.

Patreons!

You can support Darrin Drader’s Rathorn Patreon here!

And, as always, you can support Owen K.C. Stephens’s Patreon here!

Mega-Patrons and Monthly PDFs

Heya folks!
So, it’s no secret that a lot of Patreon campaigns lost a lot of pledges when Patreon announced they would be charging patrons more than their pledge levels. I added some emergency pricing tiers to prevent people from having to pay more to get the same rewards, but even so many people just left the platform entirely. So even though Patreon has decided not to change how they bill (for now, anyway), the damage is done.
While removing the no-longer needed emergency pricing levels, I decided I wanted my mega-patron level, where you get a monthly pdf of all the free content I release in a month, to be more affordable. So I’ve brought that down from $20 to $10.
And so you-all have some idea what those monthly pdfs of free content are like, I’m posting the August pdf on my Patreon sight, but leaving the post available for all my fans to enjoy! The amount of content I produce each month varies, but this gives you an idea what kinds of material to expect. This one has some old-school inspired material for Pathfinder (randomly acquired psionics, archetypes and hybrid classes for old 2nd ed muticlass character concepts such as the cleric/fighter/magic-user, cleric/fighter/thief, cleric/ranger, illusionist/thief, and more ), some Starfinder material (the pistol of tricks, belt of veskkind, folding torpedo minisub, trenchcoat of the bat, and more), and some of the extras each pdf includes (random supers ideas, essays on the game industry and my life intersecting with it, and random things like song lyrics, game night quotes, and every funny thing I posted over 31 days).
So check out the pdf and, if you want more like it, become a mega-patron today!
Cover