I am a huge fan of Post-Apocalypse games. That may be why I wrote for Sword and Sorcery’s Gamma World line, and d20 Apocalypse.
The world ended. A few times. But for living memory, there were two Great Cities — Alpha, a land of ancient technology and highly-educated people living in a gentle, safe, totalitarian Bubble; and Beta — A huge, sprawling rough-and-tumble metroplex of rivers and bridges and canyons where mutants and rogues lived and traded and taught and sometime killed each other, but were free of most outside influences. Both had occasional visitors from a Third Great City — Gamma — but no one knew where ti was or what it was really like.
The Omega Invasion was unlike anything that had been seen in centuries. New horrors, new machines, new creatures, wiped out Alpha and Beta. The OI seemed poised to wipe out all life… until the Gamma Strike, which wrecked their bases and leaders, and left them in a scattered wreck of damaged robots and crazed ex-soldiers and experiments.
But there are Omega Invasion forces left, and they are trying to rebuild their armies. So heroes must seek out Gamma, and see if it can be convinced to once again save the world of the GammaFinders.
Characters start at 4th level. The GammaFinder World is a harsh place, so we start with more competent characters. And that means you are just one level of a nice ability score bump!
Not happening, don’t worry about them.
Every character gets an emphasis. There are three available at the moment.
Mutations: Select one item of your character level -1, or two of your level -3. You gain the abilities of those items as mutations. If they use batteries or ammo, you can use the ability as often each day as one full load of ammo or batteries. As you gain levels, you can change these items. When you gain levels you can improve your mutations to higher-levels of the same thing, or switch to entirely different items your mutations emulate, to represent ongoing mutation.
Relic: Select one item of your character level +1 or less. You have an ancient piece of tech that does what that item does, though you can change its appearance. If it has batteries or ammo, you refill them each time you spend Resolve to regain SP following a 10-minute rest. If your relic is lost or destroyed, you get a replacement when you gain your next level. You can change your relic at each character level, to represent the shifting effects of this ancient technology.
Talent: You get one bonus feat at every odd level. You must meet the prerequisites. Alternatively, at each off level you can gain one additional spell slot of the highest-level spell you can cast at that level. If you select this latter choice, you are likely described as a “psionic” or “witch.”
You get one item of your level (Major Item), one of your level-1 (Moderate Item), one of your level -2 (Minor Item), and one of your level -3 (Incidental Item). If it’s a consumable item, you can replace it when used at the beginning of each day (you may be able to make a new one, or find a new one, or have something that produces refills for it once per day).
These items don’t go up in level automatically, and if lost are not replaced.
Level Advancement and Treasure
You gain a level every 12 encounters. Over 6 encounters, you expect (on average) to get one Major, one Moderate, one Minor, and three Incidental items. If you have the ranks in a skill needed to make an item, you can convert an items of the same type into a different item, once. Every time after that you convert and item, it loses one item level.
That’s it! It’s otherwise just Starfinder as a quick-and-easy PA setting!
I now depend on my Patreon for more of my income and support than I ever expected to. If you find any value in my blog posts or videos, I could use help with the Patreon. If you can spare a few bucks a month, it’s a huge help. If not, even just sharing and linking to my blogs, videos, and the Patreon itself is a huge help that just takes a moment of your time.
SUPER GENIUS GAMES ACQUIRES ‘WARLORDS OF THE APOCALYPSE’ FROM ADAMANT ENTERTAINMENT
Super Genius Games, critically-acclaimed publisher of supplemental material for the Pathfinder, Savage Worlds and Call of Cthulhu role-playing game systems, has acquired the rights to the Pathfinder-compatible WARLORDS OF THE APOCALYPSE game setting from original developer Adamant Entertainment.
WARLORDS OF THE APOCALYPSE, first announced in 2010, brings the gonzo, over-the-top world of classic post-apocalypse science-fantasy to the Pathfinder rules system, featuring mutants, psychic powers, radioactive beasts and warriors of the wasteland.
“The game ran into some major snags during development,” says Gareth-Michael Skarka, director of Adamant Entertainment. “We soldiered on, trying to pull it together, but it became apparent that the property would be far better in the hands of Pathfinder experts like the crew at Super Genius. We’re very glad they expressed an interest and that we were able to come to an agreement that honors not only WOTA, but the existing pre-order customers, who were our primary concern.”
Customers who had pre-ordered WARLORDS OF THE APOCALYPSE will see those orders fulfilled by Super Genius Games. “We are well aware folks have already been waiting a very long time, and shown amazing patience,” says Owen K.C. Stephens, the Line Developer for WOTA at Super Genius. “We’ll be outlining our full plans soon, and setting up a forum for open discussions. We know we’ll eventually put the book in the hands of the pre–order customers, and we’re working out how the general public can get involved. Since we want the biggest, best release possible for Warlords of the Apocalypse, we’re even considering a Kickstarter campaign.”
Stephens and Skarka both expressed enthusiasm for the project and it’s future in the hands of Super Genius Games. “It’s such a fun genre, and Super Genius has strongly established themselves as seriously excellent developers,” said Skarka. “I look forward to seeing WARLORDS OF THE APOCALYPSE in its final form. I’m sure it will be brilliant!”
Super Genius Games was founded in fall 2007 by game industry veterans Hyrum Savage and Stan!, SGG is dedicated to publishing quality PDF and print products for a wide range of games and game systems. For more information contact firstname.lastname@example.org.
Adamant Entertainment is a digital media company founded in 2003 by Gareth-Michael Skarka. For more information, visit http://www.adamantentertainment.com.