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Converting PF1 spells to Starfinder: Revealing Emoji and Scrying Emoji

Yep, another emoji spell as part of the run to convert to Starfinder all the Pathfinder 1st edition spells that don’t already exist (or have a clear replacement) in that game. Currently I’m working on doing all the glyphs, runes, and symbols.

You can find an index of the spells that have already been converted on this blog to-date here.

(Art by tigatelu)

Revealing Emoji
Class
 technomancer 5
School divination
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Will partial (see text); Spell Resistance yes

This functions as mirror emoji, except as noted above and as follows. This rune can only be triggered by creatures that have an altered appearance, including those that are polymorphed, shapeshifted, disguised, or have their appearance concealed or changed by magic or technological means. Creatures that are invisible do not trigger it, but if a creature that triggers it becomes invisible, the effect does reveal their location. Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with shock, surprise, or understanding. When triggered, affected creatures in the area have a visual and audio illusion of the emoji rune appear above them, gasping in surprise and moving with them wherever they go. If a creature succeeds at their initial save against this effect and leave the area, they are not affected again if they re-enter the area. Creatures that fail their save are affected each time they enter the area.

Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining are marked by the emoji rune for a single round.

Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, are affected in the same way while in the rune’s area.

Creatures that fail a saving throw and do not have both SP and HP left are marked as long as they are in the area, and for 10 minutes after they leave it.

Detect magic allows you to identify a revealing emoji with a DC 20 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as revealing emoji are hard to detect and disable. While any character can use Perception to find a revealing emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 31.

Scrying Emoji
Class
 technomancer 5
School divination (scrying)
Casting Time 10 minutes
Range 0 ft.; see text
Effect one rune
Duration see text
Saving Throw Will partial (see text); Spell Resistance no

This functions as mirror emoji, except as noted above and as follows. Each viewer of the rune perceives it slightly differently, with the rune taking the visible form of a simple symbol that is commonly associated with eyes, seeing, spying, or visual events. When triggered, it creates a scrying sensor that acts as an arcane eye., but forms at the location of the rune (regardless of how far from you that is, even if it is on another plane or in a different star system), cannot move, and lasts 10 minutes.

Creatures who succeed at a saving throw and have both Stamina Points and Hit Points remaining are difficult to see through the scrying sensor, and you can only determine their position, size, and creature type (but not subtype), and they gain a +10 bonus to Disguise checks to conceal any of those details if they are attempting to do so.

Both creatures that succeed at a saving throw but do not still have both Stamina Points and Hit Points remaining, and creatures that fail at a saving throw and do have both SP and HP remaining, have the same details revealed, but do not gain a bonus to Disguise checks. You can make a Perception check opposed by their Stealth checks (even if they are not attempting Stealth and lack cover or concealment) to gain full visual information about them.

Creatures that fail a saving throw and do not have both SP and HP left are as easy to spot as if you were present, and you gain a +10 bonus on any Perception or Sense Motive checks you make against them through the sensor.

Detect magic allows you to identify a scrying emoji with a DC 20 Mysticism check. Of course, if the symbol is set to be triggered by reading it, this will trigger the symbol.

Magic traps such as scrying emoji are hard to detect and disable. While any character can use Perception to find a scrying emoji (which may trigger it), a character must use the lowest of their Engineering or Mysticism skill (based on the skill’s total bonus) to disarm it. The DC in each case is 31.

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Converting PF1 spells to Starfinder

I’ve done it with feats. So, let’s look at converting Pathfinder 1st edition spells to Starfinder,

We’ll start with the first PF1 spell, if you put them all in alphabetical order, Ab@d@r’s Truthtelling (but, you know, without mentioning the name of the Product Identity-protected god). We’re only making on real change in this from the Pathfinder version… we’re restricting it to willing targets. The reason is that the spell specifically confirms those affect by it are under its effects, which makes it overly powerful for a 1st level spell (a caster can just keep spamming the spell on a captured target, for example), so dialing it back a bit seems appropriate.

Truthtelling [Mystic 1]

Schools Enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Components V, S, DF
Range touch
Target willing creature touched
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

Description

This spell functions identically to the spell zone of truth, except as noted above. Not only does this spell only affect willing targets, creatures are aware of what the spell is a split second before it affects them, and may withdraw consent at that time if they wish (such as if they were told it is a healing spell, rather than truthtelling). An affected target momentarily takes on the semblance of a being of perfect order, like an archon or inevitable, so that all who can see the target know it is affected by the spell. This divine guise flickers over the target for only an instant and does not allow it to pass as a member of a different race.

Index

Here’s an index of the spells that have been converted (along with the class and spell level or levels) so far with this project.

Abeyance M1, W1
Abjuring Step M1, T1, W1
Ablative Barrier T2-6, W2-6
Ablative Sphere M3-6, T3-6
Absolution M4
Beguiling Emoji (Symbol of Persuasion) T6
Confusion Emoji (Symbol of Insanity) T6
Death Emoji (Symbol of Death) T6
Debauchery Emoji (Symbol of Debauchery) T6
Dispelling Emoji (Symbol of Dispelling) T6
Distracting Emoji (Symbol of Distraction) T4
Emergency Force Sphere T4, W4
Exsanguination Emoji (Symbol of Exsanguination) T3
Fear Emoji (Symbol of Fear) T4
Glyph Circuit (Glyph of Warding) M3, T3
Laugh Out Loud Emoji (Symbol of Laughter) T3
Mirror Emoji (Symbol of Mirroring) T2
Pain Emoji (Symbol of Pain) T5
Repair Emoji (Symbol of Healing) T3
Revealing Emoji (Symbol of Revealing) T5
Scrying Emoji (Symbol of Scrying) T5
ROFL – Roll On Floor Laughing (Hideous Laughter) T1
Shield T1-6, W1-6
Truthtelling M1

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