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Seven Sinful Feats of Wrath, No. 3

I wrote three sets of seven “sinful” feats starting back in 2012, one each for gluttony, lust, pride, gluttony, and gluttony. I always meant to cover the other four Deadly Sins but… well I guess I did too much research on Sloth. But I thought a couple of weeks ago “if I write one a day for seven days, I’ll have a product!” At the time, I was dealing with a lot of anger.
Then, I got much less angry. (Therapy and coping mechanisms are a big part of my life.)
But now, I still want to DO the rest of these, so…

Furious Frustration (Sinful)
The more things go wrong, the madder, and more determined, you get.
Prerequisite: Wrathful, Cha 13
Benefit: When you attempt a Str-, Dex-, or Con-based ability score check or skill check that is the same as a check you failed last round, and you have not since succeeded at the check, you gain a +1 bonus to your first attempt at that check this round. If you fail, this bonus remains until you succeed at the check, or a round passes without you attempting the check. Multiple bonuses from this feat stack, to a maximum bonus equal to half your hit dice.

The Sinful Feat Type

While sinful feats are not restricted to evil characters (you don’t have to be entirely without sin in order to be a good person), and using them is not an inherently evil act (like many abilities, how you use such feats determines if the act is evil) they do draw on the power of sin itself. As a result characters who gain power in part from having a good alignment (such as paladins, who must remain lawful good) cannot gain or use sinful feats. If such a character loses his alignment and the power that comes with it as a result of an act tied to one of the seven deadly sins (avarice, envy, gluttony, lust, pride, sloth, and wrath) the GM may choose to allow the character to swap out any feats relating to the lost power for sinful feats linked to the appropriate sin.

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Seven Sinful Feats of Wrath, no. 2

I wrote three sets of seven “sinful” feats starting back in 2012, one each for gluttony, lust, pride, gluttony, and gluttony. I always meant to cover the other four Deadly Sins but… well I guess I did too much research on Sloth. But I thought if I write one a day for seven days, I’ll have a product! And I’ve been pissed off about a lot of stuff lately, so…

Brainstorm (Sinful)
Your red-hot anger can harm those who dare to mess with your mind.
Prerequisite: Wrathful, Cha 13
Benefit: When you are in a bloodrage, rage, or fury and make a successful Will saving throw against a foe’s magic effect, the foe is briefly exposed to the tumult of red-hot, angry emotions in your head. Your foe takes 1d4 points of damage per 2 HD you possess (minimum 1d4), and you gain a +2 bonus to Will saves against that foe for 24 hours. A foe can only be damaged by this effect once per 24 hours.

The Sinful Feat Type

While sinful feats are not restricted to evil characters (you don’t have to be entirely without sin in order to be a good person), and using them is not an inherently evil act (like many abilities, how you use such feats determines if the act is evil) they do draw on the power of sin itself. As a result characters who gain power in part from having a good alignment (such as paladins, who must remain lawful good) cannot gain or use sinful feats. If such a character loses his alignment and the power that comes with it as a result of an act tied to one of the seven deadly sins (avarice, envy, gluttony, lust, pride, sloth, and wrath) the GM may choose to allow the character to swap out any feats relating to the lost power for sinful feats linked to the appropriate sin.

(Do you enjoy the content on this blog? Why not become a patron, and support the creation of more free material! Or you could even become a sponsor, and get me to link to YOUR content!)

Seven Sinful Feats of Wrath, no. 1

I wrote three sets of seven “sinful” feats starting back in 2012, one each for gluttony, lust, pride, and gluttony. I always meant to cover the other four Deadly Sins but… well I guess I did too much research on Sloth. But I thought if I write one a day for seven days, I’ll have a product! And I’ve been pissed off about a lot of stuff lately, so…

Wrathful (Sinful)
That’s your secret. You are always angry.
Prerequisite: Cha 13
Benefit: You channel your anger. You gain power from it. While others seek to suppress or mitigate their rage, you know that allowing your anger to give might to your physical form and focus to your thoughts makes you more effective, and more potent, than those who deny their wrath.

If you roll a natural 1 on a skill check, saving throw, or attack roll, or a foe scores a critical hit against you, you may choose to fly into a fury as a free action. You can also entrya fury by focusing on the inequities and brutalities of life as a standard action. When you enter a fury, you decide how many rounds it lasts.

While in a fury, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. However, if you have an ability to do one of those things while in a rage or bloodrage, you may also do it in a fury. You also receive a +2 bonus on saving throws against fear and a +1 morale bonus to one of the following (selected at the time you end your encounter): ability and skill checks  tied to Strength, Dexterity, or Constitution (your choice); caster level; or weapon damage. You can only have one bonus from Wrathful in effect at a time, and if you use the ability again before an old bonus fades, the original bonus immediately ends.

The Sinful Feat Type

While sinful feats are not restricted to evil characters (you don’t have to be entirely without sin in order to be a good person), and using them is not an inherently evil act (like many abilities, how you use such feats determines if the act is evil) they do draw on the power of sin itself. As a result characters who gain power in part from having a good alignment (such as paladins, who must remain lawful good) cannot gain or use sinful feats. If such a character loses his alignment and the power that comes with it as a result of an act tied to one of the seven deadly sins (avarice, envy, gluttony, lust, pride, sloth, and wrath) the GM may choose to allow the character to swap out any feats relating to the lost power for sinful feats linked to the appropriate sin.

(Do you enjoy the content on this blog? Why not become a patron, and support the creation of more free material! Or you could even become a sponsor, and get me to link to YOUR content!)