Posted by okcstephens
Character concepts don’t always fit neatly into just one character class. Sometimes you want to play a precognitive who has also studied diplomacy, a spy who has studied just enough entropy manipulation to consider it one more tool in her toolbox, or a soldier with nanites flooding through their system. Starfinder offers three broad tools for adjusting a character to fit such concepts—themes (to represent background training), archetypes (to represent a different path than a typical member of a class), and multiclassing (to represent training in more than one role). Generally exactly the right balance of those options can make nearly any character concept work.
But it can take a lot of effort.
Maybe, if they were all blended into one definitive all-encompassing option, a broad range of new character concepts could be made easier and faster to write up. A way to indicate that a character has been working to add a second career to their primary training for most of their life, and plans to continue to blend the things represented by multiclassing, theme, and archetype. Something that takes some of the advantages of multiclassing, and places them in the slots of additional abilities normally granted by themes and archetypes. In short, a Multiclass ThemeType.
A Multiclass ThemeType gives you some abilities of a second character class, but counts as both your theme (preventing you from gaining any other theme, and requiring you to select the ThemeType at 1st level) and as an archetype for the first class you take levels in (requiring you to give up some abilities of your primary class, as normal for an archetype). You can pick up the pdf of multiclass ThemeTypes for all the classes from the Core Rulebook at DriveThruRPG, and there are articles on this blog giving ThemeTypes for all the new classes from COM. So, this week, we’ll look at the precog class from Starfinder Galactic Magic.
Multiclass ThemeType abilities marked with (Theme) occur when you reach the listed character level, regardless of what classes you have taken levels in. Those marked (Archetype) are gained only when you reach the listed level in the first character class you take levels in. However, it is also recommended that characters with a Multiclass ThemeType not be allowed to also use normal multiclassing rules (in which case the character’s character level and class level will always match).
A character cannot take class levels in the class that matches their Multiclass ThemeType.
Whether from careful study of esoteric arts, exposure to strange 5th-dimensional crystals, being the only survivor of an alternate reality that was culled, or through some other means, you gain glimpses of the future itself and have access to eldritch chronal energies.
Theme Knowledge (Ex, Theme, 1st Level): At first level, select one anchor from the precog class feature of the same name. You gain its focal paradox. You have a single precog paradox per day, which you can use for any of the options available to a 1st level precog.
Minor Precognition (Sp, Archetype, 2nd Level): Select one 1st level precog spell. You can cast this spell once per day. Select two 0-level precog spells. You can cast these spells at will. Your caster level for all precog spells gained from this Multiclass ThemeType is equal to your character level, and you use your key ability score for all calculations that normally draw on the precog’s key ability score.
Basic Precognition (Sp, Archetype, 4th Level): Select two 1st level precog spells. You have two 1st-level precog spell slots per day you can use for any combination of the 1st-level precog spells gained from this Multiclass ThemeType. This replaces the 1st level spell you gained from minor precognition. Also select a third 0-level precog spell. You can cast this spell at will.
Chromatic Defense (Theme, 6th Level): You gain the chromatic defense class feature of a precog, but can only use it on yourself.
Intermediate Precognition (Sp, Archetype, 6th Level): Select one 2nd level precog spell. You can cast this spell once per day.
Advanced Precognition (Sp, Archetype, 9th Level): Select two 2nd level precog spells. You have two 2nd-level precog spell slots per day you can use for any combination of the 2nd-level precog spells gained from this Multiclass ThemeType. This replaces the 2nd level spell you gained from intermediate precognition.
Minor Temporal Anomaly (Theme, 12th Level): You gain a second paradox each day. Select one temporal anomaly from the list available to 2n- level precogs. You gain this temporal anomaly, using your character level as your precog level, and using your key ability score or key ability score modifier in place of any the ability score or ability score modifier listed for any calculations.
Greater Precognition (Sp, Archetype, 12th Level): Select one 3rd level precog spell. You can cast this spell once per day.
Major Temporal Anomaly (Theme, 18th Level): You gain a third paradox each day, and the paradoxical acceleration precog class feature. Select one temporal anomaly from the lists available to 8th-level precogs. You gain this temporal anomaly, using your character level as your precog level, and using your key ability score or key ability score modifier in place of any the ability score or ability score modifier listed for any calculations.
Full Precognition (Sp, Archetype 18th): You replace all your precog spells gained from archetype powers of this Multiclass ThemeType with 4 0-level spells known, 4 1st-level spells known, 3 2nd-level spells known, 2 3rd-level spells known, and one 4th-level spell known. You can cast the 0-level spells at will, and have three 1st-level spell slots, two 2nd-level spell slots, two the connection 3rd-level spell slots, and one 4th-level spell slot.
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