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Command Voice, Specialized Tactics, Tactical Spell; #Microfeats #TeamworkWeek

Because I want my Microfeats to appear during work hours on weekdays, when I’m normally at the office, I program these to post on a time. For some reason, three of this week’s feats didn’t post, which I didn’t notice until now. So, here are the missing #TeamworkWeek feats!

Command Voice. As a standard action you can grant every ally able to hear you a number of bonus teamwork feats equal to 1 + your Charisma bonus (minimum 1). Allies do not have to meet these feats’ prerequisites, but you must grant the same teamwork feats to all your allies. They retain the feats for a number of rounds equal to 1/3 your level + your Charisma bonus (minimum 1). A character can receive bonus teamwork feats from only one use of Command Voice (of their choice) at a time. If you are granting allies a morale bonus of any kind, you may instead use this feat for only those characters as a move action. #Microfeats #TeamworkWeek

Specialized Tactics. Prereq: 1 or more teamwork feats, favored enemy or favored terrain class features. When there are favored enemies within 60 feet of you, or you are in a favored terrain, you grant allies within 60 feet access to teamwork feats you possess. The maximum number of teamwork feats you can grant is equal to the appropriate favored bonus. Allies do not have to meet these feats’ prerequisites, but you must grant the same teamwork feats to all your allies. If you apply teamwork feats due to the presence of favored enemies, and the teamwork feats benefits apply to attack rolls, damage, saving throws, save DCs, or AC, those benefits apply only in regards to the favored enemies. You may change what feats you grant as a full-round action. #Microfeats #TeamworkWeek

Tactical Spell (Metamagic) When you affect allies with a tactical spell, you also grant them a number of teamwork feats you have, equal to the tactical spell’s level. They retain these feats for the duration of the tactical spell, or one minute per level, whichever duration is shorter. They do not need to meet the feats’ prerequisites. A character can receive bonus teamwork feats from only one tactical spell (of their choice) at a time. A tactical spell takes up a spell slot one level higher than its true spell level. #Microfeats #TeamworkWeek

 

Sword and Sorcery #Microfeats #TeamworkWeek

Sword and Sorcery (Teamwork)
You and you allies can combine the powers of might and magic.
Prereqs: Base attack bonus +1 or caster level 1.
Once per combat, if you are within 30 feet of an ally with this teamwork feat, you may gain one of the following benefits:
*Force an opponent to reroll one attack roll made against you. If an ally with this feat within range has combat feats, the opponent takes a penalty equal to the number of the ally’s combat feats.
*Force an opponent to reroll one saving throw against an effect of yours. If an ally with this feat within range has metamagic feats, the opponent takes a penalty equal to the number of the ally’s metamagic feats.
* Reroll one attack. If an ally with this feat within range has sneak attack dice, or a favored enemy bonus that applies to your target, gain a bonus to the reroll equal to the number of dice or favored enemy bonus
*Reroll one saving throw. If an ally with this feat within range has an active abjuration spell running, gain a bonus to the reroll equal to that spell’s level.
#Microfeats #TeamworkWeek

Team Player #Microfeats #TeamworkWeek

Team Player. Prereq: Membership in a company, guild, militia, party, or similar organization.

Benefit: At the beginning of each character level, select one organization to apply this feat to. You can spend one hour making plans with other members of that organization. Select one teamwork feat one other member of the organization has. You act as if you had that feat, but also treat other members of the organization who were part of the planning session as having the feat, for purposes of determining if you gain its benefits.

Additionally, you may select a number of teamwork feats equal to your Cha bonus + the number of teamwork feats you have. All members of that organization treat you as if you possess those teamwork feats for the purpose of determining whether the organization members receive bonuses from their teamwork feats. You do not receive any bonuses from these feats unless you actually possess the feats yourself. You positioning and actions must still meet the prerequisites listed in the teamwork feats for members of the organization to receive the listed bonuses. #Microfeats #TeamworkWeek