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Lithe Feat (for Pathfinder)

Let’s see how crazy this drives people.

Lithe (1)
Your strong personal style and flexible frame make you much more nimble that one would think at first glance.
Prerequisite: Charisma 13+
Benefit: For any calculation that normally uses your Dexterity score or Dexterity modifier, you may instead use your Charisma score or Charisma modifier.
Special: You may take the Narrow Frame feats without meeting its prerequisites, and may ignore any non-feat prerequisites for feats that have Narrow frame as a prerequisite.

Lithe (2)
Your flexible frame and strong personal style allow you to define your social interactions through your body movements.
Prerequisite: Dexterity 13+
Benefit: For any calculation that normally uses your Charisma score or Charisma modifier, you may instead use your Dexterity score or Dexterity modifier.
Special: You may take the Narrow Frame feats without meeting its prerequisites, and may ignore any non-feat prerequisites for feats that have Narrow frame as a prerequisite.

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Seven Sinful Feats of Sloth, No. 5

Having covered gluttony, lust, pride, and wrath, I’ve begun doing Sinful Feats of Sloth. When I get to 7, they’ll become the manuscript for a Bullet Points product, but you get them for free here first!

Slow Pace [Sinful]

You’d much rather take some extra time when doing something at a nice relaxed pace than risk having to redo any work. Work sucks.

Prerequisites: Slothful, Cha 13.

Benefit: If you take twice as long to perform a task you may take 10 on, and you take 10, you gain a +1 bonus to your total result. If you take twice as long to perform a task you may take 20 on, and you take 20, you gain a +2 bonus to your total result.

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Seven Sinful Feats of Sloth, No. 4

Having covered gluttony, lust, pride, and wrath, I’ve begun doing Sinful Feats of Sloth. When I get to 7, they’ll become the manuscript for a Bullet Points product, but you get them for free here first!

Can’t Be Bothered [Sinful]

You barely have the drive to do the things YOU want to do. You certainly aren’t doing things OTHER people try to force you to do.

Prerequisites: Slothful, Cha 13.

Benefit: As a swift or immediate action, you decide to take no actions. You can do this even if some effect or condition would normally force you to take action or would prevent you from making this decision. Once you choose to be inactive you take no actions for a set duration. When you become inactive, you decide if this duration is 1d4 rounds, 1d4 minutes, or 1d4 hours. Once made this choice cannot be changed unless someone successfully make a Diplomacy check against you (taking the normal time to ask a favor) with a DC equal to 15 + your HD x 1.5 + your total Will saving throw bonus.

If some condition is controlling or limited your actions when you choose to become inactive, and that same force is still controlling or limiting your actions when the duration of your inactivity ends, you cannot choose to be inactive again for 24 hours.

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Seven Sinful Feats of Sloth, No. 3

Having covered gluttony, lust, pride, and wrath, I’ve begun doing Sinful Feats of Sloth. When I get to 7, they’ll become the manuscript for a Bullet Points product, but you get them for free here first!

Lazy Load [Sinful]

If you have to have it, you’d rather bring it with you in one trip than make the effort to go back for it .

Prerequisites: Slothful, Str 11, Cha 13.

Benefit: Double your maximum carrying capacity. However, one you enter medium encumbrance by weight, you suffer a +2 max Dex and -4 check penalty rather than the normal medium encumbrance penalties (even if you do not normally suffer penalties for medium encumbrance). If you enter heavy encumbrance, you suffer a +0 max Dex and -7 check penalty rather than the normal heavy encumbrance penalties (even if you do not normally suffer penalties for medium encumbrance). You speed is modified by encumbrance normally.

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Seven Sinful Feats of Sloth, No. 2

Having covered gluttony, lust, pride, and wrath, I’ve begun doing Sinful Feats of Sloth. When I get to 7, they’ll become the manuscript for a Bullet Points product, but you get them for free here first!

Like a Log [Sinful]

Your rest is not easily interrupted.

Prerequisites: Slothful, Cha 13.

Benefit: When you are asleep or unconscious, and unable to take actions, you gain a +4 circumstance bonus to AC and all saving throws. If you are able to take actions (such as when operating in a dreamscape), these bonuses do not apply.

Additionally if you are awoken while resting you may choose to take the penalties for being fatigued. If you do so, you may count up to an hour of being aware as being asleep for purposes of preparing spells and regaining daily abilities.

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Seven Sinful Feats of Sloth, No. 1

So, I actually wrote and released seven sinful feats of wrath, which will become the first new Bullet Point pdf I’ve done in a long time, likely sometime in January.

So I think I’ll do more… and while it would be funny to do Sloth last, I actually had an idea I liked and ran with. So since I’ve DONE this now, it seems more in keeping with the sloth theme to post it now, rather than do more work just so save sloth for later.

Slothful (Sinful)

You love sleep and inactivity, and can’t be kept from it.

Prerequisite: Cha 13.

Benefit: You can fall asleep at will, even if in a condition or affected by an effect that would normally prevent you from sleeping. If you use this ability, you sleep for 12 hours unless awoken by outside stimulus. You take a -30 penalty to Perception checks when sleeping (rather than the normal -20).

If you successfully sleep for 12 hours without interruption, for three hours after you awaken the gratification you received grants you a +1 morale bonus to one of the following (selected at the time you awaken):  ability and skill checks tied to Constitution, Intelligence, or Wisdom (your choice); caster level; or weapon damage. You can only have one bonus from Slothful in effect at a time, and if you use the ability again before an old bonus fades, the original bonus immediately ends. Up to three times in the 12 hours after your bonus ends you wish to renew it, you may do so by getting 1 hour of uninterrupted sleep. This renews the bonus for 2 hours the first time you do it, 1 hour the second time, and 10 minutes the third time.

Additionally, on any round when a mind-affecting effect would cause you to take an action you do not wish to take, you may choose to instead do nothing for 1 round. If outside of combat, you may choose to sleep for 12 hours, even if a mind-affecting effect would prevent you from doing so.

The Sinful Feat Type

While sinful feats are not restricted to evil characters (you don’t have to be entirely without sin in order to be a good person), and using them is not an inherently evil act (like most abilities, how you use such feats determines if the act is evil) they do draw on the power of sin itself. As a result characters who gain power in part from having a good alignment (such as paladins, who must remain lawful good) cannot gain or use sinful feats. If such a character loses his alignment and the power that comes with it as a result of an act tied to one of the seven deadly sins (avarice, envy, gluttony, lust, pride, sloth, and wrath) the GM may choose to allow the character to swap out any feats relating to the lost power for sinful feats linked to the appropriate sin.

For example, Balantrodoch is a paladin with the Extra Mercy feat. Having fought a massive battle to save his home temple from rampaging kobolds, he is tired, but not out of spells and daily abilities. When villagers comes asking the paladin exert himself just one more time to protect their village which is under attack, Balantrodoch decides he’ll rest a night first, and set out refreshed in the morning. When the village is destroyed overnight by drakes driven into a frenzy by the last surviving kobolds, Balantrodoch loses his paladin abilities for this evil act. The GM allows him to trade in Extra Mercy for a Sinful feat focused on sloth.

 

Seven Sinful Feats of Wrath, No. 7

Well, I have now written (and given away for free) an entire Bullet Points pdf worth of Sinful Feats of Wrath. I explain why, and what sinful feats are, here with some of the other feats.

It’ll be interesting to see if this impacts sales of the pdf, or not. 🙂

Too Mad to Care
Your anger fills your mind until there’s room for nothing else.
Prerequisites: Wrathful, Cha 13.
Benefit: When you are in a fury (from the Wrathful feat), rage, or bloodrage, you can choose to be immune to the effects of emotion and fear spells and effects. The effect still applies to you, and if your fury, rage, or bloodrage ends before the emotion or fear effect, it applies its effects normally. If you choose to apply this immunity, you also do not benefit from morale effects. You must make the chose to be immune or not as a free action at the beginning of your turn, even if under the effect of an ability or condition that would normally prevent you from acting on your turn. The immunity then lasts until you deactivate it, or your fury, rage, or bloodrage ends.
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Seven Sinful Feats of Wrath, No. 6

Still doing Sinful Feats of Wrath. I explain why, and what sinful feats are, here with some of the other feats.

Towering Rage (Sinful)
Your rage makes you stronger and tougher.
Prerequisite: Wrathful, any 2 other feats with Wrathful as a prerequisite, Cha 13
Benefit: Once per day you can rage as a barbarian for 1 round, +1 round for every 6 full hit dice you have. You must use your full duration, and suffer the normal effects for your rage ending. If you are normally immune to being fatigued, you suffer the same penalties as being fatigued for this duration instead.

If you already have rage or a similar ability (such as bloodrage), you can only use this feat while already raging, and your bonuses to Strength and Constitution increase by +2. You must use rounds of your normal rage equal to the duration of this feat, cannot use this feat if you don’t have at least that many rounds of rage left, and must end your normal rage when the benefits of this feat end.

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Seven Sinful Feats of Wrath, No. 5

Still doing Sinful Feats of Wrath. I explain why, and what sinful feats are, here with one of the feats.

Frak This! (Sinful)
You can draw upon your anger to overcome.
Prerequisite: Wrathful, Cha 13
Benefit: When in a fury (from the Wrathful feat) or a rage or bloodrage, you can make a single attack, cast a single spell, or make a single skill check or ability check. The action taken must be one you can normally perform as a standard action or less. You gain a +4 bonus to any d20 rolls made as part of the action before the beginning of your next turn (for example if you grapple a foe, you gain a +4 bonus to your initial CMB check and, if it succeeds, to any check required by the grapple until the beginning of your next turn).

You can use this ability once per day. You can use this ability a second time per day if you are 12th level or higher.

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Seven Sinful Feats of Wrath, No. 4

Still doing Sinful Feats of Wrath. I explain why, and what sinful feats are, here with one of the feats.

Self-Loathing Saving Throw (Sinful)
You hate it when you don’t successfully avoid damage or resist effects.
Prerequisite: Wrathful, Cha 13
Benefit: When you attempt a saving throw against an effect from a creature or source you have already failed a saving throw against, and you have not successfully made a saving throw against anything since that failure, you gain a +2 morale bonus to the saving throw.

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