One of the unified systems in the second edition of the Pathfinder Roleplaying Game is a set of weapon traits that make specific fighting styles work differently from one another without having to depend on special class features or unique rules that apply to only a single weapon.
That same idea can easily be applied to shields, allowing all the common shield types and options to apply to some of the specific kinds of shields that evolved in the real word to meet specific fighting styles’ needs.
For example here are to Applied Kite Traits, designed to be applied to several different types of shields, allowing specific shields used by cavalry forces in the real word to function without special class features or skill uses.
A shield can only have one Applied Kite Trait, and that trait must be selected when the shield is crafted.
Bouche: A bouche shield has a series of ridges and notches along the top and one side that allow a mounted wielder to brace a lance on the shield. While wielding a bouche shield, you gain access to the set lance action.
A buckler, wooden or steel shield can have the bouche trait. This increases the cost by 1 gp, and reduces hardness by 1.
Set Lance [1 Action]: The next attack you make with a lance before the end of your turn does damage dice as if you were holding the lance 2-handed. You must be mounted and be wielding a lance in one hand to take this action.
Kite: A kite shield has a wide, rounded top and tappers down to a point. It is a long shield, normally running 3/4 to 4/5 the height of the user.
When you take the Raise a Shield action with a kite shield while mounted, your mount also benefits from the increase to AC. If you have access to the Shield Block reaction, you can use it to defend your mount from a physical attack, rather than only when you would take damage from a physical attack.
A wooden, steel, or tower shield can have the kite trait. This increases the cost by 1 gp, and increases the bulk by 1.
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Okay I’m at Gen Con, but I can’t help but want to play with some of the most interesting new rules of the Pathfinder Second Edition Core Rulebook. Shields!
Here are some new shield-focused feats. I am still trying to decide how I want to present some of the new information PF2 feats need in my blog format, so here’s a first try.
Angle Shield[General][Feat 1]
Prerequisites Shield Block
You can angle your shield to deflect part of the force of a powerful blow. When you use the Shield Block feat, your shield takes 5 points less damage than normal (minimum 0).
Duck Down[General][Feat 3]
Trigger: When you have your shield raised and are forced to make a saving throw.
You can duck down behind your shield, making it more difficult for spells and special abilities to target and effect you. You gain a +1 bonus to the triggering saving throw. You are no longer considered to have your shield raised.
Knock Aside [General][Feat 1]
When you are wielding a shield, you gain a +2 bonus to the Disarm, Force Open, Shove, and Trip actions of Athletics.
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