Top Ten Signs Your New Player Doesn’t “Get” Your Superhero RPG Game
10. Whenever the PCs catch crooks who have committed a crime, the new player rifles through the criminals’ possessions and begins “treasure division” of the stolen goods among the other players.
9. All his proposed Secret IDs are characters from Star Wars. Mostly Boba Fett..
8. He tries to reboot an old Bunnies and Burrows character, as Captain Furry. Who has a “mind yiffing” psychic attack. Which he describes in over-graphic detail.
7. His first ten suggested Hero names are Stab Lad, The Stalker, Bruisertron, Gandalf, Stuff Man, Enabler, Orange Avenger, Defibrillator Dan, Restraining Order, and Boba Fett. All ten proposed names are for the same character.
6. When he finally settles on naming his hero Captain Crimson Confessor, he insists his secret cave-based church complex be called “The Apse-Hole.”
5. The term “Rao Fundamentalist” creeps into your gaming lexicon. It is not a complement.
4. When asked if he’s playing a Golden Age or Silver Age character concept, he asks how many extra gp a Golden Age character gets.
3. The new hero pawns his Congressional Medal of Honor, and uses the money gained to pay for beer and a trip to Disneyland.
2. His first character concept is a “half-hero, half-Vulcan, with Mommy issues.”
1. The character retires, to study the socio-economic factor that lead to citizens putting on costumes and committing illegal acts under assumed nom de maux.
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As a companion piece to the (partial, revised) List of Very Fantasy Words, here are real, not newly-minted, words and phrases I very rarely encounter outside a Supers RPG or story.
*Many impact-based onomatopoeias (Blam, Pow, Woosh)
*Mutant (yes, some post-apocalyptic sources as well, but weirdly those are by far the minority)
*Superhero (though beyond the obvious ties to the genre, there are actually BS legal reasons why the word superhero is only common in DC and Marvel products).
*Supreme (except I confess, as a pizza description, which is more common)
*Villain (and, even more so, super-villain)
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The rules: Every character mentioned is an amalgam of two or more comic characters played by the same actor, and the world has a single consistent continuity.
The entity known as the Silver Sapien was created by a planet-devouring cloud of elder gods as a mindless side-effect of their constant hunger for sentient sacrifices. The Sapien does not serve the gods, and cannot stop them, but does fly ahead of them from world to world acting as a herald of each planets impending doom. Some worlds achieve true peace in the days before destruction, while others have advanced enough technology for a small percentage to flee before the unthinkable appetites of the galactic gods.
A few fought. Only Earth, lead by the Torch of Liberty, ever won. Inspired by the Torch, the Silver Sapien became an ally of the Earth’s Most Just Heroes, the Fantastic League.
The Rules: Every character mentioned is an amalgam of two or more comic characters played by the same actor, and the world has a single consistent continuity.
Natalie Romans was a brilliant scientist in WWII Nazi Germany, where she worked as a nuclear physicist and assassin for the Reich’s most powerful villain, the masked mastermind known as the Red V. As the Silken Widow, she was able to both create devices of amazing super-science, and engage in espionage operations at the highest level. However, she was a true believer in the claim that Germany was beset by enemies from all sides and was just striking out against the international conspiracies that sought its downfall. Though the Red V was a zealot and master manipulator who believed he had mesmerized Romans entirely, she was too intelligent to stay blind to the information she was exposed to on her many missions. In time she realized she was supporting a murderous, evil regime, and set about to ensure its downfall. She stole the Spirit Formula she and the red V had perfected to give humans amazing mystic powers, and used it on both herself and Steve Storm, a US war reporter who had been captured by the Red V for use as a human guinea pig. The two then defeated the Red V, and went on to form the Fantastic League, the premier masked adventurer’s team, to aid the Allies in WWII.
After the war the Silken Widow decided not to risk a Nuremberg trial, and faded into the background. But as a result of her exposure to the Spirit Formula she ceased to age, and continued to protect freedom and liberty from the shadows, ensuring that those who were willing to risk themselves for the greater good and had strong morale compasses had special opportunities to become heroes, an ongoing project she called the Justice Initiative.