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Storytime: The Insane 20-Person, 14-Hour, Multiple ttRPG Game System Adventure I Played In At WorldCon 1984
Posted by Owen K.C. Stephens
Over the weekend I was reminiscing about my first big convention, the 42nd WorldCon when I was 13 years old, and how I wandered around by myself in LA with hundreds of dollars for most of a week. For those curious about the whole post, it’s at the end of this blog entry.
But one of the things I have gotten the most feedback on from that story was mentioning I played in a “20-player, 14-hour game of mixed Basic/Expert D&D, 1st ed AD&D, 2nd ed Boot Hill, & Metamorphosis Alpha.” And, yeah, that was pretty crazy. Several people have asked me to talk more about that game, and it was darn near 40 years ago, but I’ll give a quick rundown to the best of my recollection.
There were lots of “Open Gaming” rooms at the 1984 WorldCon, spread over numerous hotels, which were set aside for people to just organize their own game sessions. I am sure there were organized tournaments and scheduled games as well, but I didn’t interact with that end of things at all (and still rarely do). Instead, I had a backpack with my favorite characters, a bunch of dice, some snacks, and a couple of rulebooks, and looked for people interested in striking up an ad hoc game. That was how gaming had been handled in the tiny convention that was my first taste of cons in Norman the year before, so that was what I expected to be the “standard.”
And, there was a pretty robust 24/7 gaming scene in at least one of the hotels, and I got a few games in. But the one I remember best started about 5-6pm, I think on Thursday (might have been Friday), and came together because a charismatic young man (I thought of him as “an adult” at the time, I’d guess now he was somewhere in his 20s, likely college-aged) stood on a chair in one of the biggest open-game rooms, and shouted he would run a game for any number of people, allowing any characters, from any game system, all together.
There was a lot of slack-jawed disbelief, but when he started setting up multiple fishing tackle boxes of dice, miniatures, and terrain, a bunch of us got interested and went over to see what was up. There were 20 of us players (give or take), and only 3 open round banquet tables in the room. I mentioned there were spare tables a couple of floors down and a young woman (older than me, but I thought not by much — I do not remember her name… I don’t think though it might have been Susan, but she had what I thought was an adorable Canadian accent) said we should go steel them. And she was leading the mission, because she was going to playing an Expert Thief.
So a few of went with her, rode an escalator down one level, cleared and grabbed two round tables no one seemed to be using, rolled them down the hall, had 2-person teams brace them on the escalator for a ride up, and rolled them down to the game room.
The GM had the now 5 tables arranged in a circle, stored his stuff on the floor under them, stood in the middle, and explained the game. First, he really meant any character, any game system. We each got to do one thing in a round, and he’d deal with each of us in our native game system. If there was one monster, the Metamorphasis Alpha characters would fire gyrojet rounds at it, the various D&D players swing swords and fling spells, and the Boot Hill gang (all of one table IIRC) could fan revolvers and unload shotguns. I’m pretty sure he played fast and loose with the rules, all the rules, but it never interfered with the game.
I played a high-level cleric who worshipped Saint Cuthbert of the Cudgel, and carried said saint’s cudgel as an artifact. There were several D&D characters of various editions and classes, a flying psychic telekinetic blue whale and it’s ally a white 4-armed gorilla covered in chitinous armor plates, a Boot Hill outlaw gang (maybe called the Broken Trestle Gang?), and I am absolutely forgetting several folks.
The GM got straight to the set-up, explaining that each of us had a dream where we were told by a wispy voice that only we could save everything, and the End was coming to destroy the Demiurges, destroying all of reality, and we had to stop it. And then our characters woke up on an island covered in various ship, train, and carriage wrecks, with a huge ruby tower at the center. We roleplayed introductions briefly, dealt with the fact several characters thought they were still dreaming (or had gone mad, or were high on bad moonshine, or all of the above)… and then just as we were trying to figure out who would be in charge and what we were going to do, creatures that looked like the garthim from the Dark Crystal came wading out of the water to attack us, and they had small turrets on their shells with machine guns in them.
It was quickly clear that if you didn’t have cover, the machine guns would chew you up. And if you did have cover, the guns would chew it up in a few rounds. So we tried to cover each other and fell back toward the ruby tower. But we couldn’t get in the front door. So, the flying blue whale told us all to climb on board it, and it flew up the tower… and through a big crack in the sky.
And we went reality-hopping on a psychic mutant blue whale. If someone’s character died, they ran to go grab food (we all pitched in), then usually came back to watch, at least for a few hours.
I absolutely can’t remember everything that happened. We stayed up all night, eating cold pizza and drinking warm Pepsi, and I had the time of my life. There were undead WWII battleships, living “evil eyes” that would fly into the wound of a dead person to become a “third eye” and possess them, floating islands, reality and alternate planes curling back on each other, and at least a little time was spent in fantasy, Old West, and Generation Ship in Space settings. One of the D&D rogues ended up with a sawed-off Boot Hill shotgun. One of the Boot Hill gang members got a ray gun from Metamorphasis Alpha. The psychic blue whale sacrificed itself to save us when a spiked ghost train attacked us in the Astral Plane by crashing into it head-on, while an AD&D wizard riding it broke his Staff of the Magi on its cowcatcher.
We worked out that The End wanted all our worlds to stop existing, and had discovered our worlds all existed because the Demiurges willed them to, and all the Demiurges were gathered in one place, and it was going to kill them, but we could stop it. And the flying eyes all belonged to an extradimensional creature that served as a lookout for the End. It had a weird name, like “That Which Disapproves,” though I doubt that’s exactly right.
We played all evening, all night, and well into the next morning. Character after character died, but we knew it was okay, because if we stopped the End, they would live again, and if we didn’t we’d all cease to exist.
We ended up with just 5-6 of us left, in the Modern Era, in LA, hunting the End through the halls of a hotel… and finally found it. It was a scrawny, unimpressive, short boogeyman, lurking outside a room at the hotel. And it was looking through the door at… us.
Us, the players. We were the Demiurges. The End wanted to kill us, and if our characters didn’t stop it, we, as real-world people, would be killed by it. The idea thrilled me…and freaked me out.
But the last few heroes (including my cleric) destroyed the End, ensuring that the worlds of adventure would continue forever. And we realized we could, as our characters, go into the room and meet ourselves, as players. And in that moment, having gorged myself on junk food and soda and been awake for something like 36 hours and playing for 14, I believed. But, we decided in-character that might freak out the Demiurges, so we left.
Also, there was something about a dartboard. There was a folding-cabinet bar-style dartboard in that hotel conference room for some reason, and it came into play in the story of the End, but I can’t for the life or me remember how.
And the game ended. We exchanged long-distance phone numbers and address and promised to keep in touch and I, at least, had lost all that info by the end of the weekend.
Then I went and slept in the Anime Room, because it was closer than my hotel room.
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For those of you who want some context, here’s the story I posted on Social Media about my time at the 42nd WorldCon.
I don’t have kids, and I am well aware that things were different 40 years ago. But apparently even people my own age are shocked to learn my mother was fine with me wandering around LA on my own at age 13 with $500 on me.
Though to be fair, $300 of that was traveler’s checks.
It was for the 42nd WorldCon, and I was almost 14.
My mother went with me, and we had a hotel room, but we mostly checked in on a notepad in the room. We rarely saw each other.
She was filking. I was gaming.
I went to a Elfquest #20 Howl/release party. A woman dressed as Nightfall flirted with me and gave me first-ever romantic kiss (from someone I didn’t even know the real name of).
Saw the anime Lensman movie.
Was part of a banquet table heist so we could fit more gamers in a room.
Rode to Disneyland with C.J. Cherryh.
Ate breakfast at a diner counter at 4am, discussing Return of the Jedi with some nightflyers who weren’t, AFAICT, die-hard geeks.
Played a 20-player, 14-hour game of mixed Basic/Expert D&D, 1st ed AD&D, 2nd ed Boot Hill, & Metamorphosis Alpha.
Bought my first junk metal wall-hanged sword.
Broke my first junk metal wall-hanger sword.
Bought my second junk-metal wall-hanger sword.
Got offered, and declined, my first beer from a stranger.
Ordered a delivery pizza just for me to eat watching movies, for the first time.
Saw, for the first time, ALIEN, Dawn of the Dead, Heavy Metal, Flesh Gordon, Dark Star, Sapphire & Steel, The Quatermass Experiment, Mad Max, Life of Brian, Clockwork Orange, and Zardoz. The video quality was often terrible, and some may have been taped off movie screens.
That was my 2nd or 3rd scifi convention ever, and it would be a high-point until I got to a Gen Con in the late 1990s.
I was a BIG 13-year old, in both height and weight. I’d never been unsupervised while away from my home town before. We didn’t have cell phone, or pagers.
Now as it turns out, I was fine. I can’t say if it was genius parenting, or luck, but the experience was formative for me in a lot of ways. Not the least of which was I saw how total strangers reacted when someone whipped out a big wad of $20s, and stopped doing that.
Posted in Adventure Sketch, Anachronistic Adventurers, Con Season, Musings, Retrospective
The 40th Anniversary of My First RPG Character
Posted by Owen K.C. Stephens
I remember my first ttRPG character, who was also my first D&D character, quite well. I made him in the summer of 1982, when my sister and I were staying with our aunt, uncle, and cousins while our parents took a trip to Europe. My uncle had a copy of the 1st edition AD&D DMG in his Den of Geeky Stuff (along with an Apple computer with a flight simulator, Go and Shogi sets along with books on rules and variations on those and Chess and other classic games, model train books, model trains, a vast collection of Oz and Asterisk and Obelisk books, and I am sure some things that someone did not make a permanent impression on me). I was drawn to it, he saw me reading it, and he told me if I could figure out how the game worked, we’d play.
Since we only had the DMG, “figuring out how the game worked” turned out to be my first foray into RPG design, which thus precedes me ever actually playing an RPG. But that’s a story for a different time.
I named my first player character VanBuskirk. Now, a specific, small subset of classic scifi fans will immediately know where I got that name – it’s a secondary character from the Lensman series, which I was obsessed with at the time… and oblivious to the failings of. I still love those books, but not only do I embrace others’ criticism of them, but I also have my own critiques as well. The first Lensman story, “Galactic Patrol,” will hit the public domain in a decade or so and I may… okay, that’s also a story for a different time.
In Lensman, vanBuskirk is a Space Marine, and a heavy worlder, and a big guy, and a wielder of Space Axes, and if you happen to have played games I had a PC in, a lot of those elements may well strike you as familiar. So, you might think I’d make my PC a dwarf, or half-or, or at least a human. But, no, I decided to play an elf, I suspect largely due to the influence of the Bakshi animated Lord of the Rings movie. Of course if I’m making a character based on an axe-wielding Space Marine, I must have made him a fighter, right?
Well… fighter/magic-user/thief.
See, as best as my young self could figure it from just the 1st ed AD&D DMG, an elf could take three classes at the same time, and why wouldn’t you do that? Being a fighter meant I could have a Space Axe (yes, I wrote up special rules for space axes.) Being a magic-user meant I could “put on my screen” (a personal defensive barrier, you know, the shield spell). And being a thief meant… well, it meant my character wasn’t stuck in a dead-end career. See, elves had a level cap as fighters and magic-users (yes, I mean they literally couldn’t gain above a given level in those classes, which at the time didn’t feel weirder than Strength going from 3 to 25 but potentially having a percentile score if you had an 18, even though no other ability score than went from 3 to 25 had a set of percentile sub-scores if you had an 18). So, if I wanted my fighter/magic-user Space Marine to keep growing in power as well, he had to be a thief as well.
Is that Power Gaming? Maybe. I’ve been guilty of that from time to time, over the decades. I honestly feel a chunk of it isn’t my fault – if your character concept is Lancelot or Superman or Jedi Master Luke Skywalker or a Highlander, or even a Space Marine, you are going to want to be able to pull off the kind of badass stuff those characters do. And, especially in the 1980s, there wasn’t a lot of discussion in the game-playing space of considerations beyond following the rules, not cheating, and everyone working together. I’ve learned a lot of lessons since then, and often have fun playing someone with one or more major flaws, but that didn’t come naturally to me.
My first game with VanBuskirk was run by my uncle, and the other player was my sister. She thought the whole thing was pretty dumb, and while I rushed to go explore the “dark opening in the rocky ground, with uneven stairs descending into a lightless pit,” she could not imagine why her character (who had food, and money, and camping equipment) would think that was a good idea. My uncle was GMing for the first time and tried having her see glints of gold at the bottom (which did not impress her, she *had* gold), making it rain (her character just pitched a tent), the area begin to flood (in which case she DEFINITELY wasn’t going underground), and then, in desperation, having her hear a cat crying in distress from the bottom of the stairs.
She rushed right in.
We had a single fight (to save a golden-furred kitten), and that was the end of the game. We never picked it up again. I was hooked forever. My sister was… not.
But VanBuskirk kept popping up for several years. Since I had no one at home to play with, my mother got advised to get me Tunnels & Trolls, which had solo adventures, and I made a new version of VanBuskirk (who had a wild career, from Buffalo Castle to a dungeon run through Deathtrap Equalizer Dungeon, Naked Doom, Dargon’s Dungeon, and Beyond the Silvered Pane, to eventually tromp for months through City of Terrors, the associated Arena of Khazan, and down into the Sewer of Oblivion).
He became one of my main supporting NPCs in early AD&D games I ran (along with Frost the Gadget Girl, Father Mathew Cuthwulf – Bishop of Cuthbert, Sasha the Seeress, and the Archmage of Twelve Towers – all of whom have their own stories, for another time), and was my main playing-at-conventions characters throughout my teens. Conventions were one of the main places I played ttRPGs for a while, and everyone would just pull out a pile of coke-stained paper character sheets and find something the DM would allow. To accommodate this, VanBuskirk existed at different character levels, loot totals (from “scant” to “Monty Haul” to “Mounting ion cannons on the mechanical spider he claimed after taking it from Lolth, who now works for him”), and even multiple rule systems. For a while, if I was playing a fantasy game, I was probably playing some version of VanBuskirk.
And then, sometime in late middle school or early high school, I… stopped. I don’t remember the last time I played some version of VanBuskirk. But as I had more friends, and played in more regular campaigns with continuity, and used conventions more as places to play something new, VanBuskirk stopped meeting my needs. I kept all his character skeets for a long time. Then just a few key ones. Then just his original T&T sheet and one yellow parchment-patterned D&D-compatible sheet with a vaguely demigod version of him.
And then, one day while moving, I realized I hadn’t used him for anything for more than a decade. And I let him go.
There are characters I get the itch to replay or recreate, from time to time. Father Cuthwulf and Frost, to name two. More recently Solnira, Temple, Kilroy, Celestial, and Lord Brevic Falkavian. I don’t do it, because like ice sculpture, or performance art, part of the appeal of the memories of those characters are the time and place in which they existed. If I tried to remake them, in a new time, a new game system, or with new players, it wouldn’t feel the same. And, besides, I have hundreds of ideas for characters I have never gotten to play, so why take up rare game slots with things I have done before?
But I never have any urge to recreate VanBuskirk. He met my needs when I was first gaming, and I appreciate all he did for me and went through in the name of my entertainment, even as a fictional character, but I don’t need an elven Space Marine fighter/magic-user/thief with a giant spider mecha anymore. Even if I was in a game where that was a reasonable character concept (and, yeah, I’d play in that game in a hot second), it’s not VanBuskirk I’d be going for.
But he came into existence 40 years ago this summer, and while I don’t think of him much anymore, I thought he deserved this one memorial. And, I hope, people might enjoy hearing how insane my first few ttRPG character concepts were.
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Posted in Anniversary, Retrospective
Tags: Essays, gaming, Geekery, Professional PCs, Stories
The Diary of Ardra Maias
Posted by Owen K.C. Stephens
“Of course, Doctor Frankenstein did not begin his work with human corpses. Not for ethical reasons, you understand, but simply because they were difficult to acquire, and until his work progressed to a stage where human trials were needed, there was no point.
“His earliest experiments on revivification were on marmots, easily bought from trappers near his family’s Swiss home. There were far more failures than successes, of course, and were it my preview I would condemn the man to perdition on the basis of what he did to those alone.
“Even so, in time he brought a marmot to life, indeed my current companion Vivo is that first, fully-revived marmot, though in Vivo’s case no surgery had been needed. The Doctor had killed him under exacting conditions, and revivified him moments later.
“I have often marveled at Vivo, for while he has all the robustness and vitality of all we mortiborn, unlike the majority of us he is a peaceful, caring creature. Well capable of defeating a predator ten times his mass, Vivo would prefer affection to affrontation. Bless him.
“But from there, the hubristic doctor did decide he must move to primates, if not yet humans, to perfect his procedure. No large primates being common in Italy or Switzerland, he had to order them bespoke. But hunting expeditions to Borneo were common enough, and he was rich.
“Indeed, I am unsure how many evils would never have been visited upon this world had the Frankenstein family not been one of vast resource and reputation. In the century-and-on of my existence, I have found more evils traced to rich, well-respected men than any other beast.
“So, vile Frankenstein had no difficulty having Indonesian and Malaysian orangutans captured and brought to him. It was thought perhaps he wanted a menagerie, such as at London’s Exeter Exchange. Many were sick and died after arrival, but that too suited his needs.
“I am uncertain how many of my distant cousins, living or dead, he constructed me from. Close examination of my form and logic dictates no less than seven, but without taking my internal organs apart — an act I have always objected to — an exact accounting is impossible.
“I have been told, repeatedly, by anatomists that my brain, at least, must be human, rather than native to my orangutan skull. This is argued that because I can talk, and reason, I cannot be a mere ape. Of my speech, I will grant, the doctor most likely used some human parts.
“But my reason? No, I am not convinced my reason is any less orangutan than my limbs. For, did his homo sapiens subjects not show vast, cold intellect beyond that of their flesh-donors? Is it so hard to believe that the gap from apes’ reason to mans’ is at best a short distance?
“I would propose the question cannot be truly settled until men show the ability to see themselves as something other than the divinely-appointed lords of all matter in the world, animal, mineral, gas, fluid, and plant alike, to use and despoil as they see fit.
“I remember nothing of my time before mortibirth, though instincts still exist from my firstflesh lives, and some smells and sounds strike me as familiar in the extreme. But having gone to Borneo once, I can safely say I am no native of it. I am no native of any land.
“I remember my first weeks. I thought the doctor wise and kind, something between a father and a god. He taught me to walk, talk, eat–ensured that I was fine in form and function. Then he drowned me in an arsenic solution of his own devising, and took notes as I screamed.
“I do presume he believed my consciousness fully destroyed. I think this not out of some trust in his character, but from the fact when I stopped moving, he stopped taking notes and never consulted my glass sarcophagus again. I sat, silent and unmoving, and thought. For years.
“Should I not have been found in the investigation that ensued after the publication of an account of Doctor Frankenstein’s insensate experiments, I believe I would be trapped, paralyzed, and thinking still, looking through the arsenic water and glass at some stone wall.
“But found I was and, in time, released. As I could speak, and was witness to the foul knowledge and process the doctor had created, I was not destroyed. In time, decades, truly, I earned my freedom by turning the lie of a human origin for my brain back on the government.
“So, here exists I. Corpses pretending to be one flesh. Abyssal chemical reactions pretending to be life. An ape’s mind pretending to be human.
“But I am also cunning, robust, and potent in the way of all my kind, and though I carry no love for Monsieur Dupin, he taught me well.
“By the aegis of his brusque acceptance of me, I am established. I have legal papers that sometimes grant me rights, and monies that do so more often.
“How did I come to know Dupin? What is my vocation now? Those shall be future articles, for which I’ll receive a nickel a word.”
–From the Diary of Ardra Maias, the Empire Coast Journal, Jan 17th, 1934.
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New Video: Anniversaries and Vengeance
Posted by Owen K.C. Stephens
Today is my 3oth wedding anniversary with my lovely wife.
And it’s time to tell the story of my longest-delayed vengeance.
The more Patreon support I get, the more videos I can do!
Gaming by Candlelight
Posted by Owen K.C. Stephens
Like most of the state of Oklahoma, I lost internet and power after a huge icestorm hammered the state at the beginning of this week. We had no connectivity for three days, and no power for two. (And many friends and family still don’t have power, and may not for days to come.)
Which is why I had no blog posts Mon, Tues, or Weds this week. I couldn’t even write them to post later. Normally when the power is out for days at a time I’d go cluster shoulder-to-shoulder with dozens of other people in an internet café or coffee house. But in time of pandemic? Absolutely not.
On our first night in the freezing dark, a friend who still had power came by to bring us batteries and food. And then… sit with us. In the darkness. And cold.
I mean, what else are four gamers going to do with no electricity and no place to go?
…
So, we played a four-hour 1-shot Pathfinder 1st edition game. By candlelight.

The GM kept is simple–humans only, core rulebook only, everyone gets a single +1 item of choices, and 50-point ability buy. (“50 points!!?” “Yeah, you-all are from a harsh place with few magic items and I am limiting options, so LOTS of ability points.”) The setting was similarly simple–a low-tech but sophisticated realm (“Nothing is made of metal, but your stone, bone and wood weapons are as good as metal.” “Your people’s main activity is gathering. It’s second is hunting. You are hunters.”) We began at 4th level.
It took us 30 minutes to make characters. On blank paper, by pencil, in candlelight. Being veteran players we did do SOME houserule customization. The GM said no one had armor, but we got a +2 armor bonus, with an additional +2 for each armor proficiency we got. I played a druid, who got to swap our prepared spells for healing rather than summoning spells (so I didn’t have to keep two books open to read by candlelight). We ended up with a greataxe barbarian, 2-weapon fighter, storm druid, and destined sorcerer.
It was a simple 3-encounter adventure. First, while hunting aurochs, we were attacked by a T-Rex. Then, we discovered our allies back at the hunting camp had been captured by serpent people. We had to track them down, which the GM handled as a 4e-style skill challenge. Then, we ambushed the serpent people and rescued our people.
We ended on a note that the serpent people where beginning to move out of the forbidden valley, and our people would need to find allies to oppose their expansionist assaults.
I played the druid (Tormuk Stormspeaker), and discovered I REALLY like the weather domain’s 1st level power — it does very little damage (and its nonlethal), but a foe hit takes -2 to attacks for 1 round (no save). That retains at least some utility well past the point of the damage being relevant. I had a really nice play experience, burning all but my last 2 buff spells in the first two encounters, and able to augment the barbarian and fighter before ambushing the serpent people, and becoming a wolverine to fight in hth.
I’m sure it helped that we were very specifically just passing time, and we knew if there were hiccups they were a result of it being a very casual, barely-planned session. And as a 1-shot, any weird issue could be shrugged off and never dealt with again. But we also had a LOT of fun… even if we had to point flashlights at the dice to see what we rolled.
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My Stuffed Dino
Posted by Owen K.C. Stephens
This isn’t a game-related story, or something to inspire your gaming table. It’s just a tale I don’t recall having ever told that, at 2am, my brain has latched onto as a focal point for a lot of my pain and depression right now.
Feel free to skip it.
I love dinosaurs. It’s one of my very oldest fandoms.
Before Star Wars. Before D&D. Before Micronauts. Before sci-fi, fantasy, superheroes, and powered armor.
Maybe the first thing I grokked as a group of things, and loved, were dinosaurs.
When I was a very young child my mother took me with her grocery shopping one day. The store had a bin of soft, fuzzy stuffed-animal dinosaurs.
And I fell in love with one, in particular. So I asked my mother to buy it for me.
It was, she said, out of our price range for toys.
So, I asked, if we don’t buy it… what happens to it. What if NO ONE buys it?
Well then, she said quite reasonably, it’ll stay here and someone can buy it tomorrow.
And asked, genuinely aghast, you mean they’ll leave it in the store. At night? With the lights off?
…
ALONE?
I sat on the floor of the grocery store, and burst into tears. Not quite little trickles, but snot-out-my-nose, can’t-see, gasping-for-breath tears.
Look, I’m not saying I was above feigning being truly upset to pressure my mother to buy something for me… though I don’t recall that ever actually working. And this was more than 45 years ago, so I can’t claim to have perfect recall. But as I remember it, I was just truly TERRIFIED for the stuffed dinosaur.
I needed to know it would be safe. Be loved. And if I couldn’t do that, I was afraid no one ever would.
My mother stared at me for several seconds, then picked up the dino and told me it could come home. I could barely pick myself up. I don’t even think I thanked her.
(BTW — Thanks, Mom.)
And so I ended up with a bigger-than-most-of-my-animals stuffed dino. I slept with it for months, and then it joined the Council of Pluff that usually just sat on my toy chest. It served as chairman for many years (until I got a Stuffed Polar Bear As Big As Me, which is a different, and much more on-brand for me, story).
But if I saw sad, or upset, or afraid? If I needed to hug something and none of our cats was up fro the job?
For a lot of years, that Dino was my go-to.
Flash Fiction: Magic Origins
Posted by Owen K.C. Stephens
Hofenung ripped a streetlight free of its cast iron mooring with one arm, caked ice shattering off of it, and hurled it down the alley. A bolt of faefire caught the the projectile before it’d gone more than 20 feet, ripping through it with the same boom as a glacier breaking free of the icepack. The streetlight exploded in a cloud of dust and burning embers, filling the narrow space between buildings. Still clutching his charred side with his other hand, Hofenung staggered to the end of the byway and turned onto the next major street.
Behind him, he heard a chorus of buccasnickle cries of pain and anger. Though he could not smile, Hofenung allowed himself a flat-faced chuckle. The Fel Moroz wouldn’t make the mistake of assuming everything made by man was wood and stone again, but for now they had coated themselves in iron shavings far more efficiently than he possibly could have.
Still, the Fouettard would have the diminutive trackers whipped back into a hunting pack within moments, so his reprieve would be a short one. He bulled forward through the near-blinding snow toward the nearest doorway, using his good shoulder to burst the door in, popping it entirely free of its frame. He staggered a half dozen paces into the shop, plowing through a display of silk hats and gloves, before crashing down on a wooden bench, which groaned under his weight.
His form heaved as though he was breathing heavily, though he lacked lungs or need for air. He rolled onto his side, bringing the wound he had been clutching with his spare hand up from under him. Gently he peeled his fingers back to survey the damage. A chunk nearly the size of his fist was missing from his stone body. Worse, veins of shiny black silver were spreading from the wound, tiny spikes drilling through his granite form and cracking him apart.
At full strength, he might have been able to fight the curse. Weakened as he was, there was no chance of stopping it. He would break, and die, soon. He had even less time than he had feared.
Gingerly, Hofenung reached into the inner pocket of his tattered opera cloak. He pulled forth a single thread, a golden line of light, its tail end trailing into the fabric of his cloak. It resisted his pull at first, but when he gave it a determined tug it popped free. A chill set into his massive stone form, and he felt the animation begin to seep from him. The glowing thread curled one end of itself around his bulky fingertip, stroking the rock that was turning more gray by the second.
“It has been my honor to protect you.” Hofenung could no more cry than he could smile, but there was sadness and pain in his voice. “But I can carry this duty no longer. Your enemies ride fast. We must find you a new protector.”
It was scarcely a minute before heavy hoofsteps crunched in the snow outside. The light from the doorway was blocked by a massive form, hunched and shaggy, a long, barbed whip clutched in one hand and a massive wicket basked over its back. Around it, tiny, beautiful, perfect human forms danced and shook their fists angrily.
The hoofed figured pressed its head against the open space of the doorway, and for a moment was held in place. It pushed, and the entire frame of the building groaned, as if being pressed by a terrifying wind. Then, it’s passage no longer blocked by the invisible barrier of a place to which it had been invited, the creature stepped into the shop. It walked down the obvious path of destruction through smashed displays and toppled shelves, to find Hofenung lying on a broken bench.
“You have been a worthy hunt, protector.” The creature’s voice was deep and gruff, nearly closer a growl than speech. “But it comes to an end now.”
“That you have enjoyed my escape is my sole regret in evading you.” Hofenung’s mouth opened, but did not move with the words. His body was almost entirely stiff, lifeless rock.
The creature bleated once. “You evaded nothing, protector. The teacher’s gift shall now be ours. Produce it, or I shall rip it from your broken rubble.”
More than ever in his long existence, Hofenung wished he could smile. “It’s not here.”
“WHAT?!” The shaggy form stomped a hoofed foot in anger. “What foolishness is this? Left alone, it could be damaged, destroyed. I need it intact to harness it, and you would never risk a gift from the teacher!”
Hofenung nodded. “You are right, of course. I have stitched it anew. And it will find a new protector, and that entity shall carry on where I have fallen.”
The creature snorted, in a mix of anger and amusement. “A new protector? Oh, it has the power to bring another like you alife, it is certain. But you believe here, in this time in this place, someone will craft a new body for such a protector? Make a man-form, or close enough, imbue it with their love and joy and cheer, so the gift can embody it?” One of the tiny forms yelped in squeaky complaint, and the creature nodded. “Indeed, even if some student of secrets was so inclined, there is snow on everything!”
Hofenung felt his last moments come upon him. “Yes, I believe all those things. And until it selects a protector, it will be difficult even for your buccasnickle to find. You will, at least, be delayed.”
And then the protector was no more than a pile of rock.
The hoofed, shaggy whip-bearer stared for long seconds at the remains of its foe of centuries, then cracked its whip. The buccasnickle flooded into the shop, and began tearing apart everything within in. Hats were rent asunder. Coats split in half. Scarves unraveled. As dawn approached, the whip-bearer roared in frustration and, with a crack, drove the small searchers from the shop, back toward the alley.
As they marched past the window of “Professor Hinkle’s Magic Shoppe and Rabbit Supplies,” not one of them stopped to glance at an old silk hat sitting in the display, a bright pink cloth flower sewn to it by a single, golden thread.
#DeepCuts
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Fossil. (One)
Posted by Owen K.C. Stephens
To call it evil would be to utterly misunderstand its entire existence, though it had been called evil many times over the heartbeat of one or another species’ rise. But those species were never considered when it took form. They had not yet existed, and would not exist for 60 million years after it’s origin was forgotten.
Concepts like good and evil were foreign to it, as they had been foreign to those who called it forth, those who ruled the surface of a very different kind of world, though it was what became our world. They has stood tall in the certainty that their 100,000 years of ascendance would be eternal, and had been as wrong as every collective that believed it before them.
It functioned. That was all it was ever to do, just function, and through functioning prove that thought had gone into it. That thought had existed. Not thought as any mammal brain would produce, or even recognize, but thought nonetheless. Nothing else was enough to memorialize those who had seen the need for a memorial to their meaningless aberration from lifelessness and wild. They called it forth to prove that they had once called things, that the idea of calling into the night had come before, and were satisfied they had crafted the perfect monument to their own immortality.
Then, like every other spark of order or sapience that had even arisen, they were extinguished. Erased so totally that even if the surface of the Earth had not churned over and crushed their edifice to dust over tens of millions of uncounted years, there would be no proof to betray their scar in the timeline of thoughtlessness. Nothing was left of them, who were so different that they could not conceive of man, and man would never conceive of them.
Nothing but the fossil.
And all it could do was function.
Not well. Not as it once had. Nothing it did was in any way what had been planned for it. But it had been planned by creatures more alien than even those on other worlds. Entities who had no concept of anything a mammal could recognize as culture, or art, or philosophy. They made their monument to be magnificent in their sight, but they saw a different world, in different colors, and had no care for what it might do once they were gone.
The monument, the fossil, still functioned, And it would be fair, from the perspective of frail, floundering human minds to call that function evil. Not by intent, or manufacture. But because it was never even vaguely predicted to ever interact with anything like humans, and thus everything it did would be antithetical to human rationality.
It could have destroyed the world, but that was not its function. It could have made men gods, or revealed the secrets of the hidden dark energy binding the universe and accelerating galaxies away from one another, but that was not its function. Divorced from any context native to its creation, its function could no longer be said to be rational, for the rationality of the apes briefly reshaping the world with things born of their dreams was different from the closest equivalent of rationality to those of the things that had brought it forth.
Its function was at best, an approximation of what had been expected of it when it was made nearly eternal. But even if it had been aware of how far from its first conception its new actions were, it would not have cared. It would just have functioned.
On October 28th, 1987, in Grange, Oklahoma, that function was, by human standards, horrific and maddening.
Posted in Microsetting, Short Fiction
Tags: Experiment, Geekery, Language, Random Stuff, Stories, WTF
Life in Evansville… So Far, So Good
Posted by Owen K.C. Stephens
I have heard recently from three different friends who all said three different other friends are “sure” I hate it in Indiana, here in the Land of the Brain Eaters.
I don’t.
I’m actually settling in really well. Yes, I am sometimes lost, depressed, disconnected, moody, or in a black doldrum so dense nothing, not even cheer, can escape.
But… that’s just me, folks. I have civilian PTSD. I suffer clinical depression. I am a socially awkward introvert. None of that was going to stop because I moved to the last place in the US where you can buy a fried brain sandwich any day of the week.
I mean… maybe once I eat my first brain. I’m saving that for a special occasion.
But honestly, I am doing better than I expected, by a long shot. I have only ever lived in central Oklahoma and the Seattle region (well, and one semester in California when I was in kindergarten). Ever time I have moved, even just to a new neighborhood in the same town, it has taken me months to get comfortable. Sometimes years.
Here? I’m already pretty comfortable.
Some of that may be how I moved–for me the most grueling part was packing things up during the 5 weeks I was still in Redmond after Lj had flown out to Evansville. But that meant our possessions, including my bed, were already in place when i arrived. There was a space for me before I got here. Yes, about half of what I own is still in boxes, and we’re still figuring out which kitchen drawer has the spatulas, and the movers lost some of our furniture and ruined more–but none of that is part of Evansville. It sucks, but it’s just life.
Gen Con was shortly after my arrival, and while driving to and from the Con in a few hours was a new experience, the Con itself is familiar. The Con Crud I got was new — just a little sore throat and a tad too much mucus, combined with a fatigue that kicked my ass for three weeks. So some of the vibes people seem to have picked up may have been annoyance with how little energy I had.
The culture here is one I understand. It’s not the same as OK or WA, but it’s similar to both of them in a way. No one looks at me funny when i say ‘yes, sir” or “thank you, ma’am,” most food is fried *or* bar-b-que *or* Asian fusion, there are multiple multiplexes, lots of delivery services, and a dizzying array of test kitchen restaurants.
Roads are largely laid out on a grid with 90-degree turns and packing lots shared between businesses. Things are flat, though not Oklahoma flat. There’s real thunder, so far on a nearly-weekly basis. The sun comes up and goes down at reasonable times.
I miss my Seattle friends… but I still chat with them online. I miss my OK friends… but I just saw them last month. I enjoy being closer to friends who live in IN and adjoining states, and I expect I’ll make new friends. And if I don’t, that’s okay too.
And WOW are things cheaper than Seattle. Like, stunningly cheaper. That takes a LOT of stress off.
My wife Lj and I have begun figuring out what life here is going to be like. We took our first ever yoga class–a chair-based one, for beginners–and I think that’s going to be a huge part of the future. It’s less than 15 minutes from our apartment, we clicked with the class and instructor immediately, and it had an immediate positive effect on us. I have come to think of it as physical therapy for being human. As I claim back strength and flexibility lost to years of stress and sitting, I’ll be looking at next steps, but this first step feels very *right*, and useful, and sustainable.
I’m already in a Pathfinder game, so that’s good. 🙂 I have also already begun to carve out the new shape of my career. I’m the Game Design Expert at Lone Wolf Development, I have a real plan to produce some fiction in a way I never have before, and I have more things as settled deals which just aren’t ready for announcement yet.
There will be dark times ahead, of course. That’s a fact of my life — I am at war with my own brain, and I take that war with me anywhere I go. But I don’t think those battles will be harder here than they were elsewhere. Yes, my support network is more virtual and less direct now, but then my sources of stress are also reduced. Yes, there are some big financial challenges we put off until after the move, but we are in a good place to tackle those. A lot of the things I thought would happen now look like they aren’t going to, but I knew not all of them would–just not WHICH ones wouldn’t. And, at least at the moment, I am sanguine with my prospects.
And for a while at least, there’s a whole city to explore. Will we go to the giant bridge club building? Visit one (or more) of the many minigolf courses? Pick a “favorite” restaurant, or game store? Go back to taking the occasional evening drive in air that cool but not cold?
Find the elusive Red Cathedral? Or Storm Arsenal? Fight the Brain eaters… or join them?
I don’t know.
But I look forward to finding out.
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Posted in Business of Games, Con Season, Gen Con, Musings, Retrospective
Tags: #Depression, Business, Essays, Fiction, gaming, Geekery, Mental Health, Publishing, Stories, Work
Convocation of Mages: Day One of Four in Seven
Posted by Owen K.C. Stephens
It has been many years since I wrote of my travel to the Grand Convocation of Mages. I became comfortable under the aegis of the Golem Lords, and weary of the endless dream ink such travelogues required.
But now I am a Free Lance once again, and it seems fitting to return to habit of marking my hours as seen through eldritch-tinted spectacles.
In many seasons past, my fair denmate, the Loving Tyrant of Lists, has accompanied me to the convocation, and taken her leisure in the land of Nod while I toiled to earn coin. (An amusement of a phrase, given the hard hours of eldritch efforts she engaged to keep my timeline untangled and productive on such trips.) But now, her keen skills have been taken into service of the Allqueen of Wolves, and her travel to the convocation is driven by grand design.
It is I who come along, untethered and at dangling scrolltips, to support her war against the forced of gnarl and chaos that nip at the Allqueen’s heels.
Untethered, but not unbidden. As we now dwell in the lands of the Brain Eaters, we shall take the land route to the Grand Convocation this season, and travel in numbers for safety. I am up before the sun has awoken, to attend last rituals and bend space to accommodate more portage than its dimensions warrant. But this is a quiet time before the flood. I am to help summon the Wolves’ Den, hurl axes at the foes of the Marquis of Parchment, sup alone with the Grimm Master, enjoy the Monster Lord’s Feast at the Hidden Temple (under the watchful eye of the Grimm Master again), spend time dispensing wisdom next to the Ronin Flags, partake of time with the newly forged Golem of the Law of Stars (and many fine Freestaves, whose number I am once again among), and speak in hushed tones to numerous Keepers of Realms and Ephemera and perhaps even sit with the Kitsune Prince before closing out my time with lunch by the Housewrights, and the Feast of Endless Flesh.
But first, my morning oblations.
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