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Slaying Weapons
Slaying
En Garde #Microfeats #WeaponWeek
En Garde (Combat) You have been trained to protect yourself in combat without sacrificing your offensive skills. Prereq: Int 13, Combat Expertise, base attack bonus +1. When you are wielding a one-handed or light weapon with one hand, and have nothing in your other hand, you do not suffer Combat Expertise’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity. #Microfeats #WeaponWeek
Cunning Combatant #Microfeats #WeaponWeek
Cunning Combatant. You fight smarter, not harder. Prereq: Int 13. A number of times per day equal to your Intelligence bonus, you may add your Intelligence bonus to the damage done with a successful unarmed, weapon, or natural weapon attack. You must make this decisions after knowing if the attack hits and rolling damage, but before seeing the effect it has on your target. #Microfeats #WeaponWeek
Haul Off and Swing #Microfeats #WeaponWeek
Haul Off and Swing. You have a big, simple fighting style designed to smash things with big, simple weapons. Prereq: Power Attack, Weapon Focus, proficient in all martial weapons. When wielding a 2-handed melee weapon (or 1 handed melee weapon with 2 hands) that has a threat range of 20 and a x2 crit multiple, and using Power Attack, roll the base damage dice of the weapon twice for the first attack you make with it each round. This stacks with the extra dice from Vital Strike. You may only use this feat with weapons you have selected for Weapon Focus.
#Microfeats #WeaponWeek
Deadeye #Microfeats #WeaponWeek
Deadeye (Combat). No matter how furiously you let shots fly, you always focus on the first shot of a volley. Prereq: Dex 13,Deadly Aim, base attack bonus +1. When you are wielding a longbow or heavy crossbow, and using the deadly Aim feat, you do not suffer Deadly Aim’s penalty on ranged attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks gained from Rapid Shot.
#Microfeats #WeaponWeek
Rapid Slash #Microfeats #WeaponWeek
Rapid Slash. You can make blindingly fast melee attacks with nimble weapons. Prereq: Dex 13, Weapon Finesse. To use this feat you must be wielding a light melee weapon or one-handed melee weapon with which you can use Weapon Finesse in one hand, and either nothing or a buckler in the other hand. When making a full-attack action with the melee weapon, you can attack one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Slash. You cannot use Cleave (or any feat that has Cleave as a prerequisite) when using Rapid Slash.
#Microfeats #WeaponWeek