So, if I DO a ShadowFinder rpg, or campaign book, or Starfinder hack, or whatever, obviously it’s going to involve adventures that include fighting things (because if it didn’t, I’d pick a different game system). While part of the point of doing something compatible with an existing game system is to make all the existing options available for use as a GM pleases, we’d obviously need some other, new things.
So, what will PCs oppose in a ShadowFinder campaign?
Creepy things. Like a SlenderMan.
Apóleipa, Innocence-Eater (Slenderman) (Combatant)
CE Medium fey (Extraplanar)
Init +6; Senses blindsight (emotion) 30 ft., low-light vision; Perception +14
Defense HP 98
EAC 19; KAC 20
Defensive Abilities Only the Fearless (DR/Resist all energy 10 vs attacks from frightened foes), Tilted Away
Fort +6; Ref +8; Will +10;
Speed 40 ft.
Melee touch +13 (2d4+7 B), critical: staggered 1d4 rounds, 15-foot reach
Ranged warped world +15 (2d4+7 A)
STR +4; DEX +2; CON +0; INT +2; WIS +1; CHA +5
Skills Bluff +19, Culture +14, Diplomacy +19, Intimidate +19, Sense Motive +19, Stealth +19
Other Abilities alltongue, feats (Improved Demoralize), isolation (DC 19), warped world
Organization solitary, pair, or infestation (3–6)
Alltongue (Su): The Slenderman can speak and understand all spoken or signed languages, and is always able to be heard, even in areas of deafening sound and by creatures without a sense of hearing.
Isolation (Su): The Slenderman is a creature of isolation, and this extends to efforts to communicate with people far away by magical or technological means, or even just shouting. Anytime a creature within 300 feet of the Slenderman attempts to send or receive communication with anyone or anything not in their line-of-sight, they must succeed at a DC 19 Will save. On a failed save their radio turns to static, magic spell returns just whispered howls of pain, or their scream seems to die as soon as it leaves their throat. Once a creature fails this save, the condition prevents any communication beyond line-of-sight until it gets more than 300 feet from the Slenderman.
Any effort to record or preserve any image or sound of the Slenderman also requires a successful DC 19 Will save, with failure resulting in just a vague blur or feint whisper, or a picture of what appears to be a tall, thin, but mortal man in a suit, with a blurred face.
Only the Fearless (Su): Those who know fear find themselves nearly unable to damage the Slenderman. When a creature is suffering a fear effect (including the Slenderman’s own Intimidate check with Improved Demoralize), the Slenderman reduces damage from any attack they make by 10 points, regardless of damage type.
Tilted Away (Su): The space the Slenderman is in seems to ripple and roll away to make it difficult to make ranged attacks against it. Any ranged attack made against the Slenderman at a range greater than 2 feet grants the Slenderman concealment.
Warped World (Su): The Slenderman can reach out a long, crooked finger and cause someone to have a sense the world is spinning and twisting, wrenching their organs and insides as if they were being wrung out like a rag. This is a ranged acid attack against EAC, has a range increment of 50 feet, and has Knockdown as a critical hit effect.
Apóleipa are a form of fey native to the Plane of Shadow that represent the unformed fears of spaient creatures. As cultures form specific fears or hatreds, various apóleipa form to both try to stoke these negative feelings of natives to the mortal world, and to feed on them. Among the most recent form of apóleipa are innocence-eaters, also known as Slendermen, who feed of a sense of loss of innocence and self-loathing at having done horrid things. They operate mostly in places already suffering from great tragedy or resentment, often on the fringes of society, and seek to convince the most vulnerable members of these places to take actions that will deepen the fear and despair of the population.
If you got any use out of this article, or have enjoyed any of my content, or are just looking for a way to support my work, please consider supporting my Patreon to cover the cost of my doing it. You can join for the cost of a cup of coffee a month.
Starfinder is not just “Pathfinder in space,” it’s its own ttRPG with specific changes (designed to be improvements and/or simplifications of PF1 rules, or to cover issues common in science-fantasy but not traditional fantasy settings). Some people genuinely prefer its core game system to that of PF1, PF2, or 5e, totally aside from the genre and setting (I’m not claiming that’s a MAJORITY of people mind you, or even a big minority, just that such a group exists.)
One of the things that means is, it would be possible to design a pure-fantasy version of Starfinder, specifically for doing the kind of dragon-slaying and dungeon-delving of a typical d20 fantasy RPG. For the moment, let’s call that theoretical game, DungeonFinder.
Ideally, DungeonFinder would be 100% compatible with Starfinder, so if you *wanted* to have androids and lasers show up in DungeonFinder (like they do in official PF1 material and in some fantasy ttRPGs right back to the beginning), you can just grab the appropriate Starfinder material and use it, no changes needed.
To make a pure-fantasy with the normal swords-and-feudal-themes of a typcial fantasy ttRPG work in a 100% Starfinder-compatible setting, you need some way to make tiered fantasy weapons work, using the same higher-level-gear-does-more-damage framework as Starfinder’s SF weaponry.
That’s perfectly possible — higher-level melee weapons simply become masterwork or magic weapons, and deal more damage. Of course everyone will expect to have +1 longswords and so on, just because that’s the terminology the fantasy predecessors to Starfinder have, which isn’t how Starfinder normally works… but as long as we restrict the bonus to damage (rather than attack rolls), we can make it work.
Here’s a sketch of what a set of tiered Longswords might look like, from 1st to about 17th item level.
Advanced Melee Weapons, One-Handed (Longsword)
|Longsword, masterwork||5||3,200||1d10 S||1d6 Bleed||1||analog|
|Longsword, +1||7||8,750||2d6+1 S||1d6 Bleed||1||analog, magic|
|Longsword, +1 flaming||9||12,750||2d10+1 F & S||1d8 Burn||1||analog, magic|
|Longsword, +2||9||12,750||2d10+2 S||1d8 Bleed||1||analog, magic|
|Longsword, +1 holy||11||27,000||4d8+1||2d6 Bleed||1||analog, magic, holy fusion|
|Longsword, +2 flaming||11||27,000||4d8+2 F & S||2d6 Burn||1||analog, magic|
|Longsword, +3||11||27,000||4d8+3 S||2d6 Bleed||1||analog, magic|
|Longsword, +2 holy||14||80,000||7d8+2 S||2d8 Bleed||1||analog, magic, holy fusion|
|Longsword, +3 flaming||14||80,000||7d8+3 F & S||2d8 Burn||1||analog, magic|
|Longsword, +4||14||80,000||7d8+3||2d8 Bleed||1||analog, magic|
|Longsword, +3 holy||17||250,000||10d8 +3 S||3d6 Bleed||1||analog, magic, holy fusion|
|Longsword, +4 flaming||17||250,000||10d8+4 F & S||3d6 Burn||1||analog, magic|
|Longsword, +5||17||250,000||10d8+5 S||3d6 Bleed||1||analog, magic|
I could carry this concept on through 20th level equipment, but since this is just a thought experiment, there’s no real need to do so.
Of course it would be nice if we could avoid having to do a table for every weapon we put in the game. But it might well be possible to break weapons down into a few categories, and have some standard rules (like “masterwork weapons are item level 5, cost 3,000 gp more, do one die step more damage, and gain a minor critical hit effect”), once we have a few exemplar weapons to work from.
This is very much early days yet, but equipment is absolutely the #1 thing that needs to be worked out to make DungeonFinder work. Some Starfinder classes could be ported over with little more than some new class features)soldiers are fine, just create new gear boosts and fighting styles, similarly envoys, mystics, and operatives envoys take little work), while other classes should be more extensively rewritten, or replaced entirely.
I could also carry this same concept into a theoretical ShadowFinder game…
Writing things like this is work, and it takes time from my other paying projects. If you got any use out of this article, or have enjoyed any of my content, please consider supporting my Patreon to cover the cost of my doing it. You can join for the cost of a cup of coffee a month.
ShadowFinder is a concept for a Modern Urban Fantasy setting using heavily-modified Starfinder.
The idea behind ShadowFinder is that there used to be magic in our world, but it went away when the Gods of Old Egypt left to go a place Beyond. Then there was no magic to speak of, until a group of mystic champions arrived in Siberia during WWI to kill Rasputin, and accidentally left a few magic devices behind.
Now it’s the Modern era, and magic is common enough that most governments and many international organizations have at least one department that knows about it, and as needed deals with it. But the greatest protection a mundane creature can have is to believe magic does not exist, and so these in-the-know groups are literally protecting the world by keeping magic a secret. Further, just as vampires cannot be seen in mirror, they (and all magic effects and creatures) cannot clearly be recorded or sensed by any camera, film, or recording device, but are vulnerable to atomic weapons. So magic threats tend to try to stay out of sight, so they don’t force the whole world to grapple with their existence and potentially over-react with devastating power.
Both sides work to keep magic in the Shadows, and to find sources, allies, threats, and lost relics in those shadows to bolster their own side in a never-ending was keep just out of sight.
Classes would be drawn from various sources. Soldiers and operative from the core rulebook, certainly, with little change. Likely mechanics, but with neither drones nor exo-cortexes as common options, replaced with some other variable class feature. No solarions or vanguards at all, but maybe sword saints. Warlocks and witches seem more appropriate than mystics or technomancers, though it’d be a shame to not have some kind of modern-device-focused spellcasters — again variant classes might do the trick. Biohackers are out, witchwarpers likely in. The precog is a definite maybe, depending on how it turns out.
Weapons would scale differently, with an equipment list that didn’t assume you got higher- and higher-level weapons, but instead use weapon damage benchmarks to scale up the damage a character does as they gain levels, allowing things like pistols, shotguns, and rifles to retain utility even at extremely high levels.
In a standard characters would at least initially be part of one of the groups that monitor, track, and if needed neutralize supernatural threats, and action would primarily take place in wilderness areas, abandoned towns, lonely highways, and defunct sewers, basements, and subway lines. As players got used to how the ShadowFinder world worked, some scenes might burst into the bright light of day, only to be misconstrued by the public (and maybe even misremembered by witnesses) as gas main explosions, terrorist attacks, or herds of feral hogs.
Plots could include locking down viral zombie outbreaks before they turn into zombie apocalypses, retrieving the book that got moved to a university’s accessible library that is bring people’s nightmares to life, undead serial killers that haunt campgrounds, tracking down wererat colonies that are feeding on the homeless, rescuing student filmmakers from nighthags in the woods, capturing souls that have escaped hell, slaying evil clown demons, and racing against time to beat cultists to the artifacts of power in the bottom of dungeons built in the ancient era to prevent them from falling into mortal hands. Along the way other weirdnesses might be encounters, such as cannibalistic humanoid underground dwellers, giant alligators in the sewers, giant cockroaches mimicking humans, and genetically engineered giant spiders.
I have a Patreon. It supports the time I take to do all my blog posts, but especially longer and more experimental ones like this. If you’d like to see more game-bending rule options (or more fiction, game industry essays, game design articles, worldbuilding tips, whatever!), try joining for just a few bucks and month and letting me know!