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Partial List of Very Fantasy Words (Update!)
As I do from time to time, I’ve updated the Revised, Partial List of Very Fantasy Words (which can be found here)!
So if you want to have a banneret use axinomancy to gird himself against a spadassin’s gainpain, these are the words for you!
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“Three If By Air”
Okay, this is one run at “Three if By Air, the Game of Revolutionary War Air Combat.”
Written by Owen K.C. Stephens, Illustrated by Stan!
The final may play nothing like this.
MAP
Play on a hex grid at least 22 x 36. Each player sprinkles a handful of coins (no more than 20, no less than 5) across the grid for terrain. These represent things sticking up into the air–steeples, treetops, flagpoles, and so on. (Look it’s the 1700s, You are fighting HIGH in the air!) Center each coin in a hex. If an attack you be traced through a hex with a coin, you can’t make that attack unless an ability says otherwise.
PLAYERS
Players — 2 Units — 6 each
Players — 3 Units — 4 each
Players — 4 Units — 3 each
Players — 5 or 6 Units — 2 each
Each player is British, or American. In 2, 4, and 6 player games, make teams of an even number of players. In 3 or 5 player games, it’s a free-for all (fog of war, and all that — the final game may include more factions such as Canadian Moose Dirigibles, Tidewater Steam Gliders, and Pogo-Armed Yetis, for all I know).
British players may have British or Hessian troops. American players may have American or French troops, but cannot have more French than American.
Make your units before play. You get 10 points. Divide them among these 5 attributes, which are used with combat characteristics, no more than 4 in any one attribute.
Attributes
Offense: Used with ATTACK.
Defense: Used with EVADE.
Toughness: Used with HEALTH.
Speed: Used with MOVE.
Accuracy: Used with RANGE.
.
COMBAT CHARACTERISTICS
ATTACK: For each attack, roll 1d6 and add your Offense. If the value exceeds your target’s Evade, the difference is the damage you do.
EVADE: Each time you are attacked, roll 1d6 an add your Defense to see if you are damaged.
HEALTH: You can take damage equal to 2 + double your Toughness value. If damage would reduce you below this number, that unit is removed from play.
MOVE: Determines both movement order and how far you can go. Each round you can move a number of hexes equal to 1d6 + your Speed, to a maximum of 7. If you choose not to ATTACK, you may move an additional 1d6 hexes in phase 2. You can always move less than your maximum (including moving 0).
RANGE: Each round at the beginning of Phase 2 you roll 1d6 -3, and add your Accuracy. On that Phase you can attack foes a number of hexes away equal to this number, to a minimum RANGE of 1.
UNITS
If you are AMERICAN, your units are Lightingrod Class War Kites. If on your first attack against a target your attack roll is a natural 6 (a 6 shows on the d6), you may also attack a second unit if it is within 6 hexes.
If you are BRITISH, your units as Beefeater Rocket Cavalry. You gain a +1 to attacks made against a target in an adjacent hex.
If you are FRENCH, your units are Hot Air Balloon Dragoons. When one of your units takes damage, it moves 1 hex in a direction of your choice.
If you are Hessian, your units are Trebuchet Infantry, lobbed into the air by ground forces each round. You may only move in a straight line each turn, and gain +1 ATTACk and +1 EVADE.
PLACEMENT
Each player picks one side of the map to begin on, in secret. All sides are then all revealed. If two or players pick the same side, and there is a side with fewer players having picked it, the players each roll a d6 (rerolling ties) and the one who rolls highest decides to stay or move 1 side clockwise to the nearest side with fewer players. After that, each other player in descending order of die rolls must move 1 side clockwise to the nearest side with fewer players until there is not a side of the map with fewer players assigned to it.
The each player rolls 3d6 and totals them. In descending order of those die rolls, each player places 1 unit within 3 inches of their side of the map. Proceed through this order until all units are placed.
PLAY
Phase 1.
Everyone rolls their MOVE. The unit with the highest move may choose to go first, or wait and go last. If two units have a tied MOVE, they may defer to one another, or write down their movement and reveal them simultaneously to move simultaneously.
The unit with the next highest MOVE then decides to go immediately, or go last (or next-to-last if the highest MOVE is going last).
Proceed until everyone has moved.
Phase 2.
In order of MOVE, each unit rolls its RANGE, then attacks or moves another 1d6 hexes.
Proceed through all units, then the round is over, and go to Phase 1 of the next round.
RETREAT
If a player ever goes 3 rounds in a row without any unit making an ATTACK against a target in range, that player’s units are considered to have no taste for battle and retreat, and are removed from play.
VICTORY
If you have eliminated more than half of an opponent’s units, that opponent is eliminated and any remaining units are removed of play.
One side wins when all opposing sides have had all their units removed from play.
Speculative Fiction Show Ideas
Speculative Fiction Show Ideas
Look, Amazon and Netflix are greenlighting everything else, so…
“SPOOKED” When the randomly-selected patsy of a deep cover spy mission turns out to have an honest-to-magic necromancer as a sister, spies and ghosts face off in a world that runs from honeypots to ceramic urns and pits undercover against undead.
“BLACK SPOT” For centuries the Order of the Black Spot have been hunting and killing pirates, working outside of government and outside the law. Now the King, Queen, and Jack of Spades, the royal family ruling the order, have mysteriously turned to the FBI to give information about bringing down both the remaining pirate organizations of the world, and their own Order.
“CRIME AND CHAOS” When the government becomes the problem, who can the people turn to? A mastermind thief, greedy con, addicted stage magician, reformed pacifist ex-assassin, gray hat hacker, and disillusioned counterfeiter form the ultimate crime league, with their only targets the corrupted forces who now control law and order.
“PLAN Z” Dozens of corporations and more than a few terrorist groups have access to a weaponized virus that creates undead, and the governments of the world are endlessly dealing with breakouts and pandemics in a desperate bid to prevent the zombie apocalypse. When a zone is too hot for any human to be sent in, the trained, international, experimental squad of soldiers who are immune carries to the zombie virus are sent in as Plan Z.
“GOTHIC JUSTICE” When Lady Penanggalan went to sleep in 1800, she expected her monstrous partners to wake her in a century, as agreed. Now it’s 2017, and she’s discovered not only did the other Gothic Scions betray her, most have turned to run organized crime. She is pissed, and ready to work with human law if that’s what it takes to gain her revenge. But the most powerful of those scions, the dreaded Akephaloi or “Headless Man” knows more about Lady Pen’s sleep and why her allies betrayed her than she could ever guess.
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Ten Unlikely FOX/Disney Mash-Ups, Ranked!
So, as of today, Disney owns the FOX catalog of movies and television fiction.
Sure, that means LOTS more characters enter the Marvel Cinematic Universe, and Star Wars: A New Hope distribution rights now go back to Lucasfilm. Those are the “mainstream” stories about this merger.
But Disney had made TONS of money building linked cinematic universes and rebooting properties in the past 15 years.
So, what are some unlikely but now technically possible combinations of new FOX acquisitions and old Disney properties they could try?
Here are Ten, ranked from worst to best.
10. Program of the APES (Planet of the Apes/TRON)
When an uplifted chimpanzee finds an old, independent research facility…. Nope. I can’t do it. Some great tastes just do NOT taste great together!
9. DIE HARD Wore TENNIS SHOES (Die Hard/The Computer Wore Tennis Shoes)
…
The only reason this isn’t the worst idea on this list is that I COULD see a way to do this as a parody… and Program of the APES really is a worse idea.
8. Serenity Witches (Firefly/Witch Mountain)
I mean, it might be fun just to see Browncoats’ heads explode. Mal and the Serenity must help a couple of psychic kids escape their government pursuers and return to the frontier planet Witch Mountain.
7. Swiss Family Robinson ALIEN
Yes, it’s a reach, but hear me out. In the future a family of explorers, with one famous example of being stranded, get stuck when their colony ship crashes on a deserted planet. They set about trying to survive already harsh conditions, when one of the animals finds this leathery egg…
Alien is at its best as either full-on military action, or small, isolated horror. Why not try that second one again?
(But if you do… yeah let’s NOT actually mention Swiss Family Robinson)\
6. Flight of the AVATAR
Do a straight-up remake of Flight of the Navigator, but with a Na’vi kid.
This is a heartless cash grab idea. Those always do well, right?
5. My X-FILES Project (X-Files, My Science Project)
A group of teens find the junkyard where the government sticks all the alien gadgets and gizmos that were stolen away to make sure the FBI team known as the X-Files can’t prove they exist. Now the X-Files are closed down, and it’s up to the kids to use the alien tech they have recovered to investigate other strange phenomenon.
…
Okay… I’d at least give this one a try.
4. Predator: Black Hole
I’m not saying there’s any tonal or aesthetic justification to linking these properties. I’m just saying if I get a movie post with Maximilian facing off against a Predator, and the tagline “The Most Dangerous Hunter Needs the Most Dangerous Hunting Grounds,” with the Cygnus and a black hole in the background?
I’m in!
And no one knows what to do with either franchise, so why not give it a shot?
3. Muppet Night at the Museum
Hear me out!
All you need is for the Museum where exhibits come to life to have a travelling Muppet display be installed, and hilarity ensues! Let’s face it, Night at the Museum could use a threequel, and Disney doesn’t know what to do with the Muppets anyway. And Miss Piggy karate chopping soldiers of all eras has some promise for comedy.
2. Kingsman/Pirates of the Caribbean
Look, Disney is GOING to make more PotC movies. If one of the new characters is a tailor, who gets a huge pirate treasure an uses it to begin training other tailors as super-spies? That’s a win.
1. The Orville/The Cat From Outer Space
This one is a no-brainer, but it should also be more an Easter Egg in an Orville two-parter, or MAYBE for “The Orville The Movie.”
But you can’t convince me a race of psychic cats isn’t perfect for The Orville.
BONUS MASH-UP
Ice Age “Live Action” Remake
Ice Age lost some steam, but still has lots of fans and great actors in its key roles. Just give us photo-real CGI prehistoric beasts, and people will pack the theaters.
This is the ONE idea on this page I think has any chance whatsoever of actually happening.
(Though if Disney wants to pay me to explain how ANY of these ideas could work, I’m available!)
PATREON
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TOP TEN INEVITABLE GEEK SHOWS
I haven’t done one of these for a while, so:
TOP TEN INEVITABLE GEEK SHOWS
10. The Southsons Family Park and Morty
Irreverent animated family comedy that riffs off more popular shows, while trying to create its own catchphrases and making all the same mistakes and with less original writing.
9. Preteennatural
Look, Supernatural has gone on forever, all the main characters have died (most more than once), and no spin-off has been produced. So:
Young hunky gender-swapped clones of the most popular characters–Deanne, Samantha, Charlie, and Cassielle, try to make their own path and escape the shadow of their originals.
8. GRIMLOCK
A reboot of the T-Rex Transformer as a high-functioning sociopath robot that solves crimes. Seven episodes over four years!
7. Mithral Girls
Linda Carter heads up this heroines-of-a-certain-age sitcom when powerful, confident women who saved the world in the 40s, 50s, 60s, and 70s decide retirement isn’t the best use of their golden years.
6. Crowd Hoot
UNIT was disbanded for budgetary reasons… but not everyone is willing to leave the Earth undefended. Every time a new threat looms, rogue “Companion’s Companions” gather a different force of people who have traveled in a TARDIS before to deal with it. All under the direction of the mysterious mastermind “DN.”
5. Agents of G.O.T.H.A.M
It practically writes itself, continuity be damned.
4. Throne of Games
Political intrigue, sex, betrayal, and war as a single shared video game universe groans under the weight of Smash Brothers, Tekken, Mortal Combat, and Kingdom Hearts all fighting to control the Grid. The mash-up you never asked for!
3. The Mighty Crusaders
Heroes are big, in movies and on TV. Archie Comics characters are making a big push on TV and streaming. So doesn’t it make sense for the heroes originally written by Superman co-creator Jerry Siegel to get their own show?
The Shield, Flygirl, the Black Hood, War Eagle (if the rights can be ironed out), the Shadow (again, rights), the Comet. The Crusade starts now!
2. Star Trek: Eugenics War
After the war, the records of what happened when got badly confused. The Eugenics War is now, and Khan is Earth’s last, best hope.
I mean, it’s worth a shot…
1. CSI: Brainiac
He’s stolen cities and destroyed planets to collect all the knowledge in the universe. But there are some unsolved mysteries throughout the galaxy Brainiac can’t stand not knowing the answers to. So the all-powerful artificial intelligence has gathered the best CSIs of all worlds and sets them to solve one mystery each week.
Or else.
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Revised, Partial List of Very Fantasy Words (Update!)
The most recent update to the Revised, Partial List of Very Fantasy Words can be found here!
Need to make a region sound more like a Croft or Realm? Want to make sure people reading your fantasy text think of you as argute?
Well then, you need a Very Fantasy Word!
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Holiday Poem: The Night Before Adventure
Happy holidays all! Regular articles will return with the new year, but for now please enjoy this bit of silliness.
It was the Night before Adventure and all through the Party,
Not a Creature Was Stirring, their snores much too hearty.
No one on watch, they trusted a spell,
And if it didn’t work, their mage they’d give hell.
The steeds were all stabled, the familiars asleep,
The summoner’s eidolon made not a peep.
The rogue clad in mithral, paladin in full plate,
Knew the forces of evil would just have to wait.
When from camp’s edge there arose a loud scream,
Two boom, three zaps, and one laser beam.
“To arms” a knight screamed, to weapons they dashed,
Though the bard didn’t make it, his head was too bashed.
The wards all collapse, some hirelings did flee,
As a cyborg rust monster attacked us with glee.
“I won’t kill you all” it said in voice clipped,
“I’ll just rot your stuff, so your power is dipped.”
The adventurers all gasped, and considered the horrors,
Of loosing their status as bad-ass top scorers.
They rolled their initiative, and cast up their buffs,
And leaped up to engage in violent fisticuffs.
The monster did taunt them, and call them bad names,
As it used its evasion to dodge magic flames.
They stabbed it, and slashed it, and missiled it with magic,
Until its form was quite punctured, lifeless, and tragic.
The adventurers smiled, and kicked the dead brute,
For they knew in its lair, there was surely more loot.
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Horrifically Overpowered Star-Feats
Very soon, RGG will be releasing Starfarer’s Codex: Horrifically Overpowered Feats.
And it’s my fault.
This is, obviously, a new entry in the Horrifically Overpowered line of game supplements, bringing the world of OP to Starfinder-compatible games. And while it WILL update many of the old Pf-edition OP feats, that’s not all the book has.
Oh heavens no.
It is SO much worse than that.
“How bad could it be?” you ask. Pretty bad. game-breakingly bad. You should never allow ANY of these into your campaign.
Seriously, let me show you.
Here’s just a few examples of Horrifically Overpowered Star Feats.
Ain’t Got Time To Bleed (Horrifically Overpowered)
You can rest when you’re dead.
Benefit: As a full action, you can use any option available to you that normally takes 10 minutes. You are subject to all the other restrictions of the action (it’s fast not free, get real).
Ancestral Plasma Canon
You have an item your family has carried into star battle with star demons for star centuries.
Benefit: Select one category of item that is not consumed when it is used, such as a small arm, heavy weapon, light armor, an armor upgrade, or a technological, hybrid, or magic item. Each time you gain a new character level, this item is upgraded to any item of the same category you wish with an item level no greater than your character level +2. If the item is lost or destroyed, it or a replacement returns to you no later than the next time you gain a character level.
Resolved (Horrifically Overpowered)
No one is more resolved than you are.
Benefit: The Resolve Point cost of any ability or option that requires Resolve Points is one lower than normal for you. If that makes the Resolve Point cost 0 or less (yeah, or less—if you are allowing THIS option, who KNOWS what you’ve allowed into your campaign?!) you can still only use the ability if you have at least 1 Resolve Point remaining in your Resolve Pool.
If you want to make me stop writing such ridiculous pandering products which appeal only to power gamers and bring shame on my reputation as a professional, feel free to join my Patreon, in the hopes the money will distract me and put an end to this terrible idea.
Or… I mean back me and tell me to write more. As long as you give me money, I don;t care what you ask me to do.